Author Archives: Viva Ivarsson

Advanced Game design II – First Game

The theme for the first week games were “Every finger in the room is pointing at you” and we were asked to make a game based on this theme.  We had 20 hours/person for this assignment.
The game we made in my group was a board game inspired by the classic mix & match games, where you have different parts of characters and you try to match them together to create a complete character.
My thoughts about this theme was that either the […]

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Program: Graphics

Advanced Game design II – First Game

The theme for the first week games were “Every finger in the room is pointing at you” and we were asked to make a game based on this theme.  We had 20 hours/person for this assignment.
The game we made in my group was a board game inspired by the classic mix & match games, where you have different parts of characters and you try to match them together to create a complete character.
My thoughts about this theme was that either the […]

/ Comments Off on Advanced Game design II – First Game
Program: Graphics

Advanced Game design II – First Game

The theme for the first week games were “Every finger in the room is pointing at you” and we were asked to make a game based on this theme.  We had 20 hours/person for this assignment.
The game we made in my group was a board game inspired by the classic mix & match games, where you have different parts of characters and you try to match them together to create a complete character.
My thoughts about this theme was that either the […]

/ Comments Off on Advanced Game design II – First Game
Program: Graphics

Advanced Game design II – First Game

The theme for the first week games were “Every finger in the room is pointing at you” and we were asked to make a game based on this theme.  We had 20 hours/person for this assignment.
The game we made in my group was a board game inspired by the classic mix & match games, where you have different parts of characters and you try to match them together to create a complete character.
My thoughts about this theme was that either the […]

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Program: Graphics

Alumni and future plans

Hi there!
It has been some moths since I last wrote here, so I figured it was time for an update.
Right now I’m taking a Game Design course where we are asked to make a game in one or two weeks depending on the assignment. We are divided in random groups, without any rules other then that there is 3 or 4 students in each group. This means that you might end up in a group with only graphical students or […]

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Program: Graphics

Alumni and future plans

Hi there!
It has been some moths since I last wrote here, so I figured it was time for an update.
Right now I’m taking a Game Design course where we are asked to make a game in one or two weeks depending on the assignment. We are divided in random groups, without any rules other then that there is 3 or 4 students in each group. This means that you might end up in a group with only graphical students or […]

/ Comments Off on Alumni and future plans
Program: Graphics

Alumni and future plans

Hi there!
It has been some moths since I last wrote here, so I figured it was time for an update.
Right now I’m taking a Game Design course where we are asked to make a game in one or two weeks depending on the assignment. We are divided in random groups, without any rules other then that there is 3 or 4 students in each group. This means that you might end up in a group with only graphical students or […]

/ Comments Off on Alumni and future plans
Program: Graphics

Alumni and future plans

Hi there!
It has been some moths since I last wrote here, so I figured it was time for an update.
Right now I’m taking a Game Design course where we are asked to make a game in one or two weeks depending on the assignment. We are divided in random groups, without any rules other then that there is 3 or 4 students in each group. This means that you might end up in a group with only graphical students or […]

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Program: Graphics

Mechropolis Trailer

Here is the trailer for our new game, Mechropolis!
Explore a long gone civilization and fuse together the only inhabitants left, the robots, to solve puzzles and make your way through the cave!
I think Kenth made a great job with the trailer and it really captures the feeling of our game.

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Program: Graphics

Mechropolis Trailer

Here is the trailer for our new game, Mechropolis!
Explore a long gone civilization and fuse together the only inhabitants left, the robots, to solve puzzles and make your way through the cave!
I think Kenth made a great job with the trailer and it really captures the feeling of our game.

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Program: Graphics

Mechropolis Trailer

Here is the trailer for our new game, Mechropolis!
Explore a long gone civilization and fuse together the only inhabitants left, the robots, to solve puzzles and make your way through the cave!
I think Kenth made a great job with the trailer and it really captures the feeling of our game.

/ Comments Off on Mechropolis Trailer
Program: Graphics

Mechropolis Trailer

Here is the trailer for our new game, Mechropolis!
Explore a long gone civilization and fuse together the only inhabitants left, the robots, to solve puzzles and make your way through the cave!
I think Kenth made a great job with the trailer and it really captures the feeling of our game.

