Author Archives: Mikael Karlsson

Week 7 of Big Game Project

A late post for last weeks work, but better late than never 🙂
So we are rounding up for GGC, getting our last assets done and some small fix and changes.
I have primaraly been working on particle effects this week to help indicate the gain of speed. I have also done some menu stuff like buttons and background for different menu states.
the particle effects i created this week was a ”wind blowing past at high speed” effect, an exhaust effects for […]

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Program: Graphics

Week 7 of Big Game Project

A late post for last weeks work, but better late than never 🙂
So we are rounding up for GGC, getting our last assets done and some small fix and changes.
I have primaraly been working on particle effects this week to help indicate the gain of speed. I have also done some menu stuff like buttons and background for different menu states.
the particle effects i created this week was a ”wind blowing past at high speed” effect, an exhaust effects for […]

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Program: Graphics

Week 7 of Big Game Project

A late post for last weeks work, but better late than never 🙂
So we are rounding up for GGC, getting our last assets done and some small fix and changes.
I have primaraly been working on particle effects this week to help indicate the gain of speed. I have also done some menu stuff like buttons and background for different menu states.
the particle effects i created this week was a ”wind blowing past at high speed” effect, an exhaust effects for […]

/ Comments Off on Week 7 of Big Game Project
Program: Graphics

Week 7 of Big Game Project

A late post for last weeks work, but better late than never 🙂
So we are rounding up for GGC, getting our last assets done and some small fix and changes.
I have primaraly been working on particle effects this week to help indicate the gain of speed. I have also done some menu stuff like buttons and background for different menu states.
the particle effects i created this week was a ”wind blowing past at high speed” effect, an exhaust effects for […]

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Program: Graphics

Fifth Week of Big Game Project

This week has been very hectic, we worked  hard  to get a somewhat solid level for the alpha test for people to play.
I have been working primarily on the effects and particles this week for feedback purposes and readability.
I have never worked in depth with the Unity Particle Systems so i had to experiment allot and look what others had done to get the desired effects. I bought some particle effects i thought was cool and dissected them to see how they where made […]

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Program: Graphics

Fifth Week of Big Game Project

This week has been very hectic, we worked  hard  to get a somewhat solid level for the alpha test for people to play.
I have been working primarily on the effects and particles this week for feedback purposes and readability.
I have never worked in depth with the Unity Particle Systems so i had to experiment allot and look what others had done to get the desired effects. I bought some particle effects i thought was cool and dissected them to see how they where made […]

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Program: Graphics

Fifth Week of Big Game Project

This week has been very hectic, we worked  hard  to get a somewhat solid level for the alpha test for people to play.
I have been working primarily on the effects and particles this week for feedback purposes and readability.
I have never worked in depth with the Unity Particle Systems so i had to experiment allot and look what others had done to get the desired effects. I bought some particle effects i thought was cool and dissected them to see how they where made […]

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Program: Graphics

Fifth Week of Big Game Project

This week has been very hectic, we worked  hard  to get a somewhat solid level for the alpha test for people to play.
I have been working primarily on the effects and particles this week for feedback purposes and readability.
I have never worked in depth with the Unity Particle Systems so i had to experiment allot and look what others had done to get the desired effects. I bought some particle effects i thought was cool and dissected them to see how they where made […]

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Program: Graphics

Fourth Week of Big Game Project

The fourth week of big game project has ended and we have gotten a lot of things done.
I personally have been taken a deeper look into the unity particle system and also made some assets for the level designers to use.
I will be talking about the Ramp Building Kit in this post.
Since we need smooth surfaces for the player to ride upon the logical solution was to let the level designers make the ramps and pipes the way they wanted […]

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Program: Graphics

Fourth Week of Big Game Project

The fourth week of big game project has ended and we have gotten a lot of things done.
I personally have been taken a deeper look into the unity particle system and also made some assets for the level designers to use.
I will be talking about the Ramp Building Kit in this post.
Since we need smooth surfaces for the player to ride upon the logical solution was to let the level designers make the ramps and pipes the way they wanted […]

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Program: Graphics

Fourth Week of Big Game Project

The fourth week of big game project has ended and we have gotten a lot of things done.
I personally have been taken a deeper look into the unity particle system and also made some assets for the level designers to use.
I will be talking about the Ramp Building Kit in this post.
Since we need smooth surfaces for the player to ride upon the logical solution was to let the level designers make the ramps and pipes the way they wanted […]

