Daily Archives: May 22, 2017

ORC DISMEMBERMENT! Week 3

HI!
This week I’ve been making some adjustments to the orcs body rig and finished off the face rig. Amputated legs and arms has also been created and rigged.  I’ve dedicated allot of time on developing a good rig that without too many bones will provide the orc with some nice face expression capabilities.
Solving how the amputation system should work has been a task that I’ve tackled this week and some body rig and mesh changes had to be made because […]

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Program: Graphics

ORC DISMEMBERMENT! Week 3

HI!
This week I’ve been making some adjustments to the orcs body rig and finished off the face rig. Amputated legs and arms has also been created and rigged.  I’ve dedicated allot of time on developing a good rig that without too many bones will provide the orc with some nice face expression capabilities.
Solving how the amputation system should work has been a task that I’ve tackled this week and some body rig and mesh changes had to be made because […]

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Program: Graphics

Check the game trailers out!

Our students are game designers, but making a game is not enough. You must also be able to show it off, to reach an audience, to pitch it. If a screenshot says a thousand words, and a GIF a million, a video can be an entire Library of Congress! And thus, we force them to create short video trailers for everything they make.
We just published a Youtube-playlist with all of the games for 2017! These will all be […]

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Check the game trailers out!

Our students are game designers, but making a game is not enough. You must also be able to show it off, to reach an audience, to pitch it. If a screenshot says a thousand words, and a GIF a million, a video can be an entire Library of Congress! And thus, we force them to create short video trailers for everything they make.
We just published a Youtube-playlist with all of the games for 2017! These will all be […]

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Creating the walls

Hello!
In this blog post I’m going to talk about the walls for the game that I made. As I was planning for the walls I started to do a little research on how others go about doing a modular environment and the textures.
After I got the metrics for the game on how big the walls should be I started to make a simple wall. The next step was to create a trim sheet. I made high poly panels for the […]

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Program: Graphics

Creating the walls

Hello!
In this blog post I’m going to talk about the walls for the game that I made. As I was planning for the walls I started to do a little research on how others go about doing a modular environment and the textures.
After I got the metrics for the game on how big the walls should be I started to make a simple wall. The next step was to create a trim sheet. I made high poly panels for the […]

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Program: Graphics

Refracted Fate: More Textures

So last Friday I finished up making textures for my Misc items so far, and ran into difficulties with trying to add text to things such as the mug. I later decided against text for the sake of not recalling how I did that last time.





Sadly, I could not figure out how to make the glass mildly see-through in the engine. I will try to look into if it is possible in my free time.

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Program: Graphics

Refracted Fate: More Textures

So last Friday I finished up making textures for my Misc items so far, and ran into difficulties with trying to add text to things such as the mug. I later decided against text for the sake of not recalling how I did that last time.





Sadly, I could not figure out how to make the glass mildly see-through in the engine. I will try to look into if it is possible in my free time.

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Program: Graphics

Big Game Project: Post 5

This week was a lot more hectic in comparison to the previous one as I was given a new character to work on while having some other work on the side that needed to be done aswell.
Now, let me introduce our first enemy character. He is big! He is bad! He is… smelly? The Troll!

Don’t scratch your bum as I am giving you an introduction you big oaf… Ohh well, either way, sadly I can’t give you much of a backstory for this […]

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Program: Graphics

Big Game Project: Post 5

This week was a lot more hectic in comparison to the previous one as I was given a new character to work on while having some other work on the side that needed to be done aswell.
Now, let me introduce our first enemy character. He is big! He is bad! He is… smelly? The Troll!

Don’t scratch your bum as I am giving you an introduction you big oaf… Ohh well, either way, sadly I can’t give you much of a backstory for this […]

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Program: Graphics

Big Game Project: Post 4

Week 6 was not so productive on my end so this post will be somewhat short in comparison with the others. What I did this week was some modifications to the attack animations, but for the most part I was waiting for the others to finish the skinning of our second character. Skinning is the process where you set how much pull each bone has on the different parts of the mesh (the different parts of the character in this case).
 
 

Here […]

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Program: Graphics

Big Game Project: Post 4

Week 6 was not so productive on my end so this post will be somewhat short in comparison with the others. What I did this week was some modifications to the attack animations, but for the most part I was waiting for the others to finish the skinning of our second character. Skinning is the process where you set how much pull each bone has on the different parts of the mesh (the different parts of the character in this case).
 
 

Here […]

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Program: Graphics

Week 6 : Beta and the re-design of UI systems

The pre-beta playtest has come and gone, lending a number of reviews with information we were mostly already aware of. However, this was still a critical event as this confirms the need for re-designing the game in some key areas, including the very system we use to move our players and let them take actions. This blog post will thus detail the design work done before the feature freeze to come, rather than the producer side of handling the beta […]

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Program: Programming

Week 6 : Beta and the re-design of UI systems

The pre-beta playtest has come and gone, lending a number of reviews with information we were mostly already aware of. However, this was still a critical event as this confirms the need for re-designing the game in some key areas, including the very system we use to move our players and let them take actions. This blog post will thus detail the design work done before the feature freeze to come, rather than the producer side of handling the beta […]

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Program: Programming

BGP 2017 Fast Gear: Trailer

Since pretty much all of the environment and lighting/post processing had been done (except for polishing and tweaking) I could start edit together a trailer we needed of the game. This is both for our application to this years Swedish Game Awards as well as for Gotland Game Conference 2017 (GGC2017) coming up this weekend.
A couple of weeks back we started planning different shots we wanted to include as well as what kind of music and potential sound effects we wanted to use. […]

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Program: Graphics

BGP 2017 Fast Gear: Trailer

Since pretty much all of the environment and lighting/post processing had been done (except for polishing and tweaking) I could start edit together a trailer we needed of the game. This is both for our application to this years Swedish Game Awards as well as for Gotland Game Conference 2017 (GGC2017) coming up this weekend.
A couple of weeks back we started planning different shots we wanted to include as well as what kind of music and potential sound effects we wanted to use. […]

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Program: Graphics

The Summoning 05

Level design and some other small things that needed to be fixed on other parts of the project.
First of all, I’m afraid to touch level design. I’m afraid of being responsible for a player not finding their way to the end or make them confused and bored. That is why I didn’t want to touch this part. But the one responsible was needed elsewhere on the project so I had to take over.
I was lucky that the level design already […]

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Program: Graphics

The Summoning 05

Level design and some other small things that needed to be fixed on other parts of the project.
First of all, I’m afraid to touch level design. I’m afraid of being responsible for a player not finding their way to the end or make them confused and bored. That is why I didn’t want to touch this part. But the one responsible was needed elsewhere on the project so I had to take over.
I was lucky that the level design already […]

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Program: Graphics

Bachelor’s thesis

Hello everyone, it’s been a while!
I’ve spent the past month and a half writing my bachelor’s thesis. Originally I wanted to do something creative, specifically a 3D environment which I could use as part of my portfolio when looking for jobs after graduating.
However, my tutor didn’t think this idea was suitable for a thesis, so I ended up iterating my project until it became something entirely different and entirely theoretical.
I’ve written my thesis on the subject of cultural appropriation in […]

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Program: Graphics

Bachelor’s thesis

Hello everyone, it’s been a while!
I’ve spent the past month and a half writing my bachelor’s thesis. Originally I wanted to do something creative, specifically a 3D environment which I could use as part of my portfolio when looking for jobs after graduating.
However, my tutor didn’t think this idea was suitable for a thesis, so I ended up iterating my project until it became something entirely different and entirely theoretical.
I’ve written my thesis on the subject of cultural appropriation in […]

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Program: Graphics