Daily Archives: March 13, 2018

Comment #5: Marie Colin

https://mariecolingotland.wordpress.com/2018/03/07/playtesting/comment-page-1/#comment-11
Hey Marie!
I really enjoyed reading your blog post about playtesting and how it helped you in making decisions regarding the development. I have always liked the idea you and your group was pushing forward in terms of the aesthetics for the game.
Unlike other versions of Umibozu that I have seen, the way you have implemented the paper textures and the book pages concept, made it very unique. I also appreciate how you took every feedback you […]

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Program: Graphics

Comment #5: Marie Colin

https://mariecolingotland.wordpress.com/2018/03/07/playtesting/comment-page-1/#comment-11
Hey Marie!
I really enjoyed reading your blog post about playtesting and how it helped you in making decisions regarding the development. I have always liked the idea you and your group was pushing forward in terms of the aesthetics for the game.
Unlike other versions of Umibozu that I have seen, the way you have implemented the paper textures and the book pages concept, made it very unique. I also appreciate how you took every feedback you […]

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Program: Graphics

Blog post 5 comment

My comment on another student’s blog post.
Their post: https://sophiesgaming.wordpress.com/2018/03/08/the-benefits-of-playtesting/comment-page-1/
Hello Sophie
I enjoyed your post on the benefits of playtesting. You give a good overview of what playtesting is and what your own experience of playtesting was like.
I would have liked to see some more specific information about testing your own game. The point of this blog post was to explain how playtesting has affected your development process, and it seems like you didn’t explain this.
You do go into detail […]

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Program: Programming

Blog post 5 comment

My comment on another student’s blog post.
Their post: https://sophiesgaming.wordpress.com/2018/03/08/the-benefits-of-playtesting/comment-page-1/
Hello Sophie
I enjoyed your post on the benefits of playtesting. You give a good overview of what playtesting is and what your own experience of playtesting was like.
I would have liked to see some more specific information about testing your own game. The point of this blog post was to explain how playtesting has affected your development process, and it seems like you didn’t explain this.
You do go into detail […]

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Program: Programming

Comment for assignment (5th comment)

Your post is very well made. It never lost track of what you were trying to convey which made it easy to understand everything you did from point A to B. I really like the structure if your post, making small titles for some of the paragraphs made me understand what it was going to be about. Making it easier to understand the paragraph and the entire text as a whole.
You also got a picture in it to show how […]

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Program: Game Design

Comment for assignment (5th comment)

Your post is very well made. It never lost track of what you were trying to convey which made it easy to understand everything you did from point A to B. I really like the structure if your post, making small titles for some of the paragraphs made me understand what it was going to be about. Making it easier to understand the paragraph and the entire text as a whole.
You also got a picture in it to show how […]

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Program: Game Design

Comment #5: Erik

Link to the Comment
Hej Erik!
I think you provided a very structured and informative blog post, that describes how you conducted playtesting in your own group, not only during the playtesting workshops, but also within your group and online on a constant basis. (By the way, how the heck did you get the Unity web player working? I completely failed when attempting that.)I additionally like the introduction and the conclusion you give to your post, as it creates a […]

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Program: Programming

Comment #5: Erik

Link to the Comment
Hej Erik!
I think you provided a very structured and informative blog post, that describes how you conducted playtesting in your own group, not only during the playtesting workshops, but also within your group and online on a constant basis. (By the way, how the heck did you get the Unity web player working? I completely failed when attempting that.)I additionally like the introduction and the conclusion you give to your post, as it creates a […]

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Program: Programming

Comment #5 – Kristina Stiskaite

Hello Kristina!
Thank you for a good read!
You made it clear that you were writing about the alpha and beta playtesting sessions as well as how you collected data during the alpha presentation. If I understand it correctly you had someone interview the play testers and writing down their replies, though it was not as clear as it could have been.
In addition, you jump back and forth between writing about the alpha and beta presentations in the same paragraphs, it would […]

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Comment #5 – Kristina Stiskaite

Hello Kristina!
Thank you for a good read!
You made it clear that you were writing about the alpha and beta playtesting sessions as well as how you collected data during the alpha presentation. If I understand it correctly you had someone interview the play testers and writing down their replies, though it was not as clear as it could have been.
In addition, you jump back and forth between writing about the alpha and beta presentations in the same paragraphs, it would […]

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Comment on blog post 5

URL to the comment on Emile Shoper blog post  about Playtesting and the commnet itself from Oskar karlsson:
https://emilesohier.wordpress.com/2018/03/05/play-testing-the-mystery/
Your blog post gives the reader a good view of what you have been working on for the playtesting sessions. It could have been good to write more about why these play testing sessions were used and what was dune during this play testing sessions. Also, you could have told the reader what game you are working on and why you are […]

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Program: Programming

Comment on blog post 5

URL to the comment on Emile Shoper blog post  about Playtesting and the commnet itself from Oskar karlsson:
https://emilesohier.wordpress.com/2018/03/05/play-testing-the-mystery/
Your blog post gives the reader a good view of what you have been working on for the playtesting sessions. It could have been good to write more about why these play testing sessions were used and what was dune during this play testing sessions. Also, you could have told the reader what game you are working on and why you are […]

