Author Archives: Peo Björn Johansson

About Peo Björn Johansson

2015 Graphics

The Summoning – Blog Post 3

Hello again!
I am Peo Johansson, a graphical artist and resident sound designer on team Ninja Slice. We’re working on the game concept The Summoning. 
I’ve already gone over the game concept itself in the previous blogs, so for this blog post I’ll just jump straight to the point. This time, I’ll write about a 3D model for a character in our game that I’ve worked on. To be specific, the second type of minion that the real time strategy side player control.
Unlike the minion […]

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Program: Graphics

The Summoning – Blog Post 3

Hello again!
I am Peo Johansson, a graphical artist and resident sound designer on team Ninja Slice. We’re working on the game concept The Summoning. 
I’ve already gone over the game concept itself in the previous blogs, so for this blog post I’ll just jump straight to the point. This time, I’ll write about a 3D model for a character in our game that I’ve worked on. To be specific, the second type of minion that the real time strategy side player control.
Unlike the minion […]

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Program: Graphics

The Summoning – Blog Post 2

Hello again!
I’m Peo Johansson, a graphic artist and the lead sound designer on team Ninja Slice, currently working on the game The Summoning as a student project.
As you may remember, our game is a top-down perspective 3D asymmetrical multiplayer game, where one player controls a single human and the other player plays a demon and controls the game akin to an RTS. The game is inspired by east Asian mythology, particularly Japanese mythology such as Shintoism.
This time I’ll focus on a […]

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Program: Graphics

The Summoning – Blog Post 2

Hello again!
I’m Peo Johansson, a graphic artist and the lead sound designer on team Ninja Slice, currently working on the game The Summoning as a student project.
As you may remember, our game is a top-down perspective 3D asymmetrical multiplayer game, where one player controls a single human and the other player plays a demon and controls the game akin to an RTS. The game is inspired by east Asian mythology, particularly Japanese mythology such as Shintoism.
This time I’ll focus on a […]

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Program: Graphics

The Summoning – Blog Post 1

Hello!
My name is Peo Johansson, and I am a graphical artist and the lead sound designer on the team Ninja Slice, developing the game concept The Summoning. 
So, what kind of game is The SummoningWell, it’s a top-down perspective 3D game, that is centered around the concept of asymmetrical multiplayer. In order words, people compete against each other, but their goals and what they do are different.
One player plays the game similarly to an action adventure or hack-and-slash game, controlling one character fighting multiple enemies.
The other […]

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Program: Graphics

The Summoning – Blog Post 1

Hello!
My name is Peo Johansson, and I am a graphical artist and the lead sound designer on the team Ninja Slice, developing the game concept The Summoning. 
So, what kind of game is The SummoningWell, it’s a top-down perspective 3D game, that is centered around the concept of asymmetrical multiplayer. In order words, people compete against each other, but their goals and what they do are different.
One player plays the game similarly to an action adventure or hack-and-slash game, controlling one character fighting multiple enemies.
The other […]

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Program: Graphics

Game Development – 6th Blog Entry

Hello again, everyone! I’m back again to write about my work on our team project “Potato Pirates” one last time. It’s been a journey to say the least, as this is the first time I’ve been a part of the development of an actual game.
Lately, the work I’ve been doing on the game is mostly smaller touch ups like updating older graphics assets so that they follow our visual style guide. That is basically also what the task I’m going […]

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Program: Graphics

Game Development – 6th Blog Entry

Hello again, everyone! I’m back again to write about my work on our team project “Potato Pirates” one last time. It’s been a journey to say the least, as this is the first time I’ve been a part of the development of an actual game.
Lately, the work I’ve been doing on the game is mostly smaller touch ups like updating older graphics assets so that they follow our visual style guide. That is basically also what the task I’m going […]

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Program: Graphics

Game Development – 5th Blog Entry

Hello again, and welcome to the telling of yet another production week’s work on the concept “Potato Pirates”!
During last week’s production sprint, one of the many artifacts that I worked on was the look of the in-game upgrade store. By completing levels in the game, the player earns in-game currency, which naturally are US-dollar since the game takes place in the United States.
The player can then spend this earned currency in the upgrade store to improve their airplane, […]