/ Comments Off on Fourth Week of Big Game Project
Program: Graphics

Fourth Week of Big Game Project

The fourth week of big game project has ended and we have gotten a lot of things done.
I personally have been taken a deeper look into the unity particle system and also made some assets for the level designers to use.
I will be talking about the Ramp Building Kit in this post.
Since we need smooth surfaces for the player to ride upon the logical solution was to let the level designers make the ramps and pipes the way they wanted […]

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Program: Graphics

Third Week of Big Game Project

So me and Anders are in charge to make ALL the assets in the game. We are aiming for about 100-120 props in the GGC version so we have alot of assets to make.
I have been working on craters, stones, signs and more but the thing i want to talk about in this post is the Spark and how it was created.
The Spark will be used as a point of intrest for the players and will yeild alot of score when […]

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Program: Graphics

Third Week of Big Game Project

So me and Anders are in charge to make ALL the assets in the game. We are aiming for about 100-120 props in the GGC version so we have alot of assets to make.
I have been working on craters, stones, signs and more but the thing i want to talk about in this post is the Spark and how it was created.
The Spark will be used as a point of intrest for the players and will yeild alot of score when […]

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Program: Graphics

Third Week of Big Game Project

So me and Anders are in charge to make ALL the assets in the game. We are aiming for about 100-120 props in the GGC version so we have alot of assets to make.
I have been working on craters, stones, signs and more but the thing i want to talk about in this post is the Spark and how it was created.
The Spark will be used as a point of intrest for the players and will yeild alot of score when […]

/ Comments Off on Third Week of Big Game Project
Program: Graphics

Third Week of Big Game Project

So me and Anders are in charge to make ALL the assets in the game. We are aiming for about 100-120 props in the GGC version so we have alot of assets to make.
I have been working on craters, stones, signs and more but the thing i want to talk about in this post is the Spark and how it was created.
The Spark will be used as a point of intrest for the players and will yeild alot of score when […]

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Program: Graphics

First week of Big game project

So the first week of Big Game Project, project that will eventually be on the GGC floor has started
The concept itself was not done during this week but has been iterated upon for several weeks beforehand so we knew exactly what to do once the course started, thus giving us more time in the production phase.
The concept is a fast paced adventure game where your avatar is a robot that is broken, for the player to move you have to […]

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Program: Graphics

First week of Big game project

So the first week of Big Game Project, project that will eventually be on the GGC floor has started
The concept itself was not done during this week but has been iterated upon for several weeks beforehand so we knew exactly what to do once the course started, thus giving us more time in the production phase.
The concept is a fast paced adventure game where your avatar is a robot that is broken, for the player to move you have to […]

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Program: Graphics

First week of Big game project

So the first week of Big Game Project, project that will eventually be on the GGC floor has started
The concept itself was not done during this week but has been iterated upon for several weeks beforehand so we knew exactly what to do once the course started, thus giving us more time in the production phase.
The concept is a fast paced adventure game where your avatar is a robot that is broken, for the player to move you have to […]

/ Comments Off on First week of Big game project
Program: Graphics

First week of Big game project

So the first week of Big Game Project, project that will eventually be on the GGC floor has started
The concept itself was not done during this week but has been iterated upon for several weeks beforehand so we knew exactly what to do once the course started, thus giving us more time in the production phase.
The concept is a fast paced adventure game where your avatar is a robot that is broken, for the player to move you have to […]

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Program: Graphics

Shadow Path and GameX

This is the last week of the course, Advanced Game Design and we had our final presentation of our board game.
Not many changes were made from the previous week to this one. While half of the group where at GameX the other half did as best they could to balance the game. They play tested it with people that had never played it before and they thought it was fun and exciting to play.
Short about GameX:
I and my group were […]

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Program: Graphics

Shadow Path and GameX

This is the last week of the course, Advanced Game Design and we had our final presentation of our board game.
Not many changes were made from the previous week to this one. While half of the group where at GameX the other half did as best they could to balance the game. They play tested it with people that had never played it before and they thought it was fun and exciting to play.
Short about GameX:
I and my group were […]

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Program: Graphics

Re-thinking

A week late but here it is, GameX took alot of time 😛
Last week we made some major changes to the game, we reworked the action system and we also further iterated on the game board.
In the start of the week we had a meeting with Marcus discussing what we could change and make better. He came up with some ideas that would give the monster player a more defined goal. He suggested that we should give the players lives, […]

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Program: Graphics

Re-thinking

A week late but here it is, GameX took alot of time 😛
Last week we made some major changes to the game, we reworked the action system and we also further iterated on the game board.
In the start of the week we had a meeting with Marcus discussing what we could change and make better. He came up with some ideas that would give the monster player a more defined goal. He suggested that we should give the players lives, […]

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Program: Graphics