Monthly Archives: March 2018

Blog comment #4 johan

https://fallberggraphics.wordpress.com/2018/02/28/blog-4-sound-introduction/comment-page-1/#comment-13
Greetings Johan.
This blogpost has huge thing going for it – and that is that it’s a really great introduction. I quickly get an overview of what programs you’ve been using, why and how you’ve been using them, without bogging me down with too much details. It is however also those details I’m missing. You mentioned that this week has been your introduction to these programs , have the process of getting used to them gone smoothly? Have […]

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Program: Graphics

Blog comment #4 johan

https://fallberggraphics.wordpress.com/2018/02/28/blog-4-sound-introduction/comment-page-1/#comment-13
Greetings Johan.
This blogpost has huge thing going for it – and that is that it’s a really great introduction. I quickly get an overview of what programs you’ve been using, why and how you’ve been using them, without bogging me down with too much details. It is however also those details I’m missing. You mentioned that this week has been your introduction to these programs , have the process of getting used to them gone smoothly? Have […]

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Program: Graphics

Blog Comments For Game Design 2 #Feedback 4

Blog feedback 4
Tim Wergeni Johansson : https://tims0n.wordpress.com/2018/03/01/level-design/comment-page-1/#comment-10
Hello Tim, Hampus Bergström here. First off, great work on explaining how the current map design works, its benefits for testing mechanics but also its problems when it comes to match your theme and aesthetic goal.
Overall it is a good post, but I also have some criticism. When reading on how you are going to design the new map you have me a little bit confused. You explain in your post that in the […]

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Program: Game Design

Blog Comments For Game Design 2 #Feedback 4

Blog feedback 4
Tim Wergeni Johansson : https://tims0n.wordpress.com/2018/03/01/level-design/comment-page-1/#comment-10
Hello Tim, Hampus Bergström here. First off, great work on explaining how the current map design works, its benefits for testing mechanics but also its problems when it comes to match your theme and aesthetic goal.
Overall it is a good post, but I also have some criticism. When reading on how you are going to design the new map you have me a little bit confused. You explain in your post that in the […]

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Program: Game Design

Blog 4: Comment

Hi!
First of I must say that you managed to make some cool animations! I found your blog post to be very informative and well written.
I found it clear what the whole post is about and in this case, it is about the “sky tangler” and from what I can see it is a very cute enemy that will be using range attacks to take down the player. I love the design, maybe a bit to basic but that is maybe […]

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Program: Graphics

Blog 4: Comment

Hi!
First of I must say that you managed to make some cool animations! I found your blog post to be very informative and well written.
I found it clear what the whole post is about and in this case, it is about the “sky tangler” and from what I can see it is a very cute enemy that will be using range attacks to take down the player. I love the design, maybe a bit to basic but that is maybe […]

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Program: Graphics

06-03-2018

Feedback on the blog post Game Design – Designing the enemy’s movement pattern and behaviour by Teddy Chavez
 
This week you’ll get two comments, Teddy! This is not only because you write so good posts but also because I couldn’t find the blogs of your teammates. Firstly I have to say, what a great post! Really interesting reading about how you got inspired by the enemies real-life counterparts when you designed their movement patterns. That you not only included pictures of […]

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Program: Programming

06-03-2018

Feedback on the blog post Game Design – Designing the enemy’s movement pattern and behaviour by Teddy Chavez
 
This week you’ll get two comments, Teddy! This is not only because you write so good posts but also because I couldn’t find the blogs of your teammates. Firstly I have to say, what a great post! Really interesting reading about how you got inspired by the enemies real-life counterparts when you designed their movement patterns. That you not only included pictures of […]

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Program: Programming

Comment Archives: Week #4 – Benjamin Harbakk, Team Ettin

I found your post very informative. You clearly know what you are doing went it comes to sprites and Unity.
If I do have a problem though, it’s that your post comes across as very dry to me. It does not feel like there is any ‘you’ in here, if that’s makes sense. Without ‘you,’ this just looks like a “How to use the Animator in Unity,” and if I wanted to know about that, I would look elsewhere. Though to […]

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Program: Graphics

Comment Archives: Week #4 – Benjamin Harbakk, Team Ettin

I found your post very informative. You clearly know what you are doing went it comes to sprites and Unity.
If I do have a problem though, it’s that your post comes across as very dry to me. It does not feel like there is any ‘you’ in here, if that’s makes sense. Without ‘you,’ this just looks like a “How to use the Animator in Unity,” and if I wanted to know about that, I would look elsewhere. Though to […]

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Program: Graphics

Comment #4

Regarding: Edvin Broberg’s blog post
 
Very interesting question indeed.
You explain the thought process of how the question surfaced very well, in addition to the previous events and actions that you’ve experienced and done. I think that many of the producers in the team struggle with similar questions regarding how to approach this typ of situation. The question being brought up can prove to be valuable if you manage to find an answer to it or further develop your observations in […]

