Author Archives: Yinsong Hong

About Yinsong Hong

2017 Game Design

5SD064-Postmortem of final result (upgraded)

Yeah!! Finally I had successfully made the game Umibozu with 2 months hard work of me and my other 5 group members. I am personally pretty satisfied with the outcome of the game as it is the very first game I’ve ever made and it’s playable (for 6 minutes long!!) At the final playtesting we have received all kinds of feedback from our classmates and a lot of them are positive regarding aesthetics of the game, especially we have gotten quite […]

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Program: Game Design

5SD064-Postmortem of final result (upgraded)

Yeah!! Finally I had successfully made the game Umibozu with 2 months hard work of me and my other 5 group members. I am personally pretty satisfied with the outcome of the game as it is the very first game I’ve ever made and it’s playable (for 6 minutes long!!) At the final playtesting we have received all kinds of feedback from our classmates and a lot of them are positive regarding aesthetics of the game, especially we have gotten quite […]

/ Comments Off on 5SD064-Postmortem of final result (upgraded)
Program: Game Design

comment 1

-The link of original post:
https://wordpress.com/read/blogs/142496093/posts/4
 
-My comment:
So first, sorry for the late comment. I really like the Behemoth you have done! It has great concept, clear lines, and close attention to the details. Also the writing style of your blog was very clear for the readers to follow what you trying to express. You gave the readers a basic background of the character, and you explained your mental activities while making decisions to the character that the readers understand […]

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Program: Game Design

comment 1

-The link of original post:
https://wordpress.com/read/blogs/142496093/posts/4
 
-My comment:
So first, sorry for the late comment. I really like the Behemoth you have done! It has great concept, clear lines, and close attention to the details. Also the writing style of your blog was very clear for the readers to follow what you trying to express. You gave the readers a basic background of the character, and you explained your mental activities while making decisions to the character that the readers understand […]

/ Comments Off on comment 1
Program: Game Design

Blog 1-Game overview&working plan

Since the game has been done and this is a flashback blog post, I had to think what I went through the first week of our game-making. I decided to talk bit about the game Umibozu itself and how we planed and divided the work based on different roles in the team.
For course Game design 2: Game development, each team was assignment the task that to pick a game concept which was created in Game design 1 course, and develop […]

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Program: Game Design

Blog 1-Game overview&working plan

Since the game has been done and this is a flashback blog post, I had to think what I went through the first week of our game-making. I decided to talk bit about the game Umibozu itself and how we planed and divided the work based on different roles in the team.
For course Game design 2: Game development, each team was assignment the task that to pick a game concept which was created in Game design 1 course, and develop […]

/ Comments Off on Blog 1-Game overview&working plan
Program: Game Design

#2 comment(edited)

-The link:
https://wordpress.com/read/blogs/142454265/posts/14
 
-My comment:
Hi, it was interesting to read your blog as you wrote something that is not graphics related. Your writing is very clear to read. And it was also interesting to see how you expanded your reflection upon a such small detail regarding the dynamics in you game. However, I think it would be nice to add some description or explanation to the chart. And showing people how did you came up with this idea so that […]

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Program: Game Design

#2 comment(edited)

-The link:
https://wordpress.com/read/blogs/142454265/posts/14
 
-My comment:
Hi, it was interesting to read your blog as you wrote something that is not graphics related. Your writing is very clear to read. And it was also interesting to see how you expanded your reflection upon a such small detail regarding the dynamics in you game. However, I think it would be nice to add some description or explanation to the chart. And showing people how did you came up with this idea so that […]

/ Comments Off on #2 comment(edited)
Program: Game Design

#6 comment

The comment:
https://karldesigncom.wordpress.com/2018/03/20/5sd064-game-design-blog-20-03/comment-page-1/#comment-9
The comment:
Hi Karl, nice post! I enjoyed very much reading your final blog post for the course. I had chance to play your game one time at playtesting1 but unfortunately not the second playtesting neither the final one. It was already good when the first time I played, I am sure it must have been plus good for the playtesting2 and final playtesting.
I like how you divided the content into different parts. In that way it looked […]

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Program: Game Design

#6 comment

The comment:
https://karldesigncom.wordpress.com/2018/03/20/5sd064-game-design-blog-20-03/comment-page-1/#comment-9
The comment:
Hi Karl, nice post! I enjoyed very much reading your final blog post for the course. I had chance to play your game one time at playtesting1 but unfortunately not the second playtesting neither the final one. It was already good when the first time I played, I am sure it must have been plus good for the playtesting2 and final playtesting.
I like how you divided the content into different parts. In that way it looked […]

/ Comments Off on #6 comment
Program: Game Design

5SD064-Postmortem of final result

Yeah!! Finally I had successfully made the game Umibozu with 2 months hard work of me and my other 5 group members. I am personally pretty satisfied with the outcome of the game as it is the very first game I’ve ever made and it’s playable(for 6 minutes long!!) At the final playtesting day we have received all kinds of feedback from our classmates and a lot of them are positive regarding aesthetics of the game, especially compliment to the art […]

/ Comments Off on 5SD064-Postmortem of final result
Program: Game Design

5SD064-Postmortem of final result

Yeah!! Finally I had successfully made the game Umibozu with 2 months hard work of me and my other 5 group members. I am personally pretty satisfied with the outcome of the game as it is the very first game I’ve ever made and it’s playable(for 6 minutes long!!) At the final playtesting day we have received all kinds of feedback from our classmates and a lot of them are positive regarding aesthetics of the game, especially compliment to the art […]