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Program: Programming

Blog comment #5

Link to original post: https://antonberglundgamedev.wordpress.com/2018/03/08/week-5-using-playtesting-during-development/
Hello Anton!
In the beginning of your blog post, you mention that you used internal playtesting, as well as external playtesting with other students or dedicated testers. When you mention these dedicated testers, I wonder who you mean. Are these random people that you got in contact with or are they friends and family that helped you out? Another question this brings, is how these playtesting sessions were preformed. Did you give them a questionnaire to fill out […]

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Blog comment #5

Link to original post: https://antonberglundgamedev.wordpress.com/2018/03/08/week-5-using-playtesting-during-development/
Hello Anton!
In the beginning of your blog post, you mention that you used internal playtesting, as well as external playtesting with other students or dedicated testers. When you mention these dedicated testers, I wonder who you mean. Are these random people that you got in contact with or are they friends and family that helped you out? Another question this brings, is how these playtesting sessions were preformed. Did you give them a questionnaire to fill out […]

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Blog #5 Playtesting

Testing you game is something that’s really important to do while creating a game. As developers it’s very easy to stare yourself blind on a project you’ve been working on for a long time. Getting someone’s clear eyes on mind to help you see flaws and strengths of your product can help you stay focused on what’s really important. As well as finding unseen errors.
In this projects we’ve had two playtests so far, one before alpha- and one before beta […]

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Program: Graphics

Blog #5 Playtesting

Testing you game is something that’s really important to do while creating a game. As developers it’s very easy to stare yourself blind on a project you’ve been working on for a long time. Getting someone’s clear eyes on mind to help you see flaws and strengths of your product can help you stay focused on what’s really important. As well as finding unseen errors.
In this projects we’ve had two playtests so far, one before alpha- and one before beta […]

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Program: Graphics

Critique 5: Felix Rahm

https://felixrahmvideogameblog.wordpress.com/2018/03/08/player-feedback/comment-page-1/#comment-22
 
Very interesting post! I like how you start by giving a quick background and thoughts about playtesting and feedback in general as it helps to understand your point of view on that matter and as a reader to figure out where you are going with your post.
I agree with you on the fact that art is often looked over when it comes to critique as testers either don’t feel like they have the authority to comment on that […]

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Program: Graphics

Critique 5: Felix Rahm

https://felixrahmvideogameblog.wordpress.com/2018/03/08/player-feedback/comment-page-1/#comment-22
 
Very interesting post! I like how you start by giving a quick background and thoughts about playtesting and feedback in general as it helps to understand your point of view on that matter and as a reader to figure out where you are going with your post.
I agree with you on the fact that art is often looked over when it comes to critique as testers either don’t feel like they have the authority to comment on that […]

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Program: Graphics

Comment #5

Hey Maya, this is Guy Dimor, lead code for team Wendigo, you may or may not have heard about me, I don’t believe we’ve spoken before. Kidding, of course.
You did a great job explaining the reasoning behind your various design decisions as well as detailing the thought process behind every wave of enemies in your game. I liked that your primary goal was to make sure the player used the full set of abilities given to them and that you […]

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Program: Programming

Comment #5

Hey Maya, this is Guy Dimor, lead code for team Wendigo, you may or may not have heard about me, I don’t believe we’ve spoken before. Kidding, of course.
You did a great job explaining the reasoning behind your various design decisions as well as detailing the thought process behind every wave of enemies in your game. I liked that your primary goal was to make sure the player used the full set of abilities given to them and that you […]

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Program: Programming

Blog feedback #5

Very nicely written Carl!
I think your post is the most well written I’ve read so far. It’s very nicely structured and super easy to read. It’s also very nice to have the graphs in front of you while reading to accompany your thoughts and descriptions.
You describe the process of playtesting (how you go from feedback in a questionaire to tweaking the game accordingly) very well. It is hard to keep viewing one’s project from the outside looking in, so things […]

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Program: Game Design

Blog feedback #5

Very nicely written Carl!
I think your post is the most well written I’ve read so far. It’s very nicely structured and super easy to read. It’s also very nice to have the graphs in front of you while reading to accompany your thoughts and descriptions.
You describe the process of playtesting (how you go from feedback in a questionaire to tweaking the game accordingly) very well. It is hard to keep viewing one’s project from the outside looking in, so things […]

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Program: Game Design

Blog Comment 5

Hello there Hampus!
My name is Jesper and I’m the Lead Designer and Sound for Group Z. You’ve done a good job explaining why playtesting is a vital part of game development and how you used playtesting to change your game. I like that You explain the fact that the development group can get used to the game. This makes it very hard to make objective decisions. I have had a lot of problems with that when I was building my […]

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Program: Game Design

Blog Comment 5

Hello there Hampus!
My name is Jesper and I’m the Lead Designer and Sound for Group Z. You’ve done a good job explaining why playtesting is a vital part of game development and how you used playtesting to change your game. I like that You explain the fact that the development group can get used to the game. This makes it very hard to make objective decisions. I have had a lot of problems with that when I was building my […]

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Program: Game Design