Daily Archives: March 11, 2018

The Wonders of Playtesting

This week I shall tell you of the wonders of playtesting and the effect it has had on team Qilin.
During this ten week project, we have had two playtesting sessions, both of which have been tremendously helpful in the development process. For our first playtest in anticipation of the Alpha we didn’t have much of a game to present, it was a never-ending level with only two enemies and no power up. Despite having very little to show, we received […]

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Program: Graphics

The Wonders of Playtesting

This week I shall tell you of the wonders of playtesting and the effect it has had on team Qilin.
During this ten week project, we have had two playtesting sessions, both of which have been tremendously helpful in the development process. For our first playtest in anticipation of the Alpha we didn’t have much of a game to present, it was a never-ending level with only two enemies and no power up. Despite having very little to show, we received […]

/ Comments Off on The Wonders of Playtesting
Program: Graphics

Comment on Anders

Hey!
I liked to read your blogpost, it was quite interesting. Its quite “sad” that you didnt feel like the playtesting was of any value, however, I understand that if you were already aware of your issues, that it might have been preferable to work on those issues instead of having the playtest, or just feel that it was not needed. Maybe you could have made something up with the questions in the survey to make it more important? In our […]

/ Comments Off on Comment on Anders
Program: Game Design

Comment on Anders

Hey!
I liked to read your blogpost, it was quite interesting. Its quite “sad” that you didnt feel like the playtesting was of any value, however, I understand that if you were already aware of your issues, that it might have been preferable to work on those issues instead of having the playtest, or just feel that it was not needed. Maybe you could have made something up with the questions in the survey to make it more important? In our […]

/ Comments Off on Comment on Anders
Program: Game Design

Comment Week #4

Comment on „Animations, Sprites and my consequent thoughts thereon“, a blog entry published by Felix Rahm:

Heya Felix,
First of all, I really enjoyed reading your blog entry. You write in a fresh, vivid way that I personally find very pleasant to read. The writing style definitely fits the blog post and also you as a person. Content-wise, I have had an easy time to follow along your thought process. I appreciate that you structured your post into different components like […]

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Program: Graphics

Comment Week #4

Comment on „Animations, Sprites and my consequent thoughts thereon“, a blog entry published by Felix Rahm:

Heya Felix,
First of all, I really enjoyed reading your blog entry. You write in a fresh, vivid way that I personally find very pleasant to read. The writing style definitely fits the blog post and also you as a person. Content-wise, I have had an easy time to follow along your thought process. I appreciate that you structured your post into different components like […]

/ Comments Off on Comment Week #4
Program: Graphics

Comment on Isak’s post ‘ Importance of playtesting ‘

https://isakmansen.wordpress.com/2018/03/08/importance-of-playtesting/

March 11, 2018 at 4:29 pm

Hi,
I found this post well written and straight ou started by introducing the concept of iteration and feedback. In a couple of lines you have summarized what we have been told and explained by our teachers during this year about the importance of playtesting, feedback and iteration.
I can see how the playtesting has helped you with bugs, setting the difficulty and communicating to the player what he can […]

/ Comments Off on Comment on Isak’s post ‘ Importance of playtesting ‘
Program: Graphics

Comment on Isak’s post ‘ Importance of playtesting ‘

https://isakmansen.wordpress.com/2018/03/08/importance-of-playtesting/

March 11, 2018 at 4:29 pm

Hi,
I found this post well written and straight ou started by introducing the concept of iteration and feedback. In a couple of lines you have summarized what we have been told and explained by our teachers during this year about the importance of playtesting, feedback and iteration.
I can see how the playtesting has helped you with bugs, setting the difficulty and communicating to the player what he can […]

/ Comments Off on Comment on Isak’s post ‘ Importance of playtesting ‘
Program: Graphics

5.1 Comment on another blog – Group A, David Åström

Hello there David, my name is Carl, I am the Lead Designer and Lead Sound of Group T, and I am the one reading and giving your blog some comments and feedback this time.
Very intresting way of using the feedback you recieved from the playtesting about the teleport ability. Before reading the text I sort of just took a shot in the dark, and assumed it would be a normal text explaining that the feedback made you guys change the […]

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Program: Game Design

5.1 Comment on another blog – Group A, David Åström

Hello there David, my name is Carl, I am the Lead Designer and Lead Sound of Group T, and I am the one reading and giving your blog some comments and feedback this time.
Very intresting way of using the feedback you recieved from the playtesting about the teleport ability. Before reading the text I sort of just took a shot in the dark, and assumed it would be a normal text explaining that the feedback made you guys change the […]

/ Comments Off on 5.1 Comment on another blog – Group A, David Åström
Program: Game Design