Daily Archives: May 4, 2017

The Summoning – Blog Post 2

Hello again!
I’m Peo Johansson, a graphic artist and the lead sound designer on team Ninja Slice, currently working on the game The Summoning as a student project.
As you may remember, our game is a top-down perspective 3D asymmetrical multiplayer game, where one player controls a single human and the other player plays a demon and controls the game akin to an RTS. The game is inspired by east Asian mythology, particularly Japanese mythology such as Shintoism.
This time I’ll focus on a […]

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Program: Graphics

The Summoning – Blog Post 2

Hello again!
I’m Peo Johansson, a graphic artist and the lead sound designer on team Ninja Slice, currently working on the game The Summoning as a student project.
As you may remember, our game is a top-down perspective 3D asymmetrical multiplayer game, where one player controls a single human and the other player plays a demon and controls the game akin to an RTS. The game is inspired by east Asian mythology, particularly Japanese mythology such as Shintoism.
This time I’ll focus on a […]

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Program: Graphics

Goblin Doctors: Sorry and Week 1

Hi! For five weeks, I’ve been working on the game project Goblin Doctors and not one single blog post have I written about it. Sorry about that . To make up for this I will over a few days recap the main tasks that I’ve been working with during these five weeks. Let’s start off with week one, shall we?
 
Week 1 – Goblin engineering
This week I’ve been working on concepts and made meshes for three different tools that the player […]

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Program: Graphics

Goblin Doctors: Sorry and Week 1

Hi! For five weeks, I’ve been working on the game project Goblin Doctors and not one single blog post have I written about it. Sorry about that . To make up for this I will over a few days recap the main tasks that I’ve been working with during these five weeks. Let’s start off with week one, shall we?
 
Week 1 – Goblin engineering
This week I’ve been working on concepts and made meshes for three different tools that the player […]

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Program: Graphics

Characters

Our game is described as a story-oriented racing-game. They idea is that the results and events that happen during the races will change how people percieve you.
Ofcourse we have the press conferences, where the player will get to answer questions which will build up expectations on the play player during the race, but we also wanted to have more intimate character-interactions, which are mostly with you fellow drivers.
In the vertical slice of our game that we will show during GGC, […]

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Program: Game Design

Characters

Our game is described as a story-oriented racing-game. They idea is that the results and events that happen during the races will change how people percieve you.
Ofcourse we have the press conferences, where the player will get to answer questions which will build up expectations on the play player during the race, but we also wanted to have more intimate character-interactions, which are mostly with you fellow drivers.
In the vertical slice of our game that we will show during GGC, […]

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Program: Game Design

A Ray of Hope: Texture Update

I need to recall making more of these. How many did we have to make again? Eight? I don’t know.
I’ll update when I have a number of things to show.



The textures for sinks, toilets, and stalls are finished, rusty and old as they should be compared to the pleasant and nice before pictures…


3D coat, as my program of choice when it comes to textures, which makes this sort of thing fairly easy to make. It took […]

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Program: Graphics

A Ray of Hope: Texture Update

I need to recall making more of these. How many did we have to make again? Eight? I don’t know.
I’ll update when I have a number of things to show.



The textures for sinks, toilets, and stalls are finished, rusty and old as they should be compared to the pleasant and nice before pictures…


3D coat, as my program of choice when it comes to textures, which makes this sort of thing fairly easy to make. It took […]

/ Comments Off on A Ray of Hope: Texture Update
Program: Graphics

GGC Powerpoint

Yesterday I worked with the GGC powerpoint all day, I wanted it to look really good and really show how the game is by just watching the presentation, (duh), maybe not with words but with gifs, a good background, sound and a nice font. I fixed the logo a bit more because it was hard to see the darker letters on a dark background, to fix that I made better rimlight and also made the last letters less greenish and […]

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Program: Graphics

GGC Powerpoint

Yesterday I worked with the GGC powerpoint all day, I wanted it to look really good and really show how the game is by just watching the presentation, (duh), maybe not with words but with gifs, a good background, sound and a nice font. I fixed the logo a bit more because it was hard to see the darker letters on a dark background, to fix that I made better rimlight and also made the last letters less greenish and […]

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Program: Graphics

[5SD037] Pathfinding

So during my last blog post I wrote about network, one important aspect in our vertical slice of the game. And in this post I will continue with another important system in the game. As the title implies it’s pathfinding.
 
So if you haven’t read the first post yet I encourage you to do it before this one. So as I wrote in the introduction you can play as demon in the game who has the ability to spawn minions from portal (who demon […]

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Program: Programming

[5SD037] Pathfinding

So during my last blog post I wrote about network, one important aspect in our vertical slice of the game. And in this post I will continue with another important system in the game. As the title implies it’s pathfinding.
 
So if you haven’t read the first post yet I encourage you to do it before this one. So as I wrote in the introduction you can play as demon in the game who has the ability to spawn minions from portal (who demon […]

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Program: Programming

A Dangerous Game? Problematic Aspects of Digital Gaming


This is the fifth symposium on digital games hosted by the Swedish Museum of Science and Technology. This time we were discussing game addiction / problematic gaming. Our new colleague Patrick Prax​ shared his research taking a holistic approach to treatment.

“Rather than taking games away, we need to add life back.”


From the program:

More people than ever before are playing digital games. For many it is just an enjoyable leisure activity but games and […]

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A Dangerous Game? Problematic Aspects of Digital Gaming


This is the fifth symposium on digital games hosted by the Swedish Museum of Science and Technology. This time we were discussing game addiction / problematic gaming. Our new colleague Patrick Prax​ shared his research taking a holistic approach to treatment.

“Rather than taking games away, we need to add life back.”


From the program:

More people than ever before are playing digital games. For many it is just an enjoyable leisure activity but games and […]

/ Comments Off on A Dangerous Game? Problematic Aspects of Digital Gaming