Daily Archives: March 23, 2018
Blog comment hampus serrestam
Alright let me start of by saying that this was a pretty good read, it is very clear that this is about making a tutorial. And a decent explanation of how (although i would like some more details personally, and some descriptions for the pictures). Why is also very clear with the explanation of how tester feedback prompted the making of the tutorial. Is the post valuable overall? sure! since tutorials tend to be a part of most games (I […]
Blog comment hampus serrestam
Alright let me start of by saying that this was a pretty good read, it is very clear that this is about making a tutorial. And a decent explanation of how (although i would like some more details personally, and some descriptions for the pictures). Why is also very clear with the explanation of how tester feedback prompted the making of the tutorial. Is the post valuable overall? sure! since tutorials tend to be a part of most games (I […]
Blog comment maya siden
Alright this was a pretty good post, you make it clear on what the post is about (boss design). The explanation on how you planned and carried out your design process was great. And lastly you give a clear case for why the design of the boss is so important with a challenge for the player in mind and all that. So overall it’s a great and interesting read. However, I can’t help but wonder if you might have missed […]
Blog comment maya siden
Alright this was a pretty good post, you make it clear on what the post is about (boss design). The explanation on how you planned and carried out your design process was great. And lastly you give a clear case for why the design of the boss is so important with a challenge for the player in mind and all that. So overall it’s a great and interesting read. However, I can’t help but wonder if you might have missed […]
Blog comment Tim Wergeni Johansson
Is it clear what is done? Yes, you have clearly conveyed that you had a play-testing session where your gathered feedback. Is it clear how? To a lesser degree yes, the circumstances regarding how the play-testing was carried out is explained. Is it clear why? Yes, to gather feedback but perhaps not motivated very well, you could go into more detail on this. Is the post valuable? in my opinion not exactly, but that might just be because i value […]
Blog comment Tim Wergeni Johansson
Is it clear what is done? Yes, you have clearly conveyed that you had a play-testing session where your gathered feedback. Is it clear how? To a lesser degree yes, the circumstances regarding how the play-testing was carried out is explained. Is it clear why? Yes, to gather feedback but perhaps not motivated very well, you could go into more detail on this. Is the post valuable? in my opinion not exactly, but that might just be because i value […]
Blog comment Simon Ågren
What: I get that you are trying to put focus on the user stories.
How: you make it clear that you broke down the user stories onto a page of ideas and used them to plan your sprints.
Why: you wrote that the user stories made it for your team to understand the coming tasks but It’s hard for me to see how as you don’t go into any further details to motivate how it has actually been useful.
The post is valuable […]
Blog comment Simon Ågren
What: I get that you are trying to put focus on the user stories.
How: you make it clear that you broke down the user stories onto a page of ideas and used them to plan your sprints.
Why: you wrote that the user stories made it for your team to understand the coming tasks but It’s hard for me to see how as you don’t go into any further details to motivate how it has actually been useful.
The post is valuable […]
Comment #6
Comment made on Juste Eriksson’s blog post “The game, the good, the bad, the cool, the nice, the lessons learned, the post mortem”
https://justeerikssonblog.wordpress.com/2018/03/20/79/comment-page-1/#comment-15
Very good post. The quick description you give of the game is clear but not excessively detailed, it helps the reader picture what the game looks like without disrupting the flow of the text. You also manage to clearly describe what you’ve learned and the circumstances regarding why said thing stood out to you (Such as […]
Comment #6
Comment made on Juste Eriksson’s blog post “The game, the good, the bad, the cool, the nice, the lessons learned, the post mortem”
https://justeerikssonblog.wordpress.com/2018/03/20/79/comment-page-1/#comment-15
Very good post. The quick description you give of the game is clear but not excessively detailed, it helps the reader picture what the game looks like without disrupting the flow of the text. You also manage to clearly describe what you’ve learned and the circumstances regarding why said thing stood out to you (Such as […]
Comment #6: Clement
Link to the post
Hej Clement!
You provided a very informative and structured blog post describing the game you created, design decisions behind it and obstacles you came across. I also really like that you provided an introduction describing the game concept itself and a small conclusion. This creates a great framework for the reader to follow.I especially enjoyed that you showed a table with the initial Aesthetics described in the concept, to show which of these goals you achieved […]
Comment #6: Clement
Link to the post
Hej Clement!
