Daily Archives: May 18, 2017

Alpha sprint

Towards the end of last week (week 3) we had our alpha deadline. This meant starting the week by compiling the feedback from the play-test so that we could tweak and change what was needed. Several bugs with the AI was presented and fixed as well.
This week mostly persisted of get what we had working good as well as putting in a joint effort to get an actual scene to play in with terrain, white boxing and level design.
My main area […]

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Program: Programming

Alpha sprint

Towards the end of last week (week 3) we had our alpha deadline. This meant starting the week by compiling the feedback from the play-test so that we could tweak and change what was needed. Several bugs with the AI was presented and fixed as well.
This week mostly persisted of get what we had working good as well as putting in a joint effort to get an actual scene to play in with terrain, white boxing and level design.
My main area […]

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Program: Programming

BGP – Day 36

Night before Beta presentation
This was a long day since I spent many hours adding small details to our level. During the day it started with creating a small mesh for a stone that I would use as part of a particle. The particle was a sand/dust particle that would activate when a player uses a elevator. Here it is:

Then I checked the different fires in one of my test levels so that they all looked different from one another and […]

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Program: Graphics

BGP – Day 36

Night before Beta presentation
This was a long day since I spent many hours adding small details to our level. During the day it started with creating a small mesh for a stone that I would use as part of a particle. The particle was a sand/dust particle that would activate when a player uses a elevator. Here it is:

Then I checked the different fires in one of my test levels so that they all looked different from one another and […]

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Program: Graphics

Captain’s log, stardate 94979.93.

We are approaching the Gotland Game Conference at a rapid pace, and despite many tasks ahead I thought I would log process of the Mage character.
Okey, enough Star Trek and let’s get down to business. We’ve just had our Beta presentation (it went okey, much to fix) and the team agreed to take the rest of the day and work on our reports. Since I’m a bit behind on the blogs, I thought I would write down my thoughts on […]

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Program: Programming

Captain’s log, stardate 94979.93.

We are approaching the Gotland Game Conference at a rapid pace, and despite many tasks ahead I thought I would log process of the Mage character.
Okey, enough Star Trek and let’s get down to business. We’ve just had our Beta presentation (it went okey, much to fix) and the team agreed to take the rest of the day and work on our reports. Since I’m a bit behind on the blogs, I thought I would write down my thoughts on […]

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Program: Programming

A very Late week 2

So now there will be a lot of posts in short succession. I’ve done a few outlines of these blogs so now I will finalize them so that you can take part of them which kind of is the whole point of this.
This week i did mostly continued work on the first enemy, the tank. The tank is one of the more basic enemies when it come to behavior, they move slowly towards the players to hit them but also […]

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Program: Programming

A very Late week 2

So now there will be a lot of posts in short succession. I’ve done a few outlines of these blogs so now I will finalize them so that you can take part of them which kind of is the whole point of this.
This week i did mostly continued work on the first enemy, the tank. The tank is one of the more basic enemies when it come to behavior, they move slowly towards the players to hit them but also […]

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Program: Programming

BGP – Vecka 7 & 8

Dessa veckor har fokuset legat på att göra färdigt miljön till spelet, samt att finputsa och lägga till nya modeller för att förgylla miljön i spelet. Vi gjorde golv, väggar och tak helt platta, och lade sedan på en textur på dessa.  Texturen blev ganska bra, men efter att ha testat väggarna och golvet i spelet så tyckte vi att det såg alldeles för platt och tråkigt ut, framförallt i boss rummet. Det var inte spännande alls att slåss i […]

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Program: Game Design

BGP – Vecka 7 & 8

Dessa veckor har fokuset legat på att göra färdigt miljön till spelet, samt att finputsa och lägga till nya modeller för att förgylla miljön i spelet. Vi gjorde golv, väggar och tak helt platta, och lade sedan på en textur på dessa.  Texturen blev ganska bra, men efter att ha testat väggarna och golvet i spelet så tyckte vi att det såg alldeles för platt och tråkigt ut, framförallt i boss rummet. Det var inte spännande alls att slåss i […]

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Program: Game Design

Amenti week 6 BGP

This week I have spent the most on migrating the whole server to a git repository instead of subversion. I made this decision because there were too many problems with the subversion repository. The main problem being that a bug happened which resulted in the affected person had to delete the whole project and then download it again for it to work. After some ten repeats by different people I became fed up with how much time this took from […]

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Program: Programming

Amenti week 6 BGP

This week I have spent the most on migrating the whole server to a git repository instead of subversion. I made this decision because there were too many problems with the subversion repository. The main problem being that a bug happened which resulted in the affected person had to delete the whole project and then download it again for it to work. After some ten repeats by different people I became fed up with how much time this took from […]

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Program: Programming