Daily Archives: April 23, 2017

DynaMine: The Beginning.

Hello, and welcome to the start of a new set of blog posts.
These following posts over the coming weeks will document our entire group’s work process for our arcade park game ‘DynaMine’.
For this section of the course we have been given the task to create a theme park game with an unconventional input device that we are to create/build ourselves. For this section of the there weren’t as strict guidelines for production. However, we knew as a group that we wanted […]

/ Comments Off on DynaMine: The Beginning.
Program: Graphics

DynaMine: The Beginning.

Hello, and welcome to the start of a new set of blog posts.
These following posts over the coming weeks will document our entire group’s work process for our arcade park game ‘DynaMine’.
For this section of the course we have been given the task to create a theme park game with an unconventional input device that we are to create/build ourselves. For this section of the there weren’t as strict guidelines for production. However, we knew as a group that we wanted […]

/ Comments Off on DynaMine: The Beginning.
Program: Graphics

BGP – Day 19.1

Vertex Painting and Tessellation
The sun is shining and springs is here, what better than to spend your time sitting inside, learning about materials and tessellation? At least that is what I did. I wanted to look into that, since our Lead Artist asked me if I knew how to use it, I didn’t, but now I do! Also another thing was mentioned when the programmers had their QA with their teacher. The teacher was worried that we wouldn’t get all the […]

/ Comments Off on BGP – Day 19.1
Program: Graphics

BGP – Day 19.1

Vertex Painting and Tessellation
The sun is shining and springs is here, what better than to spend your time sitting inside, learning about materials and tessellation? At least that is what I did. I wanted to look into that, since our Lead Artist asked me if I knew how to use it, I didn’t, but now I do! Also another thing was mentioned when the programmers had their QA with their teacher. The teacher was worried that we wouldn’t get all the […]

/ Comments Off on BGP – Day 19.1
Program: Graphics

Neon Skies – Week 4





Week 4 started with rework on the drone to make the outer neon light strips larger. We then experimented with different colors and patterns to find something we liked. We knew we wanted something with a simple color scheme like the rest of the environment, almost like the rocks, but lighter in tone. The body also needed to look different from the wings. As such, we experimented with different shades of grey until we stumbled upon […]

/ Comments Off on Neon Skies – Week 4
Program: Graphics

Neon Skies – Week 4





Week 4 started with rework on the drone to make the outer neon light strips larger. We then experimented with different colors and patterns to find something we liked. We knew we wanted something with a simple color scheme like the rest of the environment, almost like the rocks, but lighter in tone. The body also needed to look different from the wings. As such, we experimented with different shades of grey until we stumbled upon […]

/ Comments Off on Neon Skies – Week 4
Program: Graphics

Pre-production

The point of this series of blogs will be to explain and archive my workprocess, which means that it’s as much for myself as it is for you, the reader.
So to first describe the project in question: Fast Gear is a racing game which is heavily inspired by formula 1 and dating simulators. The main thing that seperates it from others within its genre is its focus on story and character-interaction between races. It’ll not stop there though, what we […]

/ Comments Off on Pre-production
Program: Game Design

Pre-production

The point of this series of blogs will be to explain and archive my workprocess, which means that it’s as much for myself as it is for you, the reader.
So to first describe the project in question: Fast Gear is a racing game which is heavily inspired by formula 1 and dating simulators. The main thing that seperates it from others within its genre is its focus on story and character-interaction between races. It’ll not stop there though, what we […]

/ Comments Off on Pre-production
Program: Game Design

Week 4 – Big Game Project – Placeholders

Hello and welcome to yet another week of game development for the game Amenti. This week we tried to set up our server and source share of our UE 4 level. It unfortunately did not end up as planned and a lot of time was spent on making it work. Even though we all had the same brand of computer and were on the same network, it only worked on some computers. In the end, we got it to work, […]

/ Comments Off on Week 4 – Big Game Project – Placeholders
Program: Graphics

Week 4 – Big Game Project – Placeholders

Hello and welcome to yet another week of game development for the game Amenti. This week we tried to set up our server and source share of our UE 4 level. It unfortunately did not end up as planned and a lot of time was spent on making it work. Even though we all had the same brand of computer and were on the same network, it only worked on some computers. In the end, we got it to work, […]

