Monthly Archives: March 2018

My fifth blog comment

Week 5 – Amanda Cohen
Hi Amanda!
I’m really happy to hear that the playtesting sessions have helped your group to improve your game! I can definitely agree on that it is tricky to find the bugs and wrongs in your own game, since you eventually become blind to all the different errors. My group also had issues finding flaws in our own game. However, the bugs were then discovered during playtesting. Just like you, I have certainly understood the importance of […]

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My fifth blog comment

Week 5 – Amanda Cohen
Hi Amanda!
I’m really happy to hear that the playtesting sessions have helped your group to improve your game! I can definitely agree on that it is tricky to find the bugs and wrongs in your own game, since you eventually become blind to all the different errors. My group also had issues finding flaws in our own game. However, the bugs were then discovered during playtesting. Just like you, I have certainly understood the importance of […]

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13-03-2018

Feedback on the blog post ”The virgin alpha playtest vs. the chad beta playtest” by Guy Dimor.
Hello Guy, Oscar here from team Rakshasa! Really like the combination of describing yourself and actually showing wit pictures how your project evolved from alpha to beta. You also have an interesting writing style which helps your post feel more personal.
My main critique would be that you don’t really comment at all on what feedback you got. Even though you had a very primitive alpha […]

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Program: Programming

13-03-2018

Feedback on the blog post ”The virgin alpha playtest vs. the chad beta playtest” by Guy Dimor.
Hello Guy, Oscar here from team Rakshasa! Really like the combination of describing yourself and actually showing wit pictures how your project evolved from alpha to beta. You also have an interesting writing style which helps your post feel more personal.
My main critique would be that you don’t really comment at all on what feedback you got. Even though you had a very primitive alpha […]

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Program: Programming

Playtesting

When making a game, having playtests to provide feedback on your work is crucial. Usually, as a creator, you’re biased towards your own product and will fail to spot the flaws of it, having others spot them for you is important.
And this is exactly what happened during the playtest. We constructed questions where players could tell us how to improve on certain features. Either the ones we thought could be improved or how the core mechanics felt.

These were the questions […]

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Program: Game Design

Playtesting

When making a game, having playtests to provide feedback on your work is crucial. Usually, as a creator, you’re biased towards your own product and will fail to spot the flaws of it, having others spot them for you is important.
And this is exactly what happened during the playtest. We constructed questions where players could tell us how to improve on certain features. Either the ones we thought could be improved or how the core mechanics felt.

These were the questions […]

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Program: Game Design

Comment 5

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Program: Graphics

Comment 5

r

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Program: Graphics

Level design

Something that was a bit hard for me as a designer was to make a varied level of our game since only one enemy had been implemented so far. What that meant was that I had to come up with multiple formations that were still somewhat balanced to make it seem that the level is varied.
However, even after I came up with more formations, since the enemy was still the same it just felt off. What I did then was […]

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Program: Game Design

Level design

Something that was a bit hard for me as a designer was to make a varied level of our game since only one enemy had been implemented so far. What that meant was that I had to come up with multiple formations that were still somewhat balanced to make it seem that the level is varied.
However, even after I came up with more formations, since the enemy was still the same it just felt off. What I did then was […]

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Program: Game Design

Comment #5: Marie Colin

https://mariecolingotland.wordpress.com/2018/03/07/playtesting/comment-page-1/#comment-11
Hey Marie!
I really enjoyed reading your blog post about playtesting and how it helped you in making decisions regarding the development. I have always liked the idea you and your group was pushing forward in terms of the aesthetics for the game.
Unlike other versions of Umibozu that I have seen, the way you have implemented the paper textures and the book pages concept, made it very unique. I also appreciate how you took every feedback you […]

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Program: Graphics

Comment #5: Marie Colin

https://mariecolingotland.wordpress.com/2018/03/07/playtesting/comment-page-1/#comment-11
Hey Marie!
I really enjoyed reading your blog post about playtesting and how it helped you in making decisions regarding the development. I have always liked the idea you and your group was pushing forward in terms of the aesthetics for the game.
Unlike other versions of Umibozu that I have seen, the way you have implemented the paper textures and the book pages concept, made it very unique. I also appreciate how you took every feedback you […]

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Program: Graphics

Blog post 5 comment

My comment on another student’s blog post.
Their post: https://sophiesgaming.wordpress.com/2018/03/08/the-benefits-of-playtesting/comment-page-1/
Hello Sophie
I enjoyed your post on the benefits of playtesting. You give a good overview of what playtesting is and what your own experience of playtesting was like.
I would have liked to see some more specific information about testing your own game. The point of this blog post was to explain how playtesting has affected your development process, and it seems like you didn’t explain this.
You do go into detail […]

