Daily Archives: April 20, 2017
The human player class
Our game ”The Summoning” are an asymetric game where two players are battling eachother. One of the players plays as the Demon Lord whom is trying to kill the Human with an army of minions. The Human player has to stay alive while keep going forward to the Demon Lords’ castle/lair (work is still in progress on this area) and summon the Demon Lord. When summoned the Demon Lord is risking to die by the Humans’ hands.
As mentioned above, the Human player is fighting against the Demon player whom got an army of […]
The human player class
Our game ”The Summoning” are an asymetric game where two players are battling eachother. One of the players plays as the Demon Lord whom is trying to kill the Human with an army of minions. The Human player has to stay alive while keep going forward to the Demon Lords’ castle/lair (work is still in progress on this area) and summon the Demon Lord. When summoned the Demon Lord is risking to die by the Humans’ hands.
As mentioned above, the Human player is fighting against the Demon player whom got an army of […]
BGP – Day 18
A day of unclean… animation A day of unclean… animation
So today I got all the animations into the animation program and dusted them of just enough so that they can be imported to the engine as soon as possible. Also a lot of my time was spent on trying to connect my computer to our server/unreal project. Which is where our whole project will be accessed and worked through. Above you can see the character come alive. That was all, take care!
BGP – Day 18
So today I got all the animations into the animation program and dusted them of just enough so that they can be imported to the engine as soon as possible. Also a lot of my time was spent on trying to connect my computer to our server/unreal project. Which is where our whole project will be accessed and worked through. Above you can see the character come alive. That was all, take care!
Logo and handmade textures
The last few days I’ve been working on texturing a well and learning more about unity what you need to do with materials to make your handpainted textures show in unity in the same way they look like in substance painter. In unity we’ve had this problem that they look kinda grayish and not so good, it took some time to find the thing that made this problem, which was the ”specular highlights” option that was ticked in. When unticking […]
Logo and handmade textures
The last few days I’ve been working on texturing a well and learning more about unity what you need to do with materials to make your handpainted textures show in unity in the same way they look like in substance painter. In unity we’ve had this problem that they look kinda grayish and not so good, it took some time to find the thing that made this problem, which was the ”specular highlights” option that was ticked in. When unticking […]
The Summoning 01
I’m part of a group that will develop this game for the course Big Game Project. I’m the lead artist in this group and the game that I’m working on is called The Summoning.
The Summoning is a top-down perspective 3D game that will pitch players against each other in an environment of asymmetrical gameplay. The game combines some of the mechanics of a real time strategy game and an action adventure. It is set in a fictional world inspired by […]
The Summoning 01
I’m part of a group that will develop this game for the course Big Game Project. I’m the lead artist in this group and the game that I’m working on is called The Summoning.
The Summoning is a top-down perspective 3D game that will pitch players against each other in an environment of asymmetrical gameplay. The game combines some of the mechanics of a real time strategy game and an action adventure. It is set in a fictional world inspired by […]
[5SD037] New Project & Introduction
Hello there stranger, and welcome to another developer blog on the internet. This is the first out of six blog posts where I will talk about the development of a game project called The Summoning. We are currently six members in the team, three programmers and three artists. We also have a compositor studying at Gotlands Tonsättarskola to help us with music for the game. I will try to include a link in a later post
Gameplay Summary
In The Summoning you either take […]
[5SD037] New Project & Introduction
Hello there stranger, and welcome to another developer blog on the internet. This is the first out of six blog posts where I will talk about the development of a game project called The Summoning. We are currently six members in the team, three programmers and three artists. We also have a compositor studying at Gotlands Tonsättarskola to help us with music for the game. I will try to include a link in a later post
Gameplay Summary
In The Summoning you either take […]
BGP – Day 17
A day of cleaning
During this day we went to the office to set up our server, which is a computer we all will connect our own computers to, this server will help us work on the same project. Also I Imported all the animations to motionbuilder but some problems appeared and haven’t been solved yet. Most of the day was went into looking into those problems and helping the programmers with some of the particle effects and other questions. We […]
BGP – Day 17
A day of cleaning
During this day we went to the office to set up our server, which is a computer we all will connect our own computers to, this server will help us work on the same project. Also I Imported all the animations to motionbuilder but some problems appeared and haven’t been solved yet. Most of the day was went into looking into those problems and helping the programmers with some of the particle effects and other questions. We […]