Author Archives: Alexander Saleteg

About Alexander Saleteg

2017 Graphics

Grand Comment Blog

So this will be one long blog with all of my comments on other students blog posts.
Enjoy! orwhatever
Blog1 – Cai
https://caiart.wordpress.com/2018/02/08/development-blog-1perspective-and-boat/
Your blog gives very good insight into the design aspect of your game. The design decisions your team took and why they took them is mostly explained. Since the post focuses mostly on the decisions you made as a group it would however be interesting to read a bit about how you reached these decisions. The ideas behind your […]

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Program: Graphics

Grand Comment Blog

So this will be one long blog with all of my comments on other students blog posts.
Enjoy! orwhatever
Blog1 – Cai
https://caiart.wordpress.com/2018/02/08/development-blog-1perspective-and-boat/
Your blog gives very good insight into the design aspect of your game. The design decisions your team took and why they took them is mostly explained. Since the post focuses mostly on the decisions you made as a group it would however be interesting to read a bit about how you reached these decisions. The ideas behind your […]

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Program: Graphics

Blog 6

Reflection
Well this is it, the final blog.
During this course I have learned a lot of new things. When I started this course, I didn’t have any experience in actually making a game or any experience in working with unity at all. The later would come to greatly impact the way we would be working on the project. But that will come in a short while. For now I just want to say that while I did come in here with […]

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Program: Graphics

Blog 6

Reflection
Well this is it, the final blog.
During this course I have learned a lot of new things. When I started this course, I didn’t have any experience in actually making a game or any experience in working with unity at all. The later would come to greatly impact the way we would be working on the project. But that will come in a short while. For now I just want to say that while I did come in here with […]

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Program: Graphics

Blog 5

Working with playtests and feedback
So the topic for this week is playtests, and for that I will tell you how we have playtested our game as well as how that affected.
Footage from the Alpha build of the game.
For the Alpha-playtest we had one enemy, one power-up and the player who can move and shoot. At this stage we had not yet implemented the fog system which is a key part of our game concept. Therefore it was difficult to ask […]

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Program: Graphics

Blog 5

Working with playtests and feedback
So the topic for this week is playtests, and for that I will tell you how we have playtested our game as well as how that affected.
Footage from the Alpha build of the game.
For the Alpha-playtest we had one enemy, one power-up and the player who can move and shoot. At this stage we had not yet implemented the fog system which is a key part of our game concept. Therefore it was difficult to ask […]

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Program: Graphics

Blog 4

Squids and their movement
So this week I will go back a bit and take a look at how I designed the second enemy in our game, the giant squid. I will as per usual attempt to reflect and reason a bit around the decisions i made while working on the squid.
So for this game revolving around mystery and uncertainty I wanted the an enemy that reflects those feelings. Now, while the Great white I worked on previously is a fitting […]

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Program: Graphics

Blog 4

Squids and their movement
So this week I will go back a bit and take a look at how I designed the second enemy in our game, the giant squid. I will as per usual attempt to reflect and reason a bit around the decisions i made while working on the squid.
So for this game revolving around mystery and uncertainty I wanted the an enemy that reflects those feelings. Now, while the Great white I worked on previously is a fitting […]

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Program: Graphics

Blog 3

Working with Scrum
For this blog the goal is to describe and analyse how working with Scrum has affected the development of  this project. As usual I will try to provide some reasoning and reflection around the topic.
The main idea with Scrum is that with frequent communication and clearly defined requirements make sure that everyone knows what needs to be done, and who is working on what. This in turn allows for a faster and more flexible workflow. Scum also emphasises […]

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Program: Graphics

Blog 3

Working with Scrum
For this blog the goal is to describe and analyse how working with Scrum has affected the development of  this project. As usual I will try to provide some reasoning and reflection around the topic.
The main idea with Scrum is that with frequent communication and clearly defined requirements make sure that everyone knows what needs to be done, and who is working on what. This in turn allows for a faster and more flexible workflow. Scum also emphasises […]

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Program: Graphics

Blog2

Japanese boats and the Sea
For this blog the goal is to describe the process coming up with a design for the boat, and then drawing said design. I will also provide some reasoning and reflection regarding the design
So what does a Japanese boat look like? Since the Japanese theme were one of the things that I personally liked the most about the concept, I felt like it was important to make the design as similar to the boats used in […]

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Program: Graphics

Blog2

Japanese boats and the Sea
For this blog the goal is to describe the process coming up with a design for the boat, and then drawing said design. I will also provide some reasoning and reflection regarding the design
So what does a Japanese boat look like? Since the Japanese theme were one of the things that I personally liked the most about the concept, I felt like it was important to make the design as similar to the boats used in […]

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Program: Graphics

Blog1

 Sharks
The goal of this post is to present and reflect on the process I went through when beginning to design and animate the movement of the shark enemy for our game.
So how does a shark look like? Well that depends. There are many different kinds of sharks and they all look different. So the first thing I did was to research which types of sharks that were common in the seas surrounding Japan. I decided to go with the great white […]

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Program: Graphics

Blog1

 Sharks
The goal of this post is to present and reflect on the process I went through when beginning to design and animate the movement of the shark enemy for our game.
So how does a shark look like? Well that depends. There are many different kinds of sharks and they all look different. So the first thing I did was to research which types of sharks that were common in the seas surrounding Japan. I decided to go with the great white […]

/ Comments Off on Blog1
Program: Graphics