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Program: Programming

Blog post 5 comment

My comment on another student’s blog post.
Their post: https://sophiesgaming.wordpress.com/2018/03/08/the-benefits-of-playtesting/comment-page-1/
Hello Sophie
I enjoyed your post on the benefits of playtesting. You give a good overview of what playtesting is and what your own experience of playtesting was like.
I would have liked to see some more specific information about testing your own game. The point of this blog post was to explain how playtesting has affected your development process, and it seems like you didn’t explain this.
You do go into detail […]

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Program: Programming

Comment for assignment (5th comment)

Your post is very well made. It never lost track of what you were trying to convey which made it easy to understand everything you did from point A to B. I really like the structure if your post, making small titles for some of the paragraphs made me understand what it was going to be about. Making it easier to understand the paragraph and the entire text as a whole.
You also got a picture in it to show how […]

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Program: Game Design

Comment for assignment (5th comment)

Your post is very well made. It never lost track of what you were trying to convey which made it easy to understand everything you did from point A to B. I really like the structure if your post, making small titles for some of the paragraphs made me understand what it was going to be about. Making it easier to understand the paragraph and the entire text as a whole.
You also got a picture in it to show how […]

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Program: Game Design

Comment #5: Erik

Link to the Comment
Hej Erik!
I think you provided a very structured and informative blog post, that describes how you conducted playtesting in your own group, not only during the playtesting workshops, but also within your group and online on a constant basis. (By the way, how the heck did you get the Unity web player working? I completely failed when attempting that.)I additionally like the introduction and the conclusion you give to your post, as it creates a […]

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Program: Programming

Comment #5: Erik

Link to the Comment
Hej Erik!
I think you provided a very structured and informative blog post, that describes how you conducted playtesting in your own group, not only during the playtesting workshops, but also within your group and online on a constant basis. (By the way, how the heck did you get the Unity web player working? I completely failed when attempting that.)I additionally like the introduction and the conclusion you give to your post, as it creates a […]

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Program: Programming

Comment #5 – Kristina Stiskaite

Hello Kristina!
Thank you for a good read!
You made it clear that you were writing about the alpha and beta playtesting sessions as well as how you collected data during the alpha presentation. If I understand it correctly you had someone interview the play testers and writing down their replies, though it was not as clear as it could have been.
In addition, you jump back and forth between writing about the alpha and beta presentations in the same paragraphs, it would […]

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Comment #5 – Kristina Stiskaite

Hello Kristina!
Thank you for a good read!
You made it clear that you were writing about the alpha and beta playtesting sessions as well as how you collected data during the alpha presentation. If I understand it correctly you had someone interview the play testers and writing down their replies, though it was not as clear as it could have been.
In addition, you jump back and forth between writing about the alpha and beta presentations in the same paragraphs, it would […]

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Comment on blog post 5

URL to the comment on Emile Shoper blog post  about Playtesting and the commnet itself from Oskar karlsson:
https://emilesohier.wordpress.com/2018/03/05/play-testing-the-mystery/
Your blog post gives the reader a good view of what you have been working on for the playtesting sessions. It could have been good to write more about why these play testing sessions were used and what was dune during this play testing sessions. Also, you could have told the reader what game you are working on and why you are […]

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Program: Programming

Comment on blog post 5

URL to the comment on Emile Shoper blog post  about Playtesting and the commnet itself from Oskar karlsson:
https://emilesohier.wordpress.com/2018/03/05/play-testing-the-mystery/
Your blog post gives the reader a good view of what you have been working on for the playtesting sessions. It could have been good to write more about why these play testing sessions were used and what was dune during this play testing sessions. Also, you could have told the reader what game you are working on and why you are […]

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Program: Programming

Blog comment #5

Link to original post: https://antonberglundgamedev.wordpress.com/2018/03/08/week-5-using-playtesting-during-development/
Hello Anton!
In the beginning of your blog post, you mention that you used internal playtesting, as well as external playtesting with other students or dedicated testers. When you mention these dedicated testers, I wonder who you mean. Are these random people that you got in contact with or are they friends and family that helped you out? Another question this brings, is how these playtesting sessions were preformed. Did you give them a questionnaire to fill out […]

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Blog comment #5

Link to original post: https://antonberglundgamedev.wordpress.com/2018/03/08/week-5-using-playtesting-during-development/
Hello Anton!
In the beginning of your blog post, you mention that you used internal playtesting, as well as external playtesting with other students or dedicated testers. When you mention these dedicated testers, I wonder who you mean. Are these random people that you got in contact with or are they friends and family that helped you out? Another question this brings, is how these playtesting sessions were preformed. Did you give them a questionnaire to fill out […]

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