/ Comments Off on Mechropolis Trailer
Program: Graphics

Particle effects

One week left until Gotland Game Conference! Since I had finished my assigned work, but we still needed particle effects, I took the responsibility to fix that. These are the effects I needed to do:

Attack projectile
Attack trail
Attack when hitting target
Robots when being Stunned
Stun Idle for Robots
Robots when being Fused
Steam for the environment
Dust cloud for environment

This is the first time that I have ever worked with particle effects and it was a bit tricky to get the hang of it. I have […]

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Program: Graphics

Particle effects

One week left until Gotland Game Conference! Since I had finished my assigned work, but we still needed particle effects, I took the responsibility to fix that. These are the effects I needed to do:

Attack projectile
Attack trail
Attack when hitting target
Robots when being Stunned
Stun Idle for Robots
Robots when being Fused
Steam for the environment
Dust cloud for environment

This is the first time that I have ever worked with particle effects and it was a bit tricky to get the hang of it. I have […]

/ Comments Off on Particle effects
Program: Graphics

Particle effects

One week left until Gotland Game Conference! Since I had finished my assigned work, but we still needed particle effects, I took the responsibility to fix that. These are the effects I needed to do:

Attack projectile
Attack trail
Attack when hitting target
Robots when being Stunned
Stun Idle for Robots
Robots when being Fused
Steam for the environment
Dust cloud for environment

This is the first time that I have ever worked with particle effects and it was a bit tricky to get the hang of it. I have […]

/ Comments Off on Particle effects
Program: Graphics

Particle effects

One week left until Gotland Game Conference! Since I had finished my assigned work, but we still needed particle effects, I took the responsibility to fix that. These are the effects I needed to do:

Attack projectile
Attack trail
Attack when hitting target
Robots when being Stunned
Stun Idle for Robots
Robots when being Fused
Steam for the environment
Dust cloud for environment

This is the first time that I have ever worked with particle effects and it was a bit tricky to get the hang of it. I have […]

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Program: Graphics

Rearranging the puzzles

Our main idea was to make two different levels. The one we started on was meant to be the second one,the factory level. The first one would work like a tutorial level to present the different robots and solutions for the player and would be a city area. Apart from makin meshes, I have spent the last weeks designing the different puzzles and rooms for this set up, but by the end of last week we realised that we wouldn’t be able […]

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Program: Graphics

Rearranging the puzzles

Our main idea was to make two different levels. The one we started on was meant to be the second one,the factory level. The first one would work like a tutorial level to present the different robots and solutions for the player and would be a city area. Apart from makin meshes, I have spent the last weeks designing the different puzzles and rooms for this set up, but by the end of last week we realised that we wouldn’t be able […]

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Program: Graphics

Rearranging the puzzles

Our main idea was to make two different levels. The one we started on was meant to be the second one,the factory level. The first one would work like a tutorial level to present the different robots and solutions for the player and would be a city area. Apart from makin meshes, I have spent the last weeks designing the different puzzles and rooms for this set up, but by the end of last week we realised that we wouldn’t be able […]

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Program: Graphics

Rearranging the puzzles

Our main idea was to make two different levels. The one we started on was meant to be the second one,the factory level. The first one would work like a tutorial level to present the different robots and solutions for the player and would be a city area. Apart from makin meshes, I have spent the last weeks designing the different puzzles and rooms for this set up, but by the end of last week we realised that we wouldn’t be able […]

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Program: Graphics

Props, puzzles and Playtesting

Since I finished my work on the robots last week, I’ve moved on to modelling props for the environment. As you might recall, I made some cogwheel stations last week and I have now added alot more props to the list. I find it quite fun and easy to work with props, but I want a long list of things that needs to be modelled, otherwise I find that it’s easy to lose track of time. If I have a […]

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Program: Graphics

Props, puzzles and Playtesting

Since I finished my work on the robots last week, I’ve moved on to modelling props for the environment. As you might recall, I made some cogwheel stations last week and I have now added alot more props to the list. I find it quite fun and easy to work with props, but I want a long list of things that needs to be modelled, otherwise I find that it’s easy to lose track of time. If I have a […]

/ Comments Off on Props, puzzles and Playtesting
Program: Graphics

Props, puzzles and Playtesting

Since I finished my work on the robots last week, I’ve moved on to modelling props for the environment. As you might recall, I made some cogwheel stations last week and I have now added alot more props to the list. I find it quite fun and easy to work with props, but I want a long list of things that needs to be modelled, otherwise I find that it’s easy to lose track of time. If I have a […]

/ Comments Off on Props, puzzles and Playtesting
Program: Graphics

Props, puzzles and Playtesting

Since I finished my work on the robots last week, I’ve moved on to modelling props for the environment. As you might recall, I made some cogwheel stations last week and I have now added alot more props to the list. I find it quite fun and easy to work with props, but I want a long list of things that needs to be modelled, otherwise I find that it’s easy to lose track of time. If I have a […]

/ Comments Off on Props, puzzles and Playtesting
Program: Graphics