Daily Archives: October 20, 2013

Project Grottan 2013-10-14

As said in the last post my group is working on a board game called Grottan. In this board game we decided to focus on exploration which meant that we had to make different tiles. The different tiles that were created were the Start tile, Exit tiles, Food tiles, Challenge tiles and the Path tiles. Each one of these fills its own purpose and are all essential for the core system of moving through the cave.
Start Tile

The start card […]

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Program: Programming

Project Grottan 2013-10-14

As said in the last post my group is working on a board game called Grottan. In this board game we decided to focus on exploration which meant that we had to make different tiles. The different tiles that were created were the Start tile, Exit tiles, Food tiles, Challenge tiles and the Path tiles. Each one of these fills its own purpose and are all essential for the core system of moving through the cave.
Start Tile

The start card […]

/ Comments Off on Project Grottan 2013-10-14
Program: Programming

Project Grottan 2013-10-14

As said in the last post my group is working on a board game called Grottan. In this board game we decided to focus on exploration which meant that we had to make different tiles. The different tiles that were created were the Start tile, Exit tiles, Food tiles, Challenge tiles and the Path tiles. Each one of these fills its own purpose and are all essential for the core system of moving through the cave.
Start Tile

The start card […]

/ Comments Off on Project Grottan 2013-10-14
Program: Programming

Project Grottan 2013-10-14

As said in the last post my group is working on a board game called Grottan. In this board game we decided to focus on exploration which meant that we had to make different tiles. The different tiles that were created were the Start tile, Exit tiles, Food tiles, Challenge tiles and the Path tiles. Each one of these fills its own purpose and are all essential for the core system of moving through the cave.
Start Tile

The start card […]

/ Comments Off on Project Grottan 2013-10-14
Program: Programming

Doom’s Date, small update.

I just want remind people that Doom’s Date is on it’s way and we had a quite Important meeting on the programming side of it today. So now when everything starts to get planned hopefully the list of work will decrease at a faster rate and you will soon be able to enjoy Dr Doom’s company 😀

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Program: Programming

Doom’s Date, small update.

I just want remind people that Doom’s Date is on it’s way and we had a quite Important meeting on the programming side of it today. So now when everything starts to get planned hopefully the list of work will decrease at a faster rate and you will soon be able to enjoy Dr Doom’s company 😀

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Program: Programming

Serious board game the start!

So during the week my serious game group have been working on a concept document for serious board game. So far we are just on a concept level, but next week we will start to prototype it 🙂
The board game is supposed to enlighten the problem with Sweden’s long wait time at emergency rooms. At the moment we are planning a co-op game where the players get to play nurses at a hospitals emergency department. That is all I’m going […]

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Program: Programming

Serious board game the start!

So during the week my serious game group have been working on a concept document for serious board game. So far we are just on a concept level, but next week we will start to prototype it 🙂
The board game is supposed to enlighten the problem with Sweden’s long wait time at emergency rooms. At the moment we are planning a co-op game where the players get to play nurses at a hospitals emergency department. That is all I’m going […]

/ Comments Off on Serious board game the start!
Program: Programming

The first public testing

Last Thursday we had our first public play-test of our game. It went well, almost too well. We got our prototype to work at an acceptable level about one hour before the public testing started. we got some nice feedback from the testing and now we are going to develop it further. But what is the game my group works on? Well It’s a card game where the players have to bluff their way to victory. I don’t want to […]

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Program: Programming

The first public testing

Last Thursday we had our first public play-test of our game. It went well, almost too well. We got our prototype to work at an acceptable level about one hour before the public testing started. we got some nice feedback from the testing and now we are going to develop it further. But what is the game my group works on? Well It’s a card game where the players have to bluff their way to victory. I don’t want to […]

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Program: Programming

Doom’s UpDate

Today we discussed how we wanted to structure our work. Me and my fellow programmer wrote down what we wanted to structure it with classes and stuff.
I know I said that we would do this in Unity but after some research and testing we decided that it was not the best platform for our game. SFML was our second choice and we will make it work the best we can 😀
Besides the programming I will focus on the dialogue tree […]

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Program: Programming

Doom’s UpDate

Today we discussed how we wanted to structure our work. Me and my fellow programmer wrote down what we wanted to structure it with classes and stuff.
I know I said that we would do this in Unity but after some research and testing we decided that it was not the best platform for our game. SFML was our second choice and we will make it work the best we can 😀
Besides the programming I will focus on the dialogue tree […]