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Comment #4

Regarding: Edvin Broberg’s blog post
 
Very interesting question indeed.
You explain the thought process of how the question surfaced very well, in addition to the previous events and actions that you’ve experienced and done. I think that many of the producers in the team struggle with similar questions regarding how to approach this typ of situation. The question being brought up can prove to be valuable if you manage to find an answer to it or further develop your observations in […]

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Project Aetherial Blog Five

Introduction
The BETA is now behind us and we are starting to see the ocean at the end of the lane, as we rush toward the final gold version of the game. This week’s blog will dive into the subject of playtesting and how those sessions have come to influence our game development.
Personally, I will look at it from an artistic point of view and describe two items, one which I changed due to playtesting feedback, and one art asset which […]

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Program: Graphics

Project Aetherial Blog Five

Introduction
The BETA is now behind us and we are starting to see the ocean at the end of the lane, as we rush toward the final gold version of the game. This week’s blog will dive into the subject of playtesting and how those sessions have come to influence our game development.
Personally, I will look at it from an artistic point of view and describe two items, one which I changed due to playtesting feedback, and one art asset which […]

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Program: Graphics

Commenting! #1

I commented Erik’s post about aiming the cannon:
I find your post really valuable – it’s structed in a simple way and contains brief description what you have done as well as reasoning behind the decisions you made. The What section is clear – as a person who does *some* programming and who doesn’t feel anywhere close to confident in this field, I had no trouble grasping how the function works (and bolded variables were particularly helpful!). Besides, […]

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Commenting! #1

I commented Erik’s post about aiming the cannon:
I find your post really valuable – it’s structed in a simple way and contains brief description what you have done as well as reasoning behind the decisions you made. The What section is clear – as a person who does *some* programming and who doesn’t feel anywhere close to confident in this field, I had no trouble grasping how the function works (and bolded variables were particularly helpful!). Besides, […]

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Commenting! #2

Reading this post about creation of art for underwater mines and explosion was a pleasure. Here’s my feedback:
Hi!
I find your post valuable, because it covers the full process of creating an art and gives an insight about the manner you work. You included reasoning for every little aspect along the way, such as looking at WW2 mines or adding algae, which is a big plus! In addition, many pictures were put, making the post nicer to look […]

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Commenting! #2

Reading this post about creation of art for underwater mines and explosion was a pleasure. Here’s my feedback:
Hi!
I find your post valuable, because it covers the full process of creating an art and gives an insight about the manner you work. You included reasoning for every little aspect along the way, such as looking at WW2 mines or adding algae, which is a big plus! In addition, many pictures were put, making the post nicer to look […]

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Commenting! #4

Here’s the comment I added to the post about designing enemy behaviour:
Hey Teddy!
It’s always exciting for me to see how designers or artists use the real world and real creatures as their inspiration to achieve the effect they are looking for! I find it curious, because even a surrealistic world or setting becomes much more ‘touchable’ and substantial if certain elements resemble real life. It was very enjoyable to read about 
The process you’ve been through to design […]

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Commenting! #4

Here’s the comment I added to the post about designing enemy behaviour:
Hey Teddy!
It’s always exciting for me to see how designers or artists use the real world and real creatures as their inspiration to achieve the effect they are looking for! I find it curious, because even a surrealistic world or setting becomes much more ‘touchable’ and substantial if certain elements resemble real life. It was very enjoyable to read about 
The process you’ve been through to design […]

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Comment #4: Oscar

Link to the post
Hej Oscar!
I like that you provided a quite structured blog post describing not only the process of getting feedback and taking valuable information from it, but also how you personally felt about it and the obstacles you came across. With your introduction and conclusion you also create a good framework for your blog post, that the reader can easily follow.I also like, that your blog post takes on the issue on a design level, rather […]

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Program: Programming

Comment #4: Oscar

Link to the post
Hej Oscar!
I like that you provided a quite structured blog post describing not only the process of getting feedback and taking valuable information from it, but also how you personally felt about it and the obstacles you came across. With your introduction and conclusion you also create a good framework for your blog post, that the reader can easily follow.I also like, that your blog post takes on the issue on a design level, rather […]

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Program: Programming

Comment 4

This week I have commented on Merve’s post
My comment was as follows
Hi Merve, and thank you for this entry.
I think your jellyfish design is very beautiful and it’s interesting to read about the process you went through while designing and animating it.
As a game designer I appreciate your explanation for your choice of colors and amount of tentacles, which proves that you had logical motivation behind every decision. This, as we have been taught, is the essence of design. […]

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Program: Graphics

Comment 4

This week I have commented on Merve’s post
My comment was as follows
Hi Merve, and thank you for this entry.
I think your jellyfish design is very beautiful and it’s interesting to read about the process you went through while designing and animating it.
As a game designer I appreciate your explanation for your choice of colors and amount of tentacles, which proves that you had logical motivation behind every decision. This, as we have been taught, is the essence of design. […]

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Program: Graphics