Daily Archives: October 19, 2013

Welcome

Hey,
My name is Gabriel and I study Gamedesign and Graphics at Uppsala University, Campus Gotland.This is my schoolblog and it is a part of my program. I will use this blog as a tool to share my thoughts and ideas when it comes to game design and graphics. That’s all for a starter.

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Program: Graphics

Welcome

Hey,
My name is Gabriel and I study Gamedesign and Graphics at Uppsala University, Campus Gotland.This is my schoolblog and it is a part of my program. I will use this blog as a tool to share my thoughts and ideas when it comes to game design and graphics. That’s all for a starter.

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Program: Graphics

Going full throttle

Quick update on the assignment, been wrighting waaaaay too much on it. But hey, it’s go big ir go home!

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Program: Programming

Going full throttle

Quick update on the assignment, been wrighting waaaaay too much on it. But hey, it’s go big ir go home!

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Program: Programming

What I´ve been up to in my Advanced game design course.

This is my weekly report for our Advanced game design course, were we are creating a board game!
Goal
The goal for this week was to create a playable prototype of our board-game for our advanced game design course, so that it could be play-tested by other groups.
What we did
This week we have been working on our board game for our advanced game design course, focusing on getting the system right. When we first started thinking about how we were going to […]

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Program: Programming

What I´ve been up to in my Advanced game design course.

This is my weekly report for our Advanced game design course, were we are creating a board game!
Goal
The goal for this week was to create a playable prototype of our board-game for our advanced game design course, so that it could be play-tested by other groups.
What we did
This week we have been working on our board game for our advanced game design course, focusing on getting the system right. When we first started thinking about how we were going to […]

/ Comments Off on What I´ve been up to in my Advanced game design course.
Program: Programming

What I´ve been up to in my Advanced game design course.

This is my weekly report for our Advanced game design course, were we are creating a board game!
Goal
The goal for this week was to create a playable prototype of our board-game for our advanced game design course, so that it could be play-tested by other groups.
What we did
This week we have been working on our board game for our advanced game design course, focusing on getting the system right. When we first started thinking about how we were going to […]

/ Comments Off on What I´ve been up to in my Advanced game design course.
Program: Programming

What I´ve been up to in my Advanced game design course.

This is my weekly report for our Advanced game design course, were we are creating a board game!
Goal
The goal for this week was to create a playable prototype of our board-game for our advanced game design course, so that it could be play-tested by other groups.
What we did
This week we have been working on our board game for our advanced game design course, focusing on getting the system right. When we first started thinking about how we were going to […]

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Program: Programming

Boardgame Testing

So this week we had a test meeting with three other groups. I especially noticed how people played our game, the aesthetics we had seems to be working. People interact with each other a lot while playing the game. Exactly as we wanted. The fact that we have guns that you shoot each other with seems to be attracting people, people really seem to like shooting each other.
We have kind of made a First Person Shooter board game. We reward […]

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Program: Graphics

Boardgame Testing

So this week we had a test meeting with three other groups. I especially noticed how people played our game, the aesthetics we had seems to be working. People interact with each other a lot while playing the game. Exactly as we wanted. The fact that we have guns that you shoot each other with seems to be attracting people, people really seem to like shooting each other.
We have kind of made a First Person Shooter board game. We reward […]

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Program: Graphics

Boardgame Shenanigans

Hey
The last few days we have been working with our board game. We wanted aesthetics to be “intense” or “tension”. Like if you would sit around a table and play poker with guns at your sides. We wanted this because we were tired of games, or at least I, where you just sit and do nothing. We didn’t want a randomness system deciding things ether. Pure physical player skill would be the preference.
We took a lot of inspiration from Jungle […]

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Program: Graphics

Boardgame Shenanigans

Hey
The last few days we have been working with our board game. We wanted aesthetics to be “intense” or “tension”. Like if you would sit around a table and play poker with guns at your sides. We wanted this because we were tired of games, or at least I, where you just sit and do nothing. We didn’t want a randomness system deciding things ether. Pure physical player skill would be the preference.
We took a lot of inspiration from Jungle […]

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Program: Graphics

Welcome

Hey
I’m Robert Graff and I go gamedesign and graphics at Uppsala univeristy campus Gotland. I started this blog as a school blog because the univeristy requested that all students do so. Enough for me, I hope you’ll enjoy the blog and the work I will post here.

