Daily Archives: October 27, 2013

Board games dwarfs

This is a continuation of my latest post that was about a board game we created.
We had some rethinking to do as our of how our game was it didn’t look good. So our task was to improve the game, and we did so quite drastically.
I can simply say that the game has changed a lot again and I believe we are getting close to the finish line. As the game is very defined now and it is more engaging […]

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Program: Graphics

Board games dwarfs

This is a continuation of my latest post that was about a board game we created.
We had some rethinking to do as our of how our game was it didn’t look good. So our task was to improve the game, and we did so quite drastically.
I can simply say that the game has changed a lot again and I believe we are getting close to the finish line. As the game is very defined now and it is more engaging […]

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Program: Graphics

Serious Game – Streets of Stockholm

So this week I’ve been working on two different games at the same time, one of them having a deadline tomorrow. This was the game project I’ve worked on in the course Serious Games.
It’s called Streets of Stockholm, and is mainly about informing and trying to raise sympathy for the homeless in Stockholm. Their situation and how you can help as a person is what we set out to focus on with the game.
We’re basically done with it now (otherwise […]

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Program: Programming

Serious Game – Streets of Stockholm

So this week I’ve been working on two different games at the same time, one of them having a deadline tomorrow. This was the game project I’ve worked on in the course Serious Games.
It’s called Streets of Stockholm, and is mainly about informing and trying to raise sympathy for the homeless in Stockholm. Their situation and how you can help as a person is what we set out to focus on with the game.
We’re basically done with it now (otherwise […]

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Program: Programming

Week 43

We began this week by going over the feedback that we’d received from the two groups from last week. The feedback showed us that the movement system we had worked and was enjoyable to an extent. What we had was to thin, it had no depth and adding this depth was what took the most of my attention this week. Figuring out how to benefit the players to avoid each other but at the same time put something there to […]

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Program: Graphics

Week 43

We began this week by going over the feedback that we’d received from the two groups from last week. The feedback showed us that the movement system we had worked and was enjoyable to an extent. What we had was to thin, it had no depth and adding this depth was what took the most of my attention this week. Figuring out how to benefit the players to avoid each other but at the same time put something there to […]

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Program: Graphics

Penguin mania!

This week started out with three days of being home and sick. After getting on my feet again but not able to get down to school I did what I could: concept art. We had a meeting with Markus last week were we talked a lot about the style of the game. Did the movement system really work with the early concept of the players being rats trying to catch a cheese? The movement system more resembles something that slides […]

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Program: Graphics

Penguin mania!

This week started out with three days of being home and sick. After getting on my feet again but not able to get down to school I did what I could: concept art. We had a meeting with Markus last week were we talked a lot about the style of the game. Did the movement system really work with the early concept of the players being rats trying to catch a cheese? The movement system more resembles something that slides […]

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Program: Graphics

Penguin mania!

This week started out with three days of being home and sick. After getting on my feet again but not able to get down to school I did what I could: concept art. We had a meeting with Markus last week were we talked a lot about the style of the game. Did the movement system really work with the early concept of the players being rats trying to catch a cheese? The movement system more resembles something that slides […]

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Program: Graphics

Penguin mania!

This week started out with three days of being home and sick. After getting on my feet again but not able to get down to school I did what I could: concept art. We had a meeting with Markus last week were we talked a lot about the style of the game. Did the movement system really work with the early concept of the players being rats trying to catch a cheese? The movement system more resembles something that slides […]

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Program: Graphics

Board Game Progress Report (Serious Games) – 20131027

We are now nearing the end of the final assignment in the Serious Games course; on monday we are going to handle the game in as well as the rules and a individual report.
This week, our group sat down and polished the numbers that we had in our game, as the game’s mechanics were finished but the numbers for everything could use some polish. We also made it so that the player in the game can now discard two tool […]

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Program: Programming

Board Game Progress Report (Serious Games) – 20131027

We are now nearing the end of the final assignment in the Serious Games course; on monday we are going to handle the game in as well as the rules and a individual report.
This week, our group sat down and polished the numbers that we had in our game, as the game’s mechanics were finished but the numbers for everything could use some polish. We also made it so that the player in the game can now discard two tool […]

