Daily Archives: May 31, 2017

Week 9, Last sprint and GGC

Hello everyone!
The last sprint before GGC, aswell as GGC itself is now over!
It has been a blast to work on this project and i´ve learned a lot, especially about Unreal Engine 4.  It had its ups and downs, nothing is perfect.
However the project itself has inspired me to learn basic code so that i can prototype games.
To communicate ideas is an important part of the work, and with a prototype, that is one additional way of communication. I also wish […]

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Program: Graphics

Week 9, Last sprint and GGC

Hello everyone!
The last sprint before GGC, aswell as GGC itself is now over!
It has been a blast to work on this project and i´ve learned a lot, especially about Unreal Engine 4.  It had its ups and downs, nothing is perfect.
However the project itself has inspired me to learn basic code so that i can prototype games.
To communicate ideas is an important part of the work, and with a prototype, that is one additional way of communication. I also wish […]

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Program: Graphics

Neon Skies – GGC Extra post

We faced a lot of critical problems before GGC and had to remove a lot of content from the game to make it stable and we had problems connecting the computers which took a whole day of GGC away. However, when we finally got it working we realized we had forgotten to make a texture for the first person arms, as such we sat down for 20 minutes before the second day started and fixed a fast version that would […]

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Program: Graphics

Neon Skies – GGC Extra post

We faced a lot of critical problems before GGC and had to remove a lot of content from the game to make it stable and we had problems connecting the computers which took a whole day of GGC away. However, when we finally got it working we realized we had forgotten to make a texture for the first person arms, as such we sat down for 20 minutes before the second day started and fixed a fast version that would […]

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Program: Graphics

[5SD037] Post GGC

Gotland Game Conference is over and it is now back to reality. For those who never heard about GGC before it is an annual held conference hosted by Uppsala University, Campus Gotland, Departement of Game Design. It was my second time attending and I would recommend it to everyone, it is definitely the highlight of the year!

We got a ton of great feedback from almost everyone, which makes really happy and proud to be part of the project. We have also […]

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Program: Programming

[5SD037] Post GGC

Gotland Game Conference is over and it is now back to reality. For those who never heard about GGC before it is an annual held conference hosted by Uppsala University, Campus Gotland, Departement of Game Design. It was my second time attending and I would recommend it to everyone, it is definitely the highlight of the year!

We got a ton of great feedback from almost everyone, which makes really happy and proud to be part of the project. We have also […]

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Program: Programming

Week 4: Rethinking Amutation and Vertex Normals

Hi! This week I’ve been making changes of the orc mesh and redesigned the amputation system.
At the end of week 3 we presented the alpha of goblin doctors. The build did not contain that much of a game but we had the opportunity to find out what players thought of the amputation mechanics. As they worked through the orcs body, chopping of the legs and arms they ended up aiming the amputation axe at the orcs head. They then launched […]

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Program: Graphics

Week 4: Rethinking Amutation and Vertex Normals

Hi! This week I’ve been making changes of the orc mesh and redesigned the amputation system.
At the end of week 3 we presented the alpha of goblin doctors. The build did not contain that much of a game but we had the opportunity to find out what players thought of the amputation mechanics. As they worked through the orcs body, chopping of the legs and arms they ended up aiming the amputation axe at the orcs head. They then launched […]

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Program: Graphics

Blog Post 3, a background story

Hey ho, let’s go!
I will take a break from animations and sound in this post.
As our game takes place on the British Isles in a alternative universe, we thought it would be good to have some information about why there are demons and why the mages you play as fights them. So, I took matter into my own hands and wrote a short story, which follows here;
 
”Long ago, on the island of Albion lived king Duncan along with his queen […]

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Program: Programming

Blog Post 3, a background story

Hey ho, let’s go!
I will take a break from animations and sound in this post.
As our game takes place on the British Isles in a alternative universe, we thought it would be good to have some information about why there are demons and why the mages you play as fights them. So, I took matter into my own hands and wrote a short story, which follows here;
 
”Long ago, on the island of Albion lived king Duncan along with his queen […]

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Program: Programming

BGP Six: Playtest by conference

For the final part of production, we had the opportunity to display our game at the Gotland Game Conference. This was a great chance to see how a wide variety of people respond to the game, and to get feedback!
It was interesting to see how the gameplay experience differed wildly between different people. Some understood it really quickly and managed to make their way through our level in under ten minutes, while others struggled for perhaps half an hour before […]

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Program: Graphics

BGP Six: Playtest by conference

For the final part of production, we had the opportunity to display our game at the Gotland Game Conference. This was a great chance to see how a wide variety of people respond to the game, and to get feedback!
It was interesting to see how the gameplay experience differed wildly between different people. Some understood it really quickly and managed to make their way through our level in under ten minutes, while others struggled for perhaps half an hour before […]

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Program: Graphics