Monthly Archives: April 2017
Veckoreflektion V.3-4 Fast Gear
I slutet av förra veckan (V.3 av produktionen) så hade vi ett ”pre-alpha” speltest med de andra eleverna i klassen. Detta gjordes för att få och ge feedback till spelen som har gjorts. Den responsen vi fick var att AI:n var alldeles för svår och att bilkörningen inte kändes ”äkta”. Detta kommer vi att ha i åtanke när vi fortsätter produktionen. Det gavs även respons på att den asymmetriska vyn på kameran hade ett lagg vid övergången till en annan vy.
Under […]
Veckoreflektion V.3-4 Fast Gear
I slutet av förra veckan (V.3 av produktionen) så hade vi ett ”pre-alpha” speltest med de andra eleverna i klassen. Detta gjordes för att få och ge feedback till spelen som har gjorts. Den responsen vi fick var att AI:n var alldeles för svår och att bilkörningen inte kändes ”äkta”. Detta kommer vi att ha i åtanke när vi fortsätter produktionen. Det gavs även respons på att den asymmetriska vyn på kameran hade ett lagg vid övergången till en annan vy.
Under […]
Prototype and Networking
Introduction
In the current course we are to make a ‘vertical slice’ of a game. We are 7 people in my group; 4 are graphical artists, and 3 are programmers. 1 of the artists are is the lead designer, and 1 of the programmers is the producer. The producer has so far not made any of the code, so I and the other programmer have made the code we have produced so far.
The Game
The game is called “A Rat […]
Prototype and Networking
Introduction
In the current course we are to make a ‘vertical slice’ of a game. We are 7 people in my group; 4 are graphical artists, and 3 are programmers. 1 of the artists are is the lead designer, and 1 of the programmers is the producer. The producer has so far not made any of the code, so I and the other programmer have made the code we have produced so far.
The Game
The game is called “A Rat […]
DynaMine: The Beginning.
Hello, and welcome to the start of a new set of blog posts.
These following posts over the coming weeks will document our entire group’s work process for our arcade park game ‘DynaMine’.
For this section of the course we have been given the task to create a theme park game with an unconventional input device that we are to create/build ourselves. For this section of the there weren’t as strict guidelines for production. However, we knew as a group that we wanted […]
DynaMine: The Beginning.
Hello, and welcome to the start of a new set of blog posts.
These following posts over the coming weeks will document our entire group’s work process for our arcade park game ‘DynaMine’.
For this section of the course we have been given the task to create a theme park game with an unconventional input device that we are to create/build ourselves. For this section of the there weren’t as strict guidelines for production. However, we knew as a group that we wanted […]
BGP – Day 19.1
Vertex Painting and Tessellation
The sun is shining and springs is here, what better than to spend your time sitting inside, learning about materials and tessellation? At least that is what I did. I wanted to look into that, since our Lead Artist asked me if I knew how to use it, I didn’t, but now I do! Also another thing was mentioned when the programmers had their QA with their teacher. The teacher was worried that we wouldn’t get all the […]
BGP – Day 19.1
Vertex Painting and Tessellation
The sun is shining and springs is here, what better than to spend your time sitting inside, learning about materials and tessellation? At least that is what I did. I wanted to look into that, since our Lead Artist asked me if I knew how to use it, I didn’t, but now I do! Also another thing was mentioned when the programmers had their QA with their teacher. The teacher was worried that we wouldn’t get all the […]
Neon Skies – Week 4
Week 4 started with rework on the drone to make the outer neon light strips larger. We then experimented with different colors and patterns to find something we liked. We knew we wanted something with a simple color scheme like the rest of the environment, almost like the rocks, but lighter in tone. The body also needed to look different from the wings. As such, we experimented with different shades of grey until we stumbled upon […]
Neon Skies – Week 4
Week 4 started with rework on the drone to make the outer neon light strips larger. We then experimented with different colors and patterns to find something we liked. We knew we wanted something with a simple color scheme like the rest of the environment, almost like the rocks, but lighter in tone. The body also needed to look different from the wings. As such, we experimented with different shades of grey until we stumbled upon […]
Pre-production
The point of this series of blogs will be to explain and archive my workprocess, which means that it’s as much for myself as it is for you, the reader.
So to first describe the project in question: Fast Gear is a racing game which is heavily inspired by formula 1 and dating simulators. The main thing that seperates it from others within its genre is its focus on story and character-interaction between races. It’ll not stop there though, what we […]
Pre-production
The point of this series of blogs will be to explain and archive my workprocess, which means that it’s as much for myself as it is for you, the reader.