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Program: Graphics

Welcome

Hey
I’m Robert Graff and I go gamedesign and graphics at Uppsala univeristy campus Gotland. I started this blog as a school blog because the univeristy requested that all students do so. Enough for me, I hope you’ll enjoy the blog and the work I will post here.

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Program: Graphics

Sketch dump 4

Sorry about the portrait overload. A lot of my time has been spent learning how to simplify and exaggerate facial traits so that I can design more diverse-looking characters. Interestingly, it has been a lot easier to design male characters than females despite that since I began drawing I’ve always liked drawing women more. Not sure why to be honest.This page is excellent for reference material on how to stylize characters. http://www.characterdesignpage.com/ I’m going to continue with this stylization practise […]

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Program: Graphics

Sketch dump 4

Sorry about the portrait overload. A lot of my time has been spent learning how to simplify and exaggerate facial traits so that I can design more diverse-looking characters. Interestingly, it has been a lot easier to design male characters than females despite that since I began drawing I’ve always liked drawing women more. Not sure why to be honest.This page is excellent for reference material on how to stylize characters. http://www.characterdesignpage.com/ I’m going to continue with this stylization practise […]

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Program: Graphics

The changing of the board

I’m working on designing a board game for the course Advanced game design at Uppsala university. Our aesthetic goal was to feel hunted/and or like a hunter. We knew we wanted a common goal or object to obtain in order for there to be a chase.
After going back and forth about our movement system we decided that the first system with movement cards had the best modular possibilities. With a range from one to five and with at most five […]

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Program: Graphics

The changing of the board

I’m working on designing a board game for the course Advanced game design at Uppsala university. Our aesthetic goal was to feel hunted/and or like a hunter. We knew we wanted a common goal or object to obtain in order for there to be a chase.
After going back and forth about our movement system we decided that the first system with movement cards had the best modular possibilities. With a range from one to five and with at most five […]

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Program: Graphics

The changing of the board

I’m working on designing a board game for the course Advanced game design at Uppsala university. Our aesthetic goal was to feel hunted/and or like a hunter. We knew we wanted a common goal or object to obtain in order for there to be a chase.
After going back and forth about our movement system we decided that the first system with movement cards had the best modular possibilities. With a range from one to five and with at most five […]

/ Comments Off on The changing of the board
Program: Graphics

The changing of the board

I’m working on designing a board game for the course Advanced game design at Uppsala university. Our aesthetic goal was to feel hunted/and or like a hunter. We knew we wanted a common goal or object to obtain in order for there to be a chase.
After going back and forth about our movement system we decided that the first system with movement cards had the best modular possibilities. With a range from one to five and with at most five […]

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Program: Graphics

A piece of my mind

I can’t sleep so might as well scribble
Tomorrow I will meet my group and discuss an assignment in which we’re to create a board game.This week we are to come up with the aesthetics we want for the game we’re making; I don’t know what aesthetics I want in our game, I just know that I don’t want to make a copy of any game we played in the previous assignment.Our previous assignment was to play two board games and […]

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Program: Programming

A piece of my mind

I can’t sleep so might as well scribble
Tomorrow I will meet my group and discuss an assignment in which we’re to create a board game.This week we are to come up with the aesthetics we want for the game we’re making; I don’t know what aesthetics I want in our game, I just know that I don’t want to make a copy of any game we played in the previous assignment.Our previous assignment was to play two board games and […]

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Program: Programming

Boardgame Aesthetics

So this Wednesday I had a sit-down with my group where we were to come up with aesthetics for the Boardgame we are to make. Things went surprisingly smooth and within two hours we had a lot of ideas to work with.
The aesthetics we came up with was:Exploring: We want the players to explore different “areas” and to force them to move around we added our second aesthetic.Stress: To force the player to move around we will introduce stress in […]

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Program: Programming

Boardgame Aesthetics

So this Wednesday I had a sit-down with my group where we were to come up with aesthetics for the Boardgame we are to make. Things went surprisingly smooth and within two hours we had a lot of ideas to work with.
The aesthetics we came up with was:Exploring: We want the players to explore different “areas” and to force them to move around we added our second aesthetic.Stress: To force the player to move around we will introduce stress in […]

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Program: Programming