Daily Archives: May 5, 2017

Neon Skies – Week 6

For week 6 I started with postponing my work on the cliffs and instead I divided the drone into more components so that our coder can separate them when it is destroyed. Most of the effects will be made in Unity, but in the texture alone I darkened it and turned off the emissive (light) map to give a slight color change on it as it explodes as that will contribute to the sense of it being destroyed.


Once […]

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Program: Graphics

Neon Skies – Week 6

For week 6 I started with postponing my work on the cliffs and instead I divided the drone into more components so that our coder can separate them when it is destroyed. Most of the effects will be made in Unity, but in the texture alone I darkened it and turned off the emissive (light) map to give a slight color change on it as it explodes as that will contribute to the sense of it being destroyed.


Once […]

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Program: Graphics

Holy shit more blog updates!?

Somnium – (Late) 1st Update
So ok, I actually have no idea which production week we are currently in. But here comes my first update on what I’m currently working on for our game Somnium.
(Update)
This is what i worked on during the beginning of the project. Our main character Olivia needed some walking animations, and it was up to me as lead animator for this project to make them! Our plan at this point was to have two different versions of her walk, one where […]

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Program: Graphics

Holy shit more blog updates!?

Somnium – (Late) 1st Update
So ok, I actually have no idea which production week we are currently in. But here comes my first update on what I’m currently working on for our game Somnium.
(Update)
This is what i worked on during the beginning of the project. Our main character Olivia needed some walking animations, and it was up to me as lead animator for this project to make them! Our plan at this point was to have two different versions of her walk, one where […]

/ Comments Off on Holy shit more blog updates!?
Program: Graphics

BGP – Day 28

Friday and finishing the walk animations
I’ll just drop a video in here and you will get to see how the animations look like in first and third person:

That’s all for now folks, see you on Monday!
 

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Program: Graphics

BGP – Day 28

Friday and finishing the walk animations
I’ll just drop a video in here and you will get to see how the animations look like in first and third person:

That’s all for now folks, see you on Monday!
 

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Program: Graphics

Digitala Gotland 2017


Our local computer shop arranges an IT exhibition every year. For 2017 they rechristened it “Digitala Gotland” and moved down to Wisby Strand – literally across the street from campus. So they reached out and invited us to their show floor and scene program, which were happy to avail ourselves off.
A few of our students put up three new games for the public to try out, while Adam Mayes spoke, twice, about the […]

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Digitala Gotland 2017


Our local computer shop arranges an IT exhibition every year. For 2017 they rechristened it “Digitala Gotland” and moved down to Wisby Strand – literally across the street from campus. So they reached out and invited us to their show floor and scene program, which were happy to avail ourselves off.
A few of our students put up three new games for the public to try out, while Adam Mayes spoke, twice, about the […]

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BGP – Day 27

Fixing shaking hands and camera
During this day I just had to focus on fixing the details of the animations, focusing my work on the hands as they have some twitching going on. Which includes going through all the  bones in the hand and using F-curves and a filter called Butterworth too smooth them out. Which looks like this:
Before
After
Smoothing the animations out I can keep some of the original movement that exists within the motion capture data, but remove the shaking/twitching. […]

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Program: Graphics

BGP – Day 27

Fixing shaking hands and camera
During this day I just had to focus on fixing the details of the animations, focusing my work on the hands as they have some twitching going on. Which includes going through all the  bones in the hand and using F-curves and a filter called Butterworth too smooth them out. Which looks like this:
Before
After
Smoothing the animations out I can keep some of the original movement that exists within the motion capture data, but remove the shaking/twitching. […]

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Program: Graphics

BGP – Vecka 6

Denna vecka har jag varit hemma sjuk och har inte fått jätte mycket gjort. Måndagen var en helgdag så då var gruppen ledig, Tisdag och Onsdag låg jag hemma i feber.
När jag väl återhämtat mig och kunnat börja arbeta igen så har fokuset legat på att göra klart texturerna till våra modeller. Under Torsdagen och Fredagen har jag arbetat med texturen till vår boss. Denna textur har tagit längre tid än övriga texturer på grund av det faktum att bossen […]

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Program: Game Design

BGP – Vecka 6

Denna vecka har jag varit hemma sjuk och har inte fått jätte mycket gjort. Måndagen var en helgdag så då var gruppen ledig, Tisdag och Onsdag låg jag hemma i feber.
När jag väl återhämtat mig och kunnat börja arbeta igen så har fokuset legat på att göra klart texturerna till våra modeller. Under Torsdagen och Fredagen har jag arbetat med texturen till vår boss. Denna textur har tagit längre tid än övriga texturer på grund av det faktum att bossen […]

/ Comments Off on BGP – Vecka 6
Program: Game Design