So to first describe the project in question: Fast Gear is a racing game which is heavily inspired by formula 1 and dating simulators. The main thing that seperates it from others within its genre is its focus on story and character-interaction between races. It’ll not stop there though, what we […]
Week 4 – Big Game Project – Placeholders
Hello and welcome to yet another week of game development for the game Amenti. This week we tried to set up our server and source share of our UE 4 level. It unfortunately did not end up as planned and a lot of time was spent on making it work. Even though we all had the same brand of computer and were on the same network, it only worked on some computers. In the end, we got it to work, […]
Week 4 – Big Game Project – Placeholders
Hello and welcome to yet another week of game development for the game Amenti. This week we tried to set up our server and source share of our UE 4 level. It unfortunately did not end up as planned and a lot of time was spent on making it work. Even though we all had the same brand of computer and were on the same network, it only worked on some computers. In the end, we got it to work, […]
Fast Gear – Week 4
Up until this point and probably for a couple of more weeks my focus have been on doing the AI(Artificial Intelligence) for our game. The AI is not that complicated as of right now. It has a road which it follows using A* which an algorithm for calculating the fastest way to the goal. The area surrounding the road is not made out of the same material so it has a higher value, meaning it costs more to drive on […]
Fast Gear – Week 4
Up until this point and probably for a couple of more weeks my focus have been on doing the AI(Artificial Intelligence) for our game. The AI is not that complicated as of right now. It has a road which it follows using A* which an algorithm for calculating the fastest way to the goal. The area surrounding the road is not made out of the same material so it has a higher value, meaning it costs more to drive on […]
Big Game Project (BGP) 2017
Since a couple of weeks ago now I began the last course of my second year of Game design and Graphics here at Uppsala University – Campus Gotland and is one of the larger courses throughout the whole programme. It’s called Big Game Project and as the name suggest we are going to be working on a game in teams until the end of this semester.
The game me and my team has been working on is called Fast Gear which is, […]
Big Game Project (BGP) 2017
Since a couple of weeks ago now I began the last course of my second year of Game design and Graphics here at Uppsala University – Campus Gotland and is one of the larger courses throughout the whole programme. It’s called Big Game Project and as the name suggest we are going to be working on a game in teams until the end of this semester.
The game me and my team has been working on is called Fast Gear which is, […]
Tredej veckan av utvecklingen, The Summoning
När implementeringen av en tredje kamera som åskådare ska använda sig av vid uppvisning av spelet på Gotland Game Conferans / GGC.
Behövdes ordningen på kamerorna ändras även om man stängde av åskådare kameran så blev den huvud kameran man kolla ifrån.
Så det blev min första arbetas uppgift att ändar på den så att demonens kamera vissas i skärmen när båda spelarna har joinat matchen för demonen och mänskans kamera för den.
Under visa tidpunkter under veckan fick man åter gå å […]
Tredej veckan av utvecklingen, The Summoning
När implementeringen av en tredje kamera som åskådare ska använda sig av vid uppvisning av spelet på Gotland Game Conferans / GGC.
Behövdes ordningen på kamerorna ändras även om man stängde av åskådare kameran så blev den huvud kameran man kolla ifrån.
Så det blev min första arbetas uppgift att ändar på den så att demonens kamera vissas i skärmen när båda spelarna har joinat matchen för demonen och mänskans kamera för den.
Under visa tidpunkter under veckan fick man åter gå å […]
BGP: Refracted Fate – Sliding Doors!
Hi, all readers, I will start focusing more on a single thing that I have worked on and instead write about it a more detailed. So, the number of things I showcase will be lower, but hopefully it will be better quality and more interesting. Anyway, let’s get started! This week I will be talking about the slider mechanic that I have been working on in the game!
Sliding, doors and objects!
The way the sliding function has been made is very basic […]
BGP: Refracted Fate – Sliding Doors!
Hi, all readers, I will start focusing more on a single thing that I have worked on and instead write about it a more detailed. So, the number of things I showcase will be lower, but hopefully it will be better quality and more interesting. Anyway, let’s get started! This week I will be talking about the slider mechanic that I have been working on in the game!
Sliding, doors and objects!
The way the sliding function has been made is very basic […]
Design Thoughts: Playtesting Thoughts
Was at a playtesting event for projects today and it was amazing seeing how good people are at making games.
First year students making 3d Mech combat games, communication games where you have to navigate a smuggler ship together through mazes, a frog that inflates and deflates itself and just many, many more things.
Second years doing innovative racing and turn based strategy games, games about digging out people from bomb debris as well as a game where you have to solve […]
Design Thoughts: Playtesting Thoughts
Was at a playtesting event for projects today and it was amazing seeing how good people are at making games.
First year students making 3d Mech combat games, communication games where you have to navigate a smuggler ship together through mazes, a frog that inflates and deflates itself and just many, many more things.
Second years doing innovative racing and turn based strategy games, games about digging out people from bomb debris as well as a game where you have to solve […]