Monthly Archives: March 2018

Comment 4

https://sirblupm.wordpress.com/2018/03/01/blog-post-4-background-music/comment-page-1/#comment-6
Hi Siri!
Wow, you manage to describe the setting so well! It is like I can hear the wind and the waves, and I can even feel the creature bouncing of the boat. I really like the way you describe what is going on and what kind of sound you want to match the feeling. You give examples of what will not work and then you make very conscious choices in what sound will work and why. Everything you […]

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Program: Graphics

Comment 4

https://sirblupm.wordpress.com/2018/03/01/blog-post-4-background-music/comment-page-1/#comment-6
Hi Siri!
Wow, you manage to describe the setting so well! It is like I can hear the wind and the waves, and I can even feel the creature bouncing of the boat. I really like the way you describe what is going on and what kind of sound you want to match the feeling. You give examples of what will not work and then you make very conscious choices in what sound will work and why. Everything you […]

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Program: Graphics

GUI/HUD

I was tasked with creating the GUI/HUD for our game. Our designer showed how he wanted it to look and then I made my own version of that. He made a One Page Document and on it he made his own GUI/HUD.

The look he is going for in the Healt Bar is modern metal. I wanted it to look more japanese so I looked up some japanese architecture. I didn’t find any modern metal architecture that looked typically japanese. I […]

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Program: Graphics

GUI/HUD

I was tasked with creating the GUI/HUD for our game. Our designer showed how he wanted it to look and then I made my own version of that. He made a One Page Document and on it he made his own GUI/HUD.

The look he is going for in the Healt Bar is modern metal. I wanted it to look more japanese so I looked up some japanese architecture. I didn’t find any modern metal architecture that looked typically japanese. I […]

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Program: Graphics

Blog comment #2

Link to original post: https://mateuszgamedesign.wordpress.com/2018/02/16/blog-2-the-alpha-presentation/
Hello there.
This was an interesting read, because there are big differences between how our groups decided to tackle this task. For example that you and the designer made a list together and that you made the presentation with continuous feedback from the group. Instead, my group sat together and made it in one meeting.
I agree with you, regarding the more difficult part of the presentation, with finding the parts that were satisfying and dissatisfying, since my group […]

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Blog comment #2

Link to original post: https://mateuszgamedesign.wordpress.com/2018/02/16/blog-2-the-alpha-presentation/
Hello there.
This was an interesting read, because there are big differences between how our groups decided to tackle this task. For example that you and the designer made a list together and that you made the presentation with continuous feedback from the group. Instead, my group sat together and made it in one meeting.
I agree with you, regarding the more difficult part of the presentation, with finding the parts that were satisfying and dissatisfying, since my group […]

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Comment : blog post assignment 1

Hey, good post!
I felt like everything was clearly described, of course I’m no project manager so stuff like the moscow method is alien to me, but I’m sure that to a PM it would be fine. You talked in great length about your motivations, which I understood perfectly. As a member of a team, I indeed want documents which are as clear as possible, and small stuff like visual representation seems trivial, but is crucial.
I only wish you would’ve provided […]

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Program: Programming

Comment : blog post assignment 1

Hey, good post!
I felt like everything was clearly described, of course I’m no project manager so stuff like the moscow method is alien to me, but I’m sure that to a PM it would be fine. You talked in great length about your motivations, which I understood perfectly. As a member of a team, I indeed want documents which are as clear as possible, and small stuff like visual representation seems trivial, but is crucial.
I only wish you would’ve provided […]

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Program: Programming

Blog comment #4

Link to original post: https://kristinastiskaite.wordpress.com/2018/03/01/4th-post-pressure-before-the-beta-presentation/
Hello Kristina.
I am sorry that you have had problems with sickness, etc. I hope the last couple of weeks will work better, so that you are able to finish and polish the game, so that it is like you want it.
When you mentioned how sickness has stopped you from having face to face daily stand up meetings and instead had it online, you say that there is no way for everyone to see the progress in unity. […]

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Blog comment #4

Link to original post: https://kristinastiskaite.wordpress.com/2018/03/01/4th-post-pressure-before-the-beta-presentation/
Hello Kristina.
I am sorry that you have had problems with sickness, etc. I hope the last couple of weeks will work better, so that you are able to finish and polish the game, so that it is like you want it.
When you mentioned how sickness has stopped you from having face to face daily stand up meetings and instead had it online, you say that there is no way for everyone to see the progress in unity. […]

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My Feedback for Post #4

 
This week I commented on Saša Džigurski’s blog, found here:  https://sasadzigurski.wordpress.com/2018/02/28/just-another-scrum-week/comment-page-1/#comment-5
My comment reads as follows:
Hello!
The addition of play testing sessions on Mondays have definitely made those days quite longer and exhausting for my group as well, so I can relate to what you are describing. I can also relate to what you wrote about running out of time and having to cut multiple features in the game. What to leave out and what to keep are difficult decisions for […]

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My Feedback for Post #4

 
This week I commented on Saša Džigurski’s blog, found here:  https://sasadzigurski.wordpress.com/2018/02/28/just-another-scrum-week/comment-page-1/#comment-5
My comment reads as follows:
Hello!
The addition of play testing sessions on Mondays have definitely made those days quite longer and exhausting for my group as well, so I can relate to what you are describing. I can also relate to what you wrote about running out of time and having to cut multiple features in the game. What to leave out and what to keep are difficult decisions for […]