/ Comments Off on 5SD064-Postmortem of final result
Program: Game Design

#5 Comment

The link: https://isakmansen.wordpress.com/2018/03/08/importance-of-playtesting/comment-page-1/#comment-13
The comment:
Hi Isak,
It was really enjoyable to read your blog post about your reflection on two playtests. You have written the text in a clear way, you divided the content into different paragraphs which made reader easily to follow your thoughts and logic. I like how you start the post by briefly introducing the background of playtesting. The way you expresses things not only in the first paragraph but aslo the rest of your post is very straight forward, […]

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Program: Game Design

#5 Comment

The link: https://isakmansen.wordpress.com/2018/03/08/importance-of-playtesting/comment-page-1/#comment-13
The comment:
Hi Isak,
It was really enjoyable to read your blog post about your reflection on two playtests. You have written the text in a clear way, you divided the content into different paragraphs which made reader easily to follow your thoughts and logic. I like how you start the post by briefly introducing the background of playtesting. The way you expresses things not only in the first paragraph but aslo the rest of your post is very straight forward, […]

/ Comments Off on #5 Comment
Program: Game Design

#4 Comment

The link:
https://jekargamedesign.wordpress.com/2018/02/28/entry-4-creating-the-spawner/
 
The comment:
Hi Jesper, It was very enjoyable to read your blog about the pixel art of spawner. You have written it in coherent English which made the content easy to understand. And you have very clear logics when showing people the process of designing spawner, which also reflects in every design decision you’ve made.
In the first two paragraphs, you briefly introduced the background of the spawner and the first design decision you made on the physics property […]

/ Comments Off on #4 Comment
Program: Game Design

#4 Comment

The link:
https://jekargamedesign.wordpress.com/2018/02/28/entry-4-creating-the-spawner/
 
The comment:
Hi Jesper, It was very enjoyable to read your blog about the pixel art of spawner. You have written it in coherent English which made the content easy to understand. And you have very clear logics when showing people the process of designing spawner, which also reflects in every design decision you’ve made.
In the first two paragraphs, you briefly introduced the background of the spawner and the first design decision you made on the physics property […]

/ Comments Off on #4 Comment
Program: Game Design

5SD064-How has playtesting affected my development?

This is the fifth blog I am writing for Game development course, the FINAL is coming in next week and that means we are soon going to end our first shoot’em up-game making. I wish the winter could also end soon, the spring seems never come, or does it even exist? There is nothing you can change about it, but there are still many things in life we can make change of it, like the games we are making. How […]

/ Comments Off on 5SD064-How has playtesting affected my development?
Program: Game Design

5SD064-How has playtesting affected my development?

This is the fifth blog I am writing for Game development course, the FINAL is coming in next week and that means we are soon going to end our first shoot’em up-game making. I wish the winter could also end soon, the spring seems never come, or does it even exist? There is nothing you can change about it, but there are still many things in life we can make change of it, like the games we are making. How […]

/ Comments Off on 5SD064-How has playtesting affected my development?
Program: Game Design

5SD064-The making of fog shape

Hi, now we come to the 4th blog in the blog journey and that means we are not far from completing the very first game in our Game Design study! This week we didn’t have any lecture from Game Design 2 but play-testing on Monday which gathered many valuable feedback to improve our game before the BETA. Today I want to talk about a small artifact from our game “Umibozu” —- fog shape.
“Fog shape” might sounds bit wired, it is […]

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Program: Graphics

5SD064-The making of fog shape

Hi, now we come to the 4th blog in the blog journey and that means we are not far from completing the very first game in our Game Design study! This week we didn’t have any lecture from Game Design 2 but play-testing on Monday which gathered many valuable feedback to improve our game before the BETA. Today I want to talk about a small artifact from our game “Umibozu” —- fog shape.
“Fog shape” might sounds bit wired, it is […]

/ Comments Off on 5SD064-The making of fog shape
Program: Graphics

#3 Comment

-Link of the blog I commented on:
https://wordpress.com/read/blogs/142449754/posts/22
-My comment:
Hi Merve,
I enjoyed reading your blog post about your personal reflection of working with scrum. Your have described things clearly by using different paragraphs to divide the contents. Your writing language was also very clear and easy to follow. I like how you started the blog by introducing the scrum, it is easy for readers to grasp the topic especially for people who might not know what scrum is to read […]

/ Comments Off on #3 Comment
Program: Graphics

#3 Comment

-Link of the blog I commented on:
https://wordpress.com/read/blogs/142449754/posts/22
-My comment:
Hi Merve,
I enjoyed reading your blog post about your personal reflection of working with scrum. Your have described things clearly by using different paragraphs to divide the contents. Your writing language was also very clear and easy to follow. I like how you started the blog by introducing the scrum, it is easy for readers to grasp the topic especially for people who might not know what scrum is to read […]

/ Comments Off on #3 Comment
Program: Graphics

#2 COMMENT

-My comment:
“Hi, it was interesting to read your blog as you wrote something that is not graphics related. Your writing is very clear to read. And it was also interesting to see how you expanded your reflection upon a such small detail regarding the dynamics in you game. However, I think it would be nice to add some description or explanation to the chart. And showing people how did you came up with this idea so that the readers would […]

/ Comments Off on #2 COMMENT
Program: Graphics

#2 COMMENT

-My comment:
“Hi, it was interesting to read your blog as you wrote something that is not graphics related. Your writing is very clear to read. And it was also interesting to see how you expanded your reflection upon a such small detail regarding the dynamics in you game. However, I think it would be nice to add some description or explanation to the chart. And showing people how did you came up with this idea so that the readers would […]

/ Comments Off on #2 COMMENT
Program: Graphics