Author Archives: Yinsong Hong

About Yinsong Hong

2017 Game Design

5SD064-Postmortem of final result (upgraded)

Yeah!! Finally I had successfully made the game Umibozu with 2 months hard work of me and my other 5 group members. I am personally pretty satisfied with the outcome of the game as it is the very first game I’ve ever made and it’s playable (for 6 minutes long!!) At the final playtesting we have received all kinds of feedback from our classmates and a lot of them are positive regarding aesthetics of the game, especially we have gotten quite […]

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Program: Game Design

5SD064-Postmortem of final result (upgraded)

Yeah!! Finally I had successfully made the game Umibozu with 2 months hard work of me and my other 5 group members. I am personally pretty satisfied with the outcome of the game as it is the very first game I’ve ever made and it’s playable (for 6 minutes long!!) At the final playtesting we have received all kinds of feedback from our classmates and a lot of them are positive regarding aesthetics of the game, especially we have gotten quite […]

/ Comments Off on 5SD064-Postmortem of final result (upgraded)
Program: Game Design

comment 1

-The link of original post:
https://wordpress.com/read/blogs/142496093/posts/4
 
-My comment:
So first, sorry for the late comment. I really like the Behemoth you have done! It has great concept, clear lines, and close attention to the details. Also the writing style of your blog was very clear for the readers to follow what you trying to express. You gave the readers a basic background of the character, and you explained your mental activities while making decisions to the character that the readers understand […]

/ Comments Off on comment 1
Program: Game Design

comment 1

-The link of original post:
https://wordpress.com/read/blogs/142496093/posts/4
 
-My comment:
So first, sorry for the late comment. I really like the Behemoth you have done! It has great concept, clear lines, and close attention to the details. Also the writing style of your blog was very clear for the readers to follow what you trying to express. You gave the readers a basic background of the character, and you explained your mental activities while making decisions to the character that the readers understand […]

/ Comments Off on comment 1
Program: Game Design

Blog 1-Game overview&working plan

Since the game has been done and this is a flashback blog post, I had to think what I went through the first week of our game-making. I decided to talk bit about the game Umibozu itself and how we planed and divided the work based on different roles in the team.
For course Game design 2: Game development, each team was assignment the task that to pick a game concept which was created in Game design 1 course, and develop […]

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Program: Game Design

Blog 1-Game overview&working plan

Since the game has been done and this is a flashback blog post, I had to think what I went through the first week of our game-making. I decided to talk bit about the game Umibozu itself and how we planed and divided the work based on different roles in the team.
For course Game design 2: Game development, each team was assignment the task that to pick a game concept which was created in Game design 1 course, and develop […]

/ Comments Off on Blog 1-Game overview&working plan
Program: Game Design

5SD064-Postmortem of final result

Yeah!! Finally I had successfully made the game Umibozu with 2 months hard work of me and my other 5 group members. I am personally pretty satisfied with the outcome of the game as it is the very first game I’ve ever made and it’s playable(for 6 minutes long!!) At the final playtesting day we have received all kinds of feedback from our classmates and a lot of them are positive regarding aesthetics of the game, especially compliment to the art […]

/ Comments Off on 5SD064-Postmortem of final result
Program: Game Design

5SD064-Postmortem of final result

Yeah!! Finally I had successfully made the game Umibozu with 2 months hard work of me and my other 5 group members. I am personally pretty satisfied with the outcome of the game as it is the very first game I’ve ever made and it’s playable(for 6 minutes long!!) At the final playtesting day we have received all kinds of feedback from our classmates and a lot of them are positive regarding aesthetics of the game, especially compliment to the art […]

/ Comments Off on 5SD064-Postmortem of final result
Program: Game Design

5SD064-How has playtesting affected my development?

This is the fifth blog I am writing for Game development course, the FINAL is coming in next week and that means we are soon going to end our first shoot’em up-game making. I wish the winter could also end soon, the spring seems never come, or does it even exist? There is nothing you can change about it, but there are still many things in life we can make change of it, like the games we are making. How […]

/ Comments Off on 5SD064-How has playtesting affected my development?
Program: Game Design

5SD064-How has playtesting affected my development?