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Program: Programming

Wizards and invisible Monsters

During this weeks playtesting me and my group tried out two boardgames we hadn’t testet yet, I can remeber the group numbers sorry about that.
The first game we tried out was sort of like a dungeon crawler, where one player got to be an evil wizard I got to be the wizard which was awesome! the other players where heroes who’s goal was to find 3 keys then go to my tower and  kill me, and the wizards goal is […]

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Program: Graphics

Wizards and invisible Monsters

During this weeks playtesting me and my group tried out two boardgames we hadn’t testet yet, I can remeber the group numbers sorry about that.
The first game we tried out was sort of like a dungeon crawler, where one player got to be an evil wizard I got to be the wizard which was awesome! the other players where heroes who’s goal was to find 3 keys then go to my tower and  kill me, and the wizards goal is […]

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Program: Graphics

Board Game Progress Report (Advanced Game Design) – 2013027

(I haven’t made a blog post about some of these things earlier because there has been things that has been coming in the way for me)
This week, the work has been more divided among the different members in the group. One person was looking into a new version of the board for our game, others were looking into wands (what we call items in the game that could be found by searching) and others looked into writing on the game […]

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Program: Programming

Board Game Progress Report (Advanced Game Design) – 2013027

(I haven’t made a blog post about some of these things earlier because there has been things that has been coming in the way for me)
This week, the work has been more divided among the different members in the group. One person was looking into a new version of the board for our game, others were looking into wands (what we call items in the game that could be found by searching) and others looked into writing on the game […]

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Program: Programming

This Weeks Progress

This Weeks Progress:
This week we’ve had a lot of progress on our board game. I remade our map so it was a lot more balanced than our previous versions while modifying it after feedback other people have given us. When I was happy with the layout I added some graphics real quick to make it more attractive, this version is far from the final one but it gives you an idea of how it could look like.
Game Testing:
Last Thursday […]

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Program: Graphics

This Weeks Progress

This Weeks Progress:
This week we’ve had a lot of progress on our board game. I remade our map so it was a lot more balanced than our previous versions while modifying it after feedback other people have given us. When I was happy with the layout I added some graphics real quick to make it more attractive, this version is far from the final one but it gives you an idea of how it could look like.
Game Testing:
Last Thursday […]

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Program: Graphics

Exploration in Games

What does that even mean?
During the Design Club Meeting this week we discussed the subject of Exploration and what it means.
There were many ways to look at exploration in games, some thought that it was exploring the game world further and others thought it could be about finding that one strategy to beat the game. As in a tower defence game for example. In a tower defence game you can win by using all the tools available but what they […]

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Program: Programming

Exploration in Games

What does that even mean?
During the Design Club Meeting this week we discussed the subject of Exploration and what it means.
There were many ways to look at exploration in games, some thought that it was exploring the game world further and others thought it could be about finding that one strategy to beat the game. As in a tower defence game for example. In a tower defence game you can win by using all the tools available but what they […]

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Program: Programming

Exploration in Games

What does that even mean?
During the Design Club Meeting this week we discussed the subject of Exploration and what it means.
There were many ways to look at exploration in games, some thought that it was exploring the game world further and others thought it could be about finding that one strategy to beat the game. As in a tower defence game for example. In a tower defence game you can win by using all the tools available but what they […]

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Program: Programming

Exploration in Games

What does that even mean?
During the Design Club Meeting this week we discussed the subject of Exploration and what it means.
There were many ways to look at exploration in games, some thought that it was exploring the game world further and others thought it could be about finding that one strategy to beat the game. As in a tower defence game for example. In a tower defence game you can win by using all the tools available but what they […]

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Program: Programming

Doom’s Date Another Update

Yesterday, me and my fellow programmer spent the entire day working on the game. We made some progress but not as much as we wanted to. However, the hurdle that we overcame was a big one. Now we can print out dialogue with a typewriting effect 😀 It also proves that there is always good to have a brain but even better when there are two! Looking forward to our next session and I really have to get going on […]

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Program: Programming

Doom’s Date Another Update

Yesterday, me and my fellow programmer spent the entire day working on the game. We made some progress but not as much as we wanted to. However, the hurdle that we overcame was a big one. Now we can print out dialogue with a typewriting effect 😀 It also proves that there is always good to have a brain but even better when there are two! Looking forward to our next session and I really have to get going on […]

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Program: Programming