Daily Archives: May 17, 2017

BGP2017 – Character Controller

To handle the movement of tools and avatars in the game we need a Character Controller. Unity does have a standard component for Character controllers, which is cool. However it still only supports capsule colliders, Which is a problem as we have a stretcher and an axe which would not work with capsule colliders.
Now, there are two options: Either you go for a Rigid body controller or you go for a custom character controller with support for a Box collider.
As […]

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Program: Programming

BGP2017 – Character Controller

To handle the movement of tools and avatars in the game we need a Character Controller. Unity does have a standard component for Character controllers, which is cool. However it still only supports capsule colliders, Which is a problem as we have a stretcher and an axe which would not work with capsule colliders.
Now, there are two options: Either you go for a Rigid body controller or you go for a custom character controller with support for a Box collider.
As […]

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Program: Programming

Veckoreflektion V.8 Fast Gear

Vecka 8 av produktionen har varit BETA vecka, där inlämningar av trailer, presentationer och spelet till SGA.
Under förra veckan hade vi ett BETA-speltest där vi fick in feedback från många olika spelare. Vilket såklart togs i åtanke vid finslipning av spelet inför de sista veckorna av produktionen.
Feedbacken vi fick från BETA-testet av våra handledare var att det borde läggas till en option för kameran, så spelaren har möjlighet att välja hur kameran beter sig. Mer specifikt att spelaren kan välja om […]

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Program: Programming

Veckoreflektion V.8 Fast Gear

Vecka 8 av produktionen har varit BETA vecka, där inlämningar av trailer, presentationer och spelet till SGA.
Under förra veckan hade vi ett BETA-speltest där vi fick in feedback från många olika spelare. Vilket såklart togs i åtanke vid finslipning av spelet inför de sista veckorna av produktionen.
Feedbacken vi fick från BETA-testet av våra handledare var att det borde läggas till en option för kameran, så spelaren har möjlighet att välja hur kameran beter sig. Mer specifikt att spelaren kan välja om […]

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Program: Programming

update #4 recaping a bit more

So having no prior knowledge on how to design a racing track i asked our resident racing fanatic on what made a racing track good, i got a very broad answer which didn’t really help me.
So i started reachercing a bit in the hopes that i could find a tutorial or something. And while i did find some usefull information they all boiled down to the same broad answer i got in the begining “make a track with a mix […]

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Program: Graphics

update #4 recaping a bit more

So having no prior knowledge on how to design a racing track i asked our resident racing fanatic on what made a racing track good, i got a very broad answer which didn’t really help me.
So i started reachercing a bit in the hopes that i could find a tutorial or something. And while i did find some usefull information they all boiled down to the same broad answer i got in the begining “make a track with a mix […]

/ Comments Off on update #4 recaping a bit more
Program: Graphics