This is the fifth blog I am writing for Game development course, the FINAL is coming in next week and that means we are soon going to end our first shoot’em up-game making. I wish the winter could also end soon, the spring seems never come, or does it even exist? There is nothing you can change about it, but there are still many things in life we can make change of it, like the games we are making. How […]

/ Comments Off on 5SD064-How has playtesting affected my development?
Program: Game Design

5SD064-The making of fog shape

Hi, now we come to the 4th blog in the blog journey and that means we are not far from completing the very first game in our Game Design study! This week we didn’t have any lecture from Game Design 2 but play-testing on Monday which gathered many valuable feedback to improve our game before the BETA. Today I want to talk about a small artifact from our game “Umibozu” —- fog shape.
“Fog shape” might sounds bit wired, it is […]

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Program: Graphics

5SD064-The making of fog shape

Hi, now we come to the 4th blog in the blog journey and that means we are not far from completing the very first game in our Game Design study! This week we didn’t have any lecture from Game Design 2 but play-testing on Monday which gathered many valuable feedback to improve our game before the BETA. Today I want to talk about a small artifact from our game “Umibozu” —- fog shape.
“Fog shape” might sounds bit wired, it is […]

/ Comments Off on 5SD064-The making of fog shape
Program: Graphics

5SD064-Short Scrum Reflection

Scrum is a methodology for agile software development and it is widely used in game development as well. The students in Game design 2 were introduced to use Scrum as a planning and management method within each group for the Shoot’em up game. This week I am going to write how has scrum affected my development and my personal feedback about using scrum with other group members.
 
How did it go in general?
Scrum is definitely something new to me, but it […]

/ Comments Off on 5SD064-Short Scrum Reflection
Program: Graphics

5SD064-Short Scrum Reflection

Scrum is a methodology for agile software development and it is widely used in game development as well. The students in Game design 2 were introduced to use Scrum as a planning and management method within each group for the Shoot’em up game. This week I am going to write how has scrum affected my development and my personal feedback about using scrum with other group members.
 
How did it go in general?
Scrum is definitely something new to me, but it […]

/ Comments Off on 5SD064-Short Scrum Reflection
Program: Graphics

5SD064 Making the sprite–shark

Hello, this week I will illustrate the process of making the sprite of a shark, which is also the enemy character in the game Umibozu that my group flytrap has been working on.
We designed 3 enemies and 1 big boss as the antagonists in our game, shark  belongs to one of the 3 enemies. Before I started sketching the shark I have looked on google of the looks of real sharks, 3D animated shark and 2D shark drawings. I decided to […]

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Program: Graphics

5SD064 Making the sprite–shark

Hello, this week I will illustrate the process of making the sprite of a shark, which is also the enemy character in the game Umibozu that my group flytrap has been working on.
We designed 3 enemies and 1 big boss as the antagonists in our game, shark  belongs to one of the 3 enemies. Before I started sketching the shark I have looked on google of the looks of real sharks, 3D animated shark and 2D shark drawings. I decided to […]

/ Comments Off on 5SD064 Making the sprite–shark
Program: Graphics

5SD064-Animation-bouncing balls

This week I have been working on the assignment for 2D1 course that the students were asked to animate a cannon ball and a rubber ball bouncing from a height and coming to a stop. After watching a short tutorial video, I started making my own bouncing ball by using the animation function in photoshop. There are four core principles when making animation in 2D space:
Solid, key drawing/pose = what happens
Timing = when it happens
Spacing = how it happens
Squash and stretch = the deformation […]

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Program: Graphics

5SD064-Animation-bouncing balls

This week I have been working on the assignment for 2D1 course that the students were asked to animate a cannon ball and a rubber ball bouncing from a height and coming to a stop. After watching a short tutorial video, I started making my own bouncing ball by using the animation function in photoshop. There are four core principles when making animation in 2D space:
Solid, key drawing/pose = what happens
Timing = when it happens
Spacing = how it happens
Squash and stretch = the deformation […]

/ Comments Off on 5SD064-Animation-bouncing balls
Program: Graphics