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Comment #4

Hi Adam, your post was very interesting!
However, I think you could give a little bit more background around the topic of the top-down perspective of your game. I had no trouble understanding it as someone who knows what Umibozu is, but I have a feeling someone who does not might have difficulty understanding exactly what the problem is. This was the only thing missing though, in my opinion. The top-down perspective of the game does affect the movement sprites a […]

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Program: Graphics

Comment #4

Hi Adam, your post was very interesting!
However, I think you could give a little bit more background around the topic of the top-down perspective of your game. I had no trouble understanding it as someone who knows what Umibozu is, but I have a feeling someone who does not might have difficulty understanding exactly what the problem is. This was the only thing missing though, in my opinion. The top-down perspective of the game does affect the movement sprites a […]

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Program: Graphics

Coroutines and code Hygiene

Context
As we approached the end of development I’m starting to script events into the game, most notably we needed the game to display text on the screen for narrative and informative purposes.

Displaying text, by itself, is trivial. Displaying text while not interrupting gameplay is not especially difficult. I did not however knew of a method to do it that would neither turn my code into a jumbled mess  of nested if statement or use a bunch of fiddly prefabs in […]

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Program: Programming

Coroutines and code Hygiene

Context
As we approached the end of development I’m starting to script events into the game, most notably we needed the game to display text on the screen for narrative and informative purposes.

Displaying text, by itself, is trivial. Displaying text while not interrupting gameplay is not especially difficult. I did not however knew of a method to do it that would neither turn my code into a jumbled mess  of nested if statement or use a bunch of fiddly prefabs in […]

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Program: Programming

Comment #4 – Mikael Ferroukhi

Hi Mikael! I will comment on your post this week not only for having a interesting topic but also because I couldn’t find your designer last week’s blog post.
Your post is very clear and detailed on what ideas you had from the beginning, why you chose to design a level for the game, and how you designed it. You described in detail why you and your group’s initial idea on having random generated level could be a problem for […]

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Program: Game Design

Comment #4 – Mikael Ferroukhi

Hi Mikael! I will comment on your post this week not only for having a interesting topic but also because I couldn’t find your designer last week’s blog post.
Your post is very clear and detailed on what ideas you had from the beginning, why you chose to design a level for the game, and how you designed it. You described in detail why you and your group’s initial idea on having random generated level could be a problem for […]

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Program: Game Design

Blog feedback #4

Link to Ander’s blog post with my comment: https://andersdotgames.wordpress.com/2018/02/28/1-love-to-all-party-members/
My comment:
Hi, Anders,
Interesting blog post you have here. I do not fully recognize all of your references; however, your main topic is clear and easy to follow.
Now, you say that you encouraged informality early during the project, which I personally think is important as well. As you say, everyone wants to feel comfortable around each other, this is true because it will motivate the team members to come to meetings and collaborate. We […]

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Blog feedback #4

Link to Ander’s blog post with my comment: https://andersdotgames.wordpress.com/2018/02/28/1-love-to-all-party-members/
My comment:
Hi, Anders,
Interesting blog post you have here. I do not fully recognize all of your references; however, your main topic is clear and easy to follow.
Now, you say that you encouraged informality early during the project, which I personally think is important as well. As you say, everyone wants to feel comfortable around each other, this is true because it will motivate the team members to come to meetings and collaborate. We […]

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Blog comment 4

Comment on blog post:
https://graphiccollision.wordpress.com/2018/03/01/an-over-whale-ming-amount-of-whales/
“Hi Emma!
It was really intressesting to read about your work process and your reflections regarding the whale animations. I think you made it very clear to the reader how and why you made certain design decisions and how you improved the animations. It would be great if you explained a little bit about the principles of animation for the readers who knows little/nothing about animation, just to make sure they understand what you mean when […]

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Program: Graphics

Blog comment 4

Comment on blog post:
https://graphiccollision.wordpress.com/2018/03/01/an-over-whale-ming-amount-of-whales/
“Hi Emma!
It was really intressesting to read about your work process and your reflections regarding the whale animations. I think you made it very clear to the reader how and why you made certain design decisions and how you improved the animations. It would be great if you explained a little bit about the principles of animation for the readers who knows little/nothing about animation, just to make sure they understand what you mean when […]

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Program: Graphics

Development blog 5: Playtesting

Good morning all. As one of the artist in group Zombie. I am excited to present you my 5th development blog- the playtesting. This time, I will talk about how has playtesting affected the development in our Exploration game – Umibozu.
The development of Umibozu has been through 2 playtestings. We hade our 1st playtesting in Alpha and the 2nd one in Beta. What happened in a playtesting was that our game designer interviewed and handed out surveys to classmates who […]

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Program: Graphics

Development blog 5: Playtesting

Good morning all. As one of the artist in group Zombie. I am excited to present you my 5th development blog- the playtesting. This time, I will talk about how has playtesting affected the development in our Exploration game – Umibozu.
The development of Umibozu has been through 2 playtestings. We hade our 1st playtesting in Alpha and the 2nd one in Beta. What happened in a playtesting was that our game designer interviewed and handed out surveys to classmates who […]

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Program: Graphics