/ Comments Off on Week 4 – Big Game Project – Placeholders
Program: Graphics

Fast Gear – Week 4

Up until this point and probably for a couple of more weeks my focus have been on doing the AI(Artificial Intelligence) for our game. The AI is not that complicated as of right now. It has a road which it follows using A* which an algorithm for calculating the fastest way to the goal. The area surrounding the road is not made out of the same material so it has a higher value, meaning it costs more to drive on […]

/ Comments Off on Fast Gear – Week 4
Program: Programming

Fast Gear – Week 4

Up until this point and probably for a couple of more weeks my focus have been on doing the AI(Artificial Intelligence) for our game. The AI is not that complicated as of right now. It has a road which it follows using A* which an algorithm for calculating the fastest way to the goal. The area surrounding the road is not made out of the same material so it has a higher value, meaning it costs more to drive on […]

/ Comments Off on Fast Gear – Week 4
Program: Programming

Big Game Project (BGP) 2017

Since a couple of weeks ago now I began the last course of my second year of Game design and Graphics here at Uppsala University – Campus Gotland and is one of the larger courses throughout the whole programme. It’s called Big Game Project and as the name suggest we are going to be working on a game in teams until the end of this semester.
The game me and my team has been working on is called Fast Gear which is, […]

/ Comments Off on Big Game Project (BGP) 2017
Program: Graphics

Big Game Project (BGP) 2017

Since a couple of weeks ago now I began the last course of my second year of Game design and Graphics here at Uppsala University – Campus Gotland and is one of the larger courses throughout the whole programme. It’s called Big Game Project and as the name suggest we are going to be working on a game in teams until the end of this semester.
The game me and my team has been working on is called Fast Gear which is, […]

/ Comments Off on Big Game Project (BGP) 2017
Program: Graphics

Tredej veckan av utvecklingen, The Summoning

När implementeringen av en tredje kamera som åskådare ska använda sig av vid uppvisning av spelet på Gotland Game Conferans / GGC.
Behövdes ordningen på kamerorna ändras även om man stängde av åskådare kameran så blev den huvud kameran man kolla ifrån.
Så det blev min första arbetas uppgift att ändar på den så att demonens kamera vissas i skärmen när båda spelarna har joinat matchen för demonen och mänskans kamera för den.
Under visa tidpunkter under veckan fick man åter gå å […]

/ Comments Off on Tredej veckan av utvecklingen, The Summoning
Program: Programming

Tredej veckan av utvecklingen, The Summoning

När implementeringen av en tredje kamera som åskådare ska använda sig av vid uppvisning av spelet på Gotland Game Conferans / GGC.
Behövdes ordningen på kamerorna ändras även om man stängde av åskådare kameran så blev den huvud kameran man kolla ifrån.
Så det blev min första arbetas uppgift att ändar på den så att demonens kamera vissas i skärmen när båda spelarna har joinat matchen för demonen och mänskans kamera för den.
Under visa tidpunkter under veckan fick man åter gå å […]

/ Comments Off on Tredej veckan av utvecklingen, The Summoning
Program: Programming

BGP: Refracted Fate – Sliding Doors!

Hi, all readers, I will start focusing more on a single thing that I have worked on and instead write about it a more detailed. So, the number of things I showcase will be lower, but hopefully it will be better quality and more interesting. Anyway, let’s get started! This week I will be talking about the slider mechanic that I have been working on in the game!
 
Sliding, doors and objects!
The way the sliding function has been made is very basic […]

/ Comments Off on BGP: Refracted Fate – Sliding Doors!
Program: Programming

BGP: Refracted Fate – Sliding Doors!

Hi, all readers, I will start focusing more on a single thing that I have worked on and instead write about it a more detailed. So, the number of things I showcase will be lower, but hopefully it will be better quality and more interesting. Anyway, let’s get started! This week I will be talking about the slider mechanic that I have been working on in the game!
 
Sliding, doors and objects!
The way the sliding function has been made is very basic […]

/ Comments Off on BGP: Refracted Fate – Sliding Doors!
Program: Programming