Author Archives: Seamus Newman

Big Game: Week 6

Hello!
This week I have worked on creating 3D models for the race track. I a wide version of the track, walls for the side of the track, a connection piece between the wide and the standard size of the track, and a piece for signaling the end of a piece of track. I also textured all of the pieces which I made. I made the start menu for the game.
Since we are going to use a modular track we need […]

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Program: Graphics

Big Game: Week 6

Hello!
This week I have worked on creating 3D models for the race track. I a wide version of the track, walls for the side of the track, a connection piece between the wide and the standard size of the track, and a piece for signaling the end of a piece of track. I also textured all of the pieces which I made. I made the start menu for the game.
Since we are going to use a modular track we need […]

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Program: Graphics

Big Game: Week 2

Hello!
This week I have worked on a turnaround for the pod which I made a concept for. I spent more time researching techniques which I will use when working on the 3D racetrack mesh. I created two different placeholder racetracks for the programmers. I have worked on different pieces for the racetrack which will be modular. I had to remodel my racetrack from start.
I decided further my work on the concept to include a side, front, and back view of […]

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Program: Graphics

Big Game: Week 2

Hello!
This week I have worked on a turnaround for the pod which I made a concept for. I spent more time researching techniques which I will use when working on the 3D racetrack mesh. I created two different placeholder racetracks for the programmers. I have worked on different pieces for the racetrack which will be modular. I had to remodel my racetrack from start.
I decided further my work on the concept to include a side, front, and back view of […]

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Program: Graphics

Big Game: Week 1

Hello. This was the first proper week of the Big Game course. I managed to get into Project Steel as a 3D artist / pseudo level designer. Project steel is going to be a racing game and act as a spiritual successor to the F-Zero games.
This week I have worked on a concept for one of the racing pods which will be in the game. I spent time researching on different techniques which can be used when creating a 3D […]

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Program: Graphics

Big Game: Week 1

Hello. This was the first proper week of the Big Game course. I managed to get into Project Steel as a 3D artist / pseudo level designer. Project steel is going to be a racing game and act as a spiritual successor to the F-Zero games.
This week I have worked on a concept for one of the racing pods which will be in the game. I spent time researching on different techniques which can be used when creating a 3D […]

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Program: Graphics

3D week 7: Anatomy!

This week we learned about anatomy. We were supposed to bring in some of our 3D drawings. We did this to see how well we knew the human anatomy. In 2D-I we had also been working with the human anatomy. I planned to bring in some drawings with me from my sketchbook which I had used to draw in during the 2D-I course. The drawings I had done, well more like sketches really, I had drawn were from when we […]

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Program: Graphics

3D week 7: Anatomy!

This week we learned about anatomy. We were supposed to bring in some of our 3D drawings. We did this to see how well we knew the human anatomy. In 2D-I we had also been working with the human anatomy. I planned to bring in some drawings with me from my sketchbook which I had used to draw in during the 2D-I course. The drawings I had done, well more like sketches really, I had drawn were from when we […]

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Program: Graphics

3D week 7: Anatomy!

This week we learned about anatomy. We were supposed to bring in some of our 3D drawings. We did this to see how well we knew the human anatomy. In 2D-I we had also been working with the human anatomy. I planned to bring in some drawings with me from my sketchbook which I had used to draw in during the 2D-I course. The drawings I had done, well more like sketches really, I had drawn were from when we […]

/ Comments Off on 3D week 7: Anatomy!
Program: Graphics

3D week 7: Anatomy!

This week we learned about anatomy. We were supposed to bring in some of our 3D drawings. We did this to see how well we knew the human anatomy. In 2D-I we had also been working with the human anatomy. I planned to bring in some drawings with me from my sketchbook which I had used to draw in during the 2D-I course. The drawings I had done, well more like sketches really, I had drawn were from when we […]

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Program: Graphics

3D Week 8: 3D scanning

Hello there! During this week we worked with the modeling of human faces. We learned about different methods of creating 3D meshes of faces. We also talked about the topology and edge-flow for facial projects.
The method we used was to convert real life objects into digital 3D meshes. We did this by scanning photographs of the real life object from many different angles. The photos had to cover the entire face, otherwise there would be holes and missing parts in […]

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Program: Graphics

3D Week 8: 3D scanning

Hello there! During this week we worked with the modeling of human faces. We learned about different methods of creating 3D meshes of faces. We also talked about the topology and edge-flow for facial projects.
The method we used was to convert real life objects into digital 3D meshes. We did this by scanning photographs of the real life object from many different angles. The photos had to cover the entire face, otherwise there would be holes and missing parts in […]

