Daily Archives: March 6, 2018
Comment #4
Hi Adam, your post was very interesting!
However, I think you could give a little bit more background around the topic of the top-down perspective of your game. I had no trouble understanding it as someone who knows what Umibozu is, but I have a feeling someone who does not might have difficulty understanding exactly what the problem is. This was the only thing missing though, in my opinion. The top-down perspective of the game does affect the movement sprites a […]
Comment #4
Hi Adam, your post was very interesting!
However, I think you could give a little bit more background around the topic of the top-down perspective of your game. I had no trouble understanding it as someone who knows what Umibozu is, but I have a feeling someone who does not might have difficulty understanding exactly what the problem is. This was the only thing missing though, in my opinion. The top-down perspective of the game does affect the movement sprites a […]
Coroutines and code Hygiene
Context
As we approached the end of development I’m starting to script events into the game, most notably we needed the game to display text on the screen for narrative and informative purposes.
Displaying text, by itself, is trivial. Displaying text while not interrupting gameplay is not especially difficult. I did not however knew of a method to do it that would neither turn my code into a jumbled mess of nested if statement or use a bunch of fiddly prefabs in […]
Coroutines and code Hygiene
Context
As we approached the end of development I’m starting to script events into the game, most notably we needed the game to display text on the screen for narrative and informative purposes.
Displaying text, by itself, is trivial. Displaying text while not interrupting gameplay is not especially difficult. I did not however knew of a method to do it that would neither turn my code into a jumbled mess of nested if statement or use a bunch of fiddly prefabs in […]
Comment #4 – Mikael Ferroukhi
Hi Mikael! I will comment on your post this week not only for having a interesting topic but also because I couldn’t find your designer last week’s blog post.
Your post is very clear and detailed on what ideas you had from the beginning, why you chose to design a level for the game, and how you designed it. You described in detail why you and your group’s initial idea on having random generated level could be a problem for […]
Comment #4 – Mikael Ferroukhi
Hi Mikael! I will comment on your post this week not only for having a interesting topic but also because I couldn’t find your designer last week’s blog post.
Your post is very clear and detailed on what ideas you had from the beginning, why you chose to design a level for the game, and how you designed it. You described in detail why you and your group’s initial idea on having random generated level could be a problem for […]
Blog feedback #4
Link to Ander’s blog post with my comment: https://andersdotgames.wordpress.com/2018/02/28/1-love-to-all-party-members/
My comment:
Hi, Anders,
Interesting blog post you have here. I do not fully recognize all of your references; however, your main topic is clear and easy to follow.
Now, you say that you encouraged informality early during the project, which I personally think is important as well. As you say, everyone wants to feel comfortable around each other, this is true because it will motivate the team members to come to meetings and collaborate. We […]
Blog feedback #4
Link to Ander’s blog post with my comment: https://andersdotgames.wordpress.com/2018/02/28/1-love-to-all-party-members/
My comment:
Hi, Anders,
Interesting blog post you have here. I do not fully recognize all of your references; however, your main topic is clear and easy to follow.
Now, you say that you encouraged informality early during the project, which I personally think is important as well. As you say, everyone wants to feel comfortable around each other, this is true because it will motivate the team members to come to meetings and collaborate. We […]
Blog comment 4
Comment on blog post:
https://graphiccollision.wordpress.com/2018/03/01/an-over-whale-ming-amount-of-whales/
“Hi Emma!
It was really intressesting to read about your work process and your reflections regarding the whale animations. I think you made it very clear to the reader how and why you made certain design decisions and how you improved the animations. It would be great if you explained a little bit about the principles of animation for the readers who knows little/nothing about animation, just to make sure they understand what you mean when […]
Blog comment 4
Comment on blog post:
https://graphiccollision.wordpress.com/2018/03/01/an-over-whale-ming-amount-of-whales/
“Hi Emma!
It was really intressesting to read about your work process and your reflections regarding the whale animations. I think you made it very clear to the reader how and why you made certain design decisions and how you improved the animations. It would be great if you explained a little bit about the principles of animation for the readers who knows little/nothing about animation, just to make sure they understand what you mean when […]
Development blog 5: Playtesting
Good morning all. As one of the artist in group Zombie. I am excited to present you my 5th development blog- the playtesting. This time, I will talk about how has playtesting affected the development in our Exploration game – Umibozu.
The development of Umibozu has been through 2 playtestings. We hade our 1st playtesting in Alpha and the 2nd one in Beta. What happened in a playtesting was that our game designer interviewed and handed out surveys to classmates who […]
Development blog 5: Playtesting
Good morning all. As one of the artist in group Zombie. I am excited to present you my 5th development blog- the playtesting. This time, I will talk about how has playtesting affected the development in our Exploration game – Umibozu.
The development of Umibozu has been through 2 playtestings. We hade our 1st playtesting in Alpha and the 2nd one in Beta. What happened in a playtesting was that our game designer interviewed and handed out surveys to classmates who […]