Daily Archives: May 6, 2017

Week 6 – Big Game Project – The map of the Universe

This week, most of the work from last week continued. Our Teach Art, Kevin worked on the animations, Lead designer and Concept Artist Gustav concepted out our Logo and the Programmers continued building and play-testing the levels. We also moved from working with VPN, to SourceTree instead. It took our poor Programmer Erik a long time to set up, but in the end, we believe it was worth it. I continued with my work on the modular pieces, fixing faulty […]

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Program: Graphics

Week 6 – Big Game Project – The map of the Universe

This week, most of the work from last week continued. Our Teach Art, Kevin worked on the animations, Lead designer and Concept Artist Gustav concepted out our Logo and the Programmers continued building and play-testing the levels. We also moved from working with VPN, to SourceTree instead. It took our poor Programmer Erik a long time to set up, but in the end, we believe it was worth it. I continued with my work on the modular pieces, fixing faulty […]

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Program: Graphics

The evolution of a particle effect

Hello! Today I am going to talk about my work on a particle effect in unity and how it developed through its making. This is going to be a shorter blog post but it will still cover everything that needs to be said about this particle system and how to develop them.
So buckle your pants and get ready to learn particle effects!
I will start by explaining the reason for the particle effect and the purpose for it in our game, […]

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Program: Graphics

The evolution of a particle effect

Hello! Today I am going to talk about my work on a particle effect in unity and how it developed through its making. This is going to be a shorter blog post but it will still cover everything that needs to be said about this particle system and how to develop them.
So buckle your pants and get ready to learn particle effects!
I will start by explaining the reason for the particle effect and the purpose for it in our game, […]

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Program: Graphics

Getting there!

Hello again!
It’s been a few weeks since my last post, and during this time I’ve been very busy. The programmers have done super well and made a functioning build of our game that we are currently play testing and hope we can send to our loved ones on monday.
Our game is a puzzle game, which means it’s focus group of player’s might not be people playing a lot of games. In can be people quite new to games, so we […]

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Program: Graphics

Getting there!

Hello again!
It’s been a few weeks since my last post, and during this time I’ve been very busy. The programmers have done super well and made a functioning build of our game that we are currently play testing and hope we can send to our loved ones on monday.
Our game is a puzzle game, which means it’s focus group of player’s might not be people playing a lot of games. In can be people quite new to games, so we […]

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Program: Graphics

The making of some fanatic

Hello! This segment is going to be about the design process of 1 character for our game A Rat Betwixt. So to start from the beginning I will explain this character, the world it lives in, and the ideas behind it and then tell you where we went from there.
But to understand the Dyrkare you have to understand the world it lives in.
The world of A Rat Betwixt takes place in the fallen Sweden 1000 years into the future.  Sweden […]

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Program: Graphics

The making of some fanatic

Hello! This segment is going to be about the design process of 1 character for our game A Rat Betwixt. So to start from the beginning I will explain this character, the world it lives in, and the ideas behind it and then tell you where we went from there.
But to understand the Dyrkare you have to understand the world it lives in.
The world of A Rat Betwixt takes place in the fallen Sweden 1000 years into the future.  Sweden […]

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Program: Graphics

Eye of the Critters

The eyes are one of the most important things used for communication. If our game is going to be about bonding with a cute little animals, the eyes are a must have in order to establish a connection.
While we know that this is a fact I will not lie, our original concept we did not want to add eyes as we wanted to be a bit more experimental and play around with the body language a bit more, but as […]

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Program: Graphics

Eye of the Critters

The eyes are one of the most important things used for communication. If our game is going to be about bonding with a cute little animals, the eyes are a must have in order to establish a connection.
While we know that this is a fact I will not lie, our original concept we did not want to add eyes as we wanted to be a bit more experimental and play around with the body language a bit more, but as […]

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Program: Graphics

UV;ing and Texturing the critters

Due to time constraints we had to downscale our original scope quite a bit, as of now we currently have one evolution line going from Egg → Baby → Juvenile → Adult. I have also added a few bones on the Adult version for things which the play may be able to add on the character later, but as of right now it is uncertain whether or not it will make it in to the GGC version as it is […]

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Program: Graphics

UV;ing and Texturing the critters

Due to time constraints we had to downscale our original scope quite a bit, as of now we currently have one evolution line going from Egg → Baby → Juvenile → Adult. I have also added a few bones on the Adult version for things which the play may be able to add on the character later, but as of right now it is uncertain whether or not it will make it in to the GGC version as it is […]

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Program: Graphics

Rigging and Skinning the Second Critter

Been a while!
Well this time I’m going to talk a bit about the second critter which I’ve ”lovingly” nicknamed Jabba the Hutt due to it’s uncanny resemblance… (not really but in my head they were)

This larvae state is the so called juvenile stage, the middle ground between a baby and the Adult version (the Adult version is the first one)
The general process was the same as the previous critter, used a cat rig, modified a preset to match our needs, […]

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Program: Graphics

Rigging and Skinning the Second Critter

Been a while!
Well this time I’m going to talk a bit about the second critter which I’ve ”lovingly” nicknamed Jabba the Hutt due to it’s uncanny resemblance… (not really but in my head they were)

This larvae state is the so called juvenile stage, the middle ground between a baby and the Adult version (the Adult version is the first one)
The general process was the same as the previous critter, used a cat rig, modified a preset to match our needs, […]

/ Comments Off on Rigging and Skinning the Second Critter
Program: Graphics