You provided a very informative and structured blog post describing the game you created, design decisions behind it and obstacles you came across. I also really like that you provided an introduction describing the game concept itself and a small conclusion. This creates a great framework for the reader to follow.I especially enjoyed that you showed a table with the initial Aesthetics described in the concept, to show which of these goals you achieved […]
Grand Comment Blog
So this will be one long blog with all of my comments on other students blog posts.
Enjoy! orwhatever
Blog1 – Cai
https://caiart.wordpress.com/2018/02/08/development-blog-1perspective-and-boat/
Your blog gives very good insight into the design aspect of your game. The design decisions your team took and why they took them is mostly explained. Since the post focuses mostly on the decisions you made as a group it would however be interesting to read a bit about how you reached these decisions. The ideas behind your […]
Grand Comment Blog
So this will be one long blog with all of my comments on other students blog posts.
Enjoy! orwhatever
Blog1 – Cai
https://caiart.wordpress.com/2018/02/08/development-blog-1perspective-and-boat/
Your blog gives very good insight into the design aspect of your game. The design decisions your team took and why they took them is mostly explained. Since the post focuses mostly on the decisions you made as a group it would however be interesting to read a bit about how you reached these decisions. The ideas behind your […]
Blog Comment 6
Link to designated blog:
https://kaijunqilin.wordpress.com/2018/03/21/postmortem/
My comment:
Your blog was enjoyable to read although a bit lacking in details. You talk about why you and your team are happy with the results and reference the last playtest and the positive feedback that you got, but I would like to know if there was anything you guys were not satisfied about and if there is something that the testers did not like because you only mentioned the good feedback you got, and that […]
Blog Comment 6
Link to designated blog:
https://kaijunqilin.wordpress.com/2018/03/21/postmortem/
My comment:
Your blog was enjoyable to read although a bit lacking in details. You talk about why you and your team are happy with the results and reference the last playtest and the positive feedback that you got, but I would like to know if there was anything you guys were not satisfied about and if there is something that the testers did not like because you only mentioned the good feedback you got, and that […]
Game Design Week 7 – Player Feedback
During our development process of Depth, two play testing sessions have been organized for all students partaking in the course, the first one was held after the alpha deadline, and the second one after the beta deadline. The purpose of these sessions was to provide a space for us novice game developers to see our games in action in the hands of a larger crowd. In advance, groups usually prepare questionnaires for testers to fill out to evaluate certain aspects of […]
Game Design Week 7 – Player Feedback
During our development process of Depth, two play testing sessions have been organized for all students partaking in the course, the first one was held after the alpha deadline, and the second one after the beta deadline. The purpose of these sessions was to provide a space for us novice game developers to see our games in action in the hands of a larger crowd. In advance, groups usually prepare questionnaires for testers to fill out to evaluate certain aspects of […]
Blog #2 comment
I’m gonna start by saying that it’s a very interesting choice of topic. Being responsible for sound in my project, and having a little bit of experience with it in the past I know exactly how important it is to put in the time and effort if you want the game to feel as good as possible. I also understand how tedious and boring it can be, though I never had to mix the sounds within code (not for long).
When […]
Blog #2 comment
I’m gonna start by saying that it’s a very interesting choice of topic. Being responsible for sound in my project, and having a little bit of experience with it in the past I know exactly how important it is to put in the time and effort if you want the game to feel as good as possible. I also understand how tedious and boring it can be, though I never had to mix the sounds within code (not for long).
When […]
Blog #1 comment
First of all, a great post! You seem to care a lot for proper preparation and team feedback before any works gets done, which is definitely a big plus for your group. I really enjoyed the overview of your key features, and it’s a really interesting example that you have used as well. Breaking down artifacts into smaller components seems like a great way to reduce possibility of miscommunication/misunderstanding, and I will definitely try it out as well.
The writing is […]
Blog #1 comment
First of all, a great post! You seem to care a lot for proper preparation and team feedback before any works gets done, which is definitely a big plus for your group. I really enjoyed the overview of your key features, and it’s a really interesting example that you have used as well. Breaking down artifacts into smaller components seems like a great way to reduce possibility of miscommunication/misunderstanding, and I will definitely try it out as well.
The writing is […]