/ Comments Off on 3D Week 8: 3D scanning
Program: Graphics

3D Week 8: 3D scanning

Hello there! During this week we worked with the modeling of human faces. We learned about different methods of creating 3D meshes of faces. We also talked about the topology and edge-flow for facial projects.
The method we used was to convert real life objects into digital 3D meshes. We did this by scanning photographs of the real life object from many different angles. The photos had to cover the entire face, otherwise there would be holes and missing parts in […]

/ Comments Off on 3D Week 8: 3D scanning
Program: Graphics

3D Week 8: 3D scanning

Hello there! During this week we worked with the modeling of human faces. We learned about different methods of creating 3D meshes of faces. We also talked about the topology and edge-flow for facial projects.
The method we used was to convert real life objects into digital 3D meshes. We did this by scanning photographs of the real life object from many different angles. The photos had to cover the entire face, otherwise there would be holes and missing parts in […]

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Program: Graphics

3D – Assignment 3: Part 3!

Assignment 3 finished product!
This is how my model turned out:

Here are the textures that I used:
The specular map is very boring in this one. Almost all of my model is wearing cloth items, so there are almost zero reflective surfaces.



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Program: Graphics

3D – Assignment 3: Part 3!

Assignment 3 finished product!
This is how my model turned out:

Here are the textures that I used:
The specular map is very boring in this one. Almost all of my model is wearing cloth items, so there are almost zero reflective surfaces.



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Program: Graphics

3D – Assignment 3: Part 3!

Assignment 3 finished product!
This is how my model turned out:

Here are the textures that I used:
The specular map is very boring in this one. Almost all of my model is wearing cloth items, so there are almost zero reflective surfaces.



/ Comments Off on 3D – Assignment 3: Part 3!
Program: Graphics

3D – Assignment 3: Part 3!

Assignment 3 finished product!
This is how my model turned out:

Here are the textures that I used:
The specular map is very boring in this one. Almost all of my model is wearing cloth items, so there are almost zero reflective surfaces.



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Program: Graphics

3D – Assignment 3: Part 2!

Hello there! This is just going to be a very quick update showing what I have done on assignment 3. So far I have only begun with the actual modeling process. I have not started texturing as of yet. My next update will include pictures of the finished product, including the textures. I have been working on creating Simon Strandh’s model, a Jawa from the Star Wars universe. You can read more about the character and it’s background here!

December 02, 2014 / Comments Off on 3D – Assignment 3: Part 2!
Program: Graphics

3D – Assignment 3: Part 2!

Hello there! This is just going to be a very quick update showing what I have done on assignment 3. So far I have only begun with the actual modeling process. I have not started texturing as of yet. My next update will include pictures of the finished product, including the textures. I have been working on creating Simon Strandh’s model, a Jawa from the Star Wars universe. You can read more about the character and it’s background here!

December 02, 2014 / Comments Off on 3D – Assignment 3: Part 2!
Program: Graphics

3D – Assignment 3: Part 2!

Hello there! This is just going to be a very quick update showing what I have done on assignment 3. So far I have only begun with the actual modeling process. I have not started texturing as of yet. My next update will include pictures of the finished product, including the textures. I have been working on creating Simon Strandh’s model, a Jawa from the Star Wars universe. You can read more about the character and it’s background here!

December 02, 2014 / Comments Off on 3D – Assignment 3: Part 2!
Program: Graphics

3D – Assignment 3: Part 2!

Hello there! This is just going to be a very quick update showing what I have done on assignment 3. So far I have only begun with the actual modeling process. I have not started texturing as of yet. My next update will include pictures of the finished product, including the textures. I have been working on creating Simon Strandh’s model, a Jawa from the Star Wars universe. You can read more about the character and it’s background here!

December 02, 2014 / Comments Off on 3D – Assignment 3: Part 2!
Program: Graphics

3D – Assignment 3: Part 1

Hello! I’m finished with assignment 2 and I have sent it it for evaluation. This week the class has started working on assignment 3. In assignment 3 we will be working on creating humanoid 3D models. Being humanoid doesn’t necessarily mean that they have to be humans, basically a humanoid is something that has an appearance resembling a human being. (Two arms, two legs, one head hopefully all attached to a torso, that kind of thing.)
The first thing to do […]

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Program: Graphics

3D – Assignment 3: Part 1

Hello! I’m finished with assignment 2 and I have sent it it for evaluation. This week the class has started working on assignment 3. In assignment 3 we will be working on creating humanoid 3D models. Being humanoid doesn’t necessarily mean that they have to be humans, basically a humanoid is something that has an appearance resembling a human being. (Two arms, two legs, one head hopefully all attached to a torso, that kind of thing.)
The first thing to do […]

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Program: Graphics