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Program: Graphics

Game Development – 5th Blog Entry

Hello again, and welcome to the telling of yet another production week’s work on the concept “Potato Pirates”!
During last week’s production sprint, one of the many artifacts that I worked on was the look of the in-game upgrade store. By completing levels in the game, the player earns in-game currency, which naturally are US-dollar since the game takes place in the United States.
The player can then spend this earned currency in the upgrade store to improve their airplane, […]

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Program: Graphics

Game Development – 4th Blog Entry

Hello everyone, and welcome again for yet another blog post about the work I’m doing on our team’s school project, Potato Pirates!
One of the artifacts that I worked on last week was the sprite and animation for the enemy plane that is called “Hunter”.
To understand my work process on this design during last week’s production sprint, we must first go back to the very beginning of the project’s production.
One of the very first things I did in the project was […]

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Program: Graphics

Game Development – 4th Blog Entry

Hello everyone, and welcome again for yet another blog post about the work I’m doing on our team’s school project, Potato Pirates!
One of the artifacts that I worked on last week was the sprite and animation for the enemy plane that is called “Hunter”.
To understand my work process on this design during last week’s production sprint, we must first go back to the very beginning of the project’s production.
One of the very first things I did in the project was […]

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Program: Graphics

Game Development – 3rd Blog Entry

Hello again, and welcome to my third blog entry in the series where I detail the progress that our team is making in the development of our student project game. If you want more information on the project and earlier work done in it, you can find that in the earlier blog posts.
This week, I will talk about an asset that I created for out game during last week’s production sprint.
Unfortunately, I was sick in a cold for the beginning […]

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Program: Graphics

Game Development – 3rd Blog Entry

Hello again, and welcome to my third blog entry in the series where I detail the progress that our team is making in the development of our student project game. If you want more information on the project and earlier work done in it, you can find that in the earlier blog posts.
This week, I will talk about an asset that I created for out game during last week’s production sprint.
Unfortunately, I was sick in a cold for the beginning […]

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Program: Graphics

Game Development – 2nd Blog Entry

Hello again, every one!
I’m back again this week to tell you about the progress we’ve been making in our school project.
I’m Peo Johansson and I’m studying video game design and graphics at Uppsala University – Campus Gotland. I’m currently a part of a six-member team undertaking a school assignment.
You can read about what the specifics of said project in the first blog entry.
Now then, onto the detailing of last week’s work!
One of the artifacts that I worked on last week […]

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Program: Graphics

Game Development – 2nd Blog Entry

Hello again, every one!
I’m back again this week to tell you about the progress we’ve been making in our school project.
I’m Peo Johansson and I’m studying video game design and graphics at Uppsala University – Campus Gotland. I’m currently a part of a six-member team undertaking a school assignment.
You can read about what the specifics of said project in the first blog entry.
Now then, onto the detailing of last week’s work!
One of the artifacts that I worked on last week […]

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Program: Graphics

Game Development – 1st Blog Entry

Hello, and welcome!
My name is Peo Björn Johansson, and I’m currently studying Game Design and Graphics at Uppsala University, Campus Gotland. 
In this series of blog entries I will write about the progress of the group project that I’m currently participating in. The group consists of a team of six people, half of which are coders and half of which are artists. I am one of the artists.
We are developing a video game in the so called “space shooter” genre. It […]

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Program: Graphics

Game Development – 1st Blog Entry

Hello, and welcome!
My name is Peo Björn Johansson, and I’m currently studying Game Design and Graphics at Uppsala University, Campus Gotland. 
In this series of blog entries I will write about the progress of the group project that I’m currently participating in. The group consists of a team of six people, half of which are coders and half of which are artists. I am one of the artists.
We are developing a video game in the so called “space shooter” genre. It […]

/ Comments Off on Game Development – 1st Blog Entry
Program: Graphics