Author Archives: Xiaoyue Chen

About Xiaoyue Chen

2017 Graphics

Comment 6

This is the URL of the blog I am commenting on:
https://wordpress.com/read/blogs/142449754/posts/64
You are very optimistic about the project as a whole, what you have learnt, and what you have overcome. I think it is really good to have such attitude towards other things, but not writing a PM. I cannot see your actual thoughts in the PM. Everything is very general and cheerful, even when you mentioned that your one of the programmers were leaving. I do not want […]

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Program: Graphics

Comment 6

This is the URL of the blog I am commenting on:
https://wordpress.com/read/blogs/142449754/posts/64
You are very optimistic about the project as a whole, what you have learnt, and what you have overcome. I think it is really good to have such attitude towards other things, but not writing a PM. I cannot see your actual thoughts in the PM. Everything is very general and cheerful, even when you mentioned that your one of the programmers were leaving. I do not want […]

/ Comments Off on Comment 6
Program: Graphics

Blog 6

Throughout the course Game Design 2: Game Development, I worked with Team Hastur and Developed the game “You may Kiss the Bride”. As a game designer, I discussed about the design aspects of the game with the group and made some creative changes to the original concept document to better meet the aesthetic goal. As an artist in the team, I have created a character animation, a cut scene about the same character (cooperated with another art student, Johan), various environmental tiles […]

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Program: Graphics

Blog 6

Throughout the course Game Design 2: Game Development, I worked with Team Hastur and Developed the game “You may Kiss the Bride”. As a game designer, I discussed about the design aspects of the game with the group and made some creative changes to the original concept document to better meet the aesthetic goal. As an artist in the team, I have created a character animation, a cut scene about the same character (cooperated with another art student, Johan), various environmental tiles […]

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Program: Graphics

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Blog 4

Starting Menu and GUI
Starting menus are very common elements for video games. They are so common that game designers would make these menus without justifying the necessity. In some cases, however, a traditional starting menu with different bottoms can be totally unnecessary. The menu will only break the illusion without providing any utility. Instead, a starting scene or a “safe zone” can well substitute the functionality of the game and help improve the immersion. The starting scene below made for […]

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Program: Graphics

Blog 4

Starting Menu and GUI
Starting menus are very common elements for video games. They are so common that game designers would make these menus without justifying the necessity. In some cases, however, a traditional starting menu with different bottoms can be totally unnecessary. The menu will only break the illusion without providing any utility. Instead, a starting scene or a “safe zone” can well substitute the functionality of the game and help improve the immersion. The starting scene below made for […]

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Program: Graphics

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Background Study – Blog 1

Problems
This week, I have been creating the background tiles for the game. I tried to created highly realistic and detailed tiles at the beginning because I thought it would suit the “horror” game aesthetics well. The tile looked good without putting into the game scene. However, when I loaded it into Unity and tested it, problems occurred. A screenshot of the testing scene is shown below. There were mainly two problems. One was that the floor tiles were way to sharp […]

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Program: Graphics

Background Study – Blog 1

Problems
This week, I have been creating the background tiles for the game. I tried to created highly realistic and detailed tiles at the beginning because I thought it would suit the “horror” game aesthetics well. The tile looked good without putting into the game scene. However, when I loaded it into Unity and tested it, problems occurred. A screenshot of the testing scene is shown below. There were mainly two problems. One was that the floor tiles were way to sharp […]

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Program: Graphics