/ Comments Off on Doom’s UpDate
Program: Programming

Doom’s UpDate

Today we discussed how we wanted to structure our work. Me and my fellow programmer wrote down what we wanted to structure it with classes and stuff.
I know I said that we would do this in Unity but after some research and testing we decided that it was not the best platform for our game. SFML was our second choice and we will make it work the best we can 😀
Besides the programming I will focus on the dialogue tree […]

/ Comments Off on Doom’s UpDate
Program: Programming

Doom’s UpDate

Today we discussed how we wanted to structure our work. Me and my fellow programmer wrote down what we wanted to structure it with classes and stuff.
I know I said that we would do this in Unity but after some research and testing we decided that it was not the best platform for our game. SFML was our second choice and we will make it work the best we can 😀
Besides the programming I will focus on the dialogue tree […]

/ Comments Off on Doom’s UpDate
Program: Programming

How I designed and implemented NPC behaviors and quests in two days

Two days left until the project deadline for Yomi’s Bubble Adventure, four character models are fully textured, animated and ready for implementation. One problem, the system doesn’t work.
In the following post I will explain how we worked with the external editor Artifex Terra 3D which is, except for the loader, closed source. In Artifex Terra you can create terrain, edit terrain and place objects. Artifex Terra 3D have the option to give object-specific properties for […]

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Program: Programming

How I designed and implemented NPC behaviors and quests in two days

Two days left until the project deadline for Yomi’s Bubble Adventure, four character models are fully textured, animated and ready for implementation. One problem, the system doesn’t work.
In the following post I will explain how we worked with the external editor Artifex Terra 3D which is, except for the loader, closed source. In Artifex Terra you can create terrain, edit terrain and place objects. Artifex Terra 3D have the option to give object-specific properties for […]

/ Comments Off on How I designed and implemented NPC behaviors and quests in two days
Program: Programming

Doom’s Date, small update.

I just want remind people that Doom’s Date is on it’s way and we had a quite Important meeting on the programming side of it today. So now when everything starts to get planned hopefully the list of work will decrease at a faster rate and you will soon be able to enjoy Dr Doom’s company 😀

/ Comments Off on Doom’s Date, small update.
Program: Programming

Doom’s Date, small update.

I just want remind people that Doom’s Date is on it’s way and we had a quite Important meeting on the programming side of it today. So now when everything starts to get planned hopefully the list of work will decrease at a faster rate and you will soon be able to enjoy Dr Doom’s company 😀

/ Comments Off on Doom’s Date, small update.
Program: Programming

Serious board game the start!

So during the week my serious game group have been working on a concept document for serious board game. So far we are just on a concept level, but next week we will start to prototype it 🙂
The board game is supposed to enlighten the problem with Sweden’s long wait time at emergency rooms. At the moment we are planning a co-op game where the players get to play nurses at a hospitals emergency department. That is all I’m going […]

/ Comments Off on Serious board game the start!
Program: Programming

Serious board game the start!

So during the week my serious game group have been working on a concept document for serious board game. So far we are just on a concept level, but next week we will start to prototype it 🙂
The board game is supposed to enlighten the problem with Sweden’s long wait time at emergency rooms. At the moment we are planning a co-op game where the players get to play nurses at a hospitals emergency department. That is all I’m going […]

/ Comments Off on Serious board game the start!
Program: Programming

The first public testing

Last Thursday we had our first public play-test of our game. It went well, almost too well. We got our prototype to work at an acceptable level about one hour before the public testing started. we got some nice feedback from the testing and now we are going to develop it further. But what is the game my group works on? Well It’s a card game where the players have to bluff their way to victory. I don’t want to […]

/ Comments Off on The first public testing
Program: Programming

The first public testing

Last Thursday we had our first public play-test of our game. It went well, almost too well. We got our prototype to work at an acceptable level about one hour before the public testing started. we got some nice feedback from the testing and now we are going to develop it further. But what is the game my group works on? Well It’s a card game where the players have to bluff their way to victory. I don’t want to […]

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Program: Programming

Tough Week

This has probably been the toughest week so far. Previously we’ve had about two assignments per week, one simple from design and one simple from communication. This week we had an assignment about three times as large as the usual one from communication, we had to play through Bioshock: Infinite and then write a 1000 word narrative analysis along with a few character “analysises”? I don’t know if that’s a word, anyway, in addition to that, we also have the […]

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Program: Graphics

Tough Week

This has probably been the toughest week so far. Previously we’ve had about two assignments per week, one simple from design and one simple from communication. This week we had an assignment about three times as large as the usual one from communication, we had to play through Bioshock: Infinite and then write a 1000 word narrative analysis along with a few character “analysises”? I don’t know if that’s a word, anyway, in addition to that, we also have the […]

/ Comments Off on Tough Week
Program: Graphics