Daily Archives: April 12, 2017
Week 1 – Big Game Project
Hello and welcome back to my blog. I’ll yet again start to update this and fill it with my journey during the Big Game Project Course and making of the game Amenti.
Week 1 – Big Game Project
Hello and welcome back to my blog. I’ll yet again start to update this and fill it with my journey during the Big Game Project Course and making of the game Amenti.
WEEK 6 – THE COMEBACK
WHAT
This week I was primarily tasked with continuing to create sounds for the game, while also refining some of the sounds we already had. The tasks I was given were:
Create a sound for when the character is damaged in the game.
Create a sound for each enemy when they are damaged by the player.
Create a sound for when you are firing the laser gun.
Create a sound for when you are firing the nerf gun.
Create UI sounds, such as when traversing the […]
WEEK 6 – THE COMEBACK
WHAT
This week I was primarily tasked with continuing to create sounds for the game, while also refining some of the sounds we already had. The tasks I was given were:
Create a sound for when the character is damaged in the game.
Create a sound for each enemy when they are damaged by the player.
Create a sound for when you are firing the laser gun.
Create a sound for when you are firing the nerf gun.
Create UI sounds, such as when traversing the […]
Big Game Project Post 1
This blogg is going to be a series of 6 blogg covering what I’ve been doing during the course Big Game Project at Uppsala University – Campus Gotland.
In this course the students are to create a game for the fantastic Gotland Game Conference. This blogg will cover my individual work in this production.
Each week i will put up a bloggpost of what i’ve done up to that point.
This week is the 3rd week of production and I’ll talk about what […]
Big Game Project Post 1
This blogg is going to be a series of 6 blogg covering what I’ve been doing during the course Big Game Project at Uppsala University – Campus Gotland.
In this course the students are to create a game for the fantastic Gotland Game Conference. This blogg will cover my individual work in this production.
Each week i will put up a bloggpost of what i’ve done up to that point.
This week is the 3rd week of production and I’ll talk about what […]
Hello and welcome
Welcome to my blog about game design and programming. This blog is an assignment in my course, Big Game Project. The goal is to have a finished game in approximately 2 months. During this process I will write in this blog and talk about my design decisions and programming.
We are seven people who will be working on Fast Gear. My role in this is lead programmer, which means I will oversee the work of the other programmers, coordinate our efforts […]
Hello and welcome
Welcome to my blog about game design and programming. This blog is an assignment in my course, Big Game Project. The goal is to have a finished game in approximately 2 months. During this process I will write in this blog and talk about my design decisions and programming.
We are seven people who will be working on Fast Gear. My role in this is lead programmer, which means I will oversee the work of the other programmers, coordinate our efforts […]
The votes are in, and the fifth talk is…
Our fifth speaker presented us with not just one idea, but four(!). We wanted all of them, natch, and the arguing about which one to pick was so fierce we just decided to abdicate our responsibility and let someone else choose. You all voted in our Facebook poll and the result was 40% for a critical examination of so called “empathy games”.
So Bonnie Ruberg – founder of the Queerness and Games Conference, academic
The votes are in, and the fifth talk is…
Our fifth speaker presented us with not just one idea, but four(!). We wanted all of them, natch, and the arguing about which one to pick was so fierce we just decided to abdicate our responsibility and let someone else choose. You all voted in our Facebook poll and the result was 40% for a critical examination of so called “empathy games”.
So Bonnie Ruberg – founder of the Queerness and Games Conference, academic
Week 1 and 2 of Big Game Project: Production and Design
These two weeks saw the start of a project that is to span 8 weeks of development, where I will be taking the role of Producer along with part-time Designer and Programmer. The game being made is an isometric 3D-game, tactical and turn-based. Secret agendas are a main mechanic, where-in players will be given secret objectives to complete that include betraying other players and killing them before reaching the end game. In short, the Mechanics involve Moving and Attacking enemies and allies, […]
Week 1 and 2 of Big Game Project: Production and Design
These two weeks saw the start of a project that is to span 8 weeks of development, where I will be taking the role of Producer along with part-time Designer and Programmer. The game being made is an isometric 3D-game, tactical and turn-based. Secret agendas are a main mechanic, where-in players will be given secret objectives to complete that include betraying other players and killing them before reaching the end game. In short, the Mechanics involve Moving and Attacking enemies and allies, […]
BGP – Day 12
A Burning Arm and Motion Capture
Continuing my work, I started the day looking more into the material transition of the arm to make it change materials. Currently it’s to make it look like its glows as it catches on fire and then have it transition into the normal skin of the arm. But the transition has to look more natural than what it did in the previous video and I have found a solution, I just have to implement it.
The […]
BGP – Day 12
A Burning Arm and Motion Capture
Continuing my work, I started the day looking more into the material transition of the arm to make it change materials. Currently it’s to make it look like its glows as it catches on fire and then have it transition into the normal skin of the arm. But the transition has to look more natural than what it did in the previous video and I have found a solution, I just have to implement it.
The […]