Daily Archives: May 12, 2017

The Summoning 04

This is the part of the project that is not as creative and fun but necessary. Especially with the beta coming!
After being done with the trees I took upon me the task of fixing some problems with the 3D assets. After last week when we got help with the shaders in Unity and that the problem still occurred where the outlines of the objects did not work and now there were a solution to the problems, this needed to be […]

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Program: Graphics

The Summoning 04

This is the part of the project that is not as creative and fun but necessary. Especially with the beta coming!
After being done with the trees I took upon me the task of fixing some problems with the 3D assets. After last week when we got help with the shaders in Unity and that the problem still occurred where the outlines of the objects did not work and now there were a solution to the problems, this needed to be […]

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Program: Graphics

Sound of Life – Digging sequence

Hallo everyone!
I’m back and this time I will talk about the “digging” in our game. When you think that you have wound a survivor you will have to dig them up. It is just one thing, you are not actually digging and their is a simple explanation for why, we do not have the time. We only have eight weeks to make the game and we did not want to spend have of that on a digging mechanic. Instead all […]

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Program: Programming

Sound of Life – Digging sequence

Hallo everyone!
I’m back and this time I will talk about the “digging” in our game. When you think that you have wound a survivor you will have to dig them up. It is just one thing, you are not actually digging and their is a simple explanation for why, we do not have the time. We only have eight weeks to make the game and we did not want to spend have of that on a digging mechanic. Instead all […]

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Program: Programming

Educators: don’t forget to register for the Summit


The Higher Education Video Game Alliance is joining us on Gotland at the end of May!

There is still some room in the Game Educators Summit. Are you too pressed for time to attend the full Summit + GGC? We have a suggestion!
Why not attend just the last two days: Tue 30 – Wed 31. That will get you the final day of the GGC show floor, with awards and mingle (= get to know everyone), […]

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Educators: don’t forget to register for the Summit


The Higher Education Video Game Alliance is joining us on Gotland at the end of May!

There is still some room in the Game Educators Summit. Are you too pressed for time to attend the full Summit + GGC? We have a suggestion!
Why not attend just the last two days: Tue 30 – Wed 31. That will get you the final day of the GGC show floor, with awards and mingle (= get to know everyone), […]

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Pump the Frog

Inflate The Frog! Roll slip and squeeze your way around this 2d-puzzle-platformer as The Hungry Frog. Control your size and affect the environment at the same time to devour as many flies as possible!

Pump the Frog was awarded Best 1st Year Project, Almedalen Library Award, the Cha-ching award (most commercially viable) and the Pwnage Award at the Gotland Game Conference 2017. It went on to win Best Execution in Art at the Swedish Game Awards 2017, […]

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Pump the Frog

Inflate The Frog! Roll slip and squeeze your way around this 2d-puzzle-platformer as The Hungry Frog. Control your size and affect the environment at the same time to devour as many flies as possible!

Pump the Frog was awarded Best 1st Year Project, Almedalen Library Award, the Cha-ching award (most commercially viable) and the Pwnage Award at the Gotland Game Conference 2017. It went on to win Best Execution in Art at the Swedish Game Awards 2017, […]

/ Comments Off on Pump the Frog