Author Archives: Arvid Edström

About Arvid Edström

2016 Programming

WEEK 6 – THE COMEBACK

WHAT
This week I was primarily tasked with continuing to create sounds for the game, while also refining some of the sounds we already had. The tasks I was given were:

Create a sound for when the character is damaged in the game.
Create a sound for each enemy when they are damaged by the player.
Create a sound for when you are firing the laser gun.
Create a sound for when you are firing the nerf gun.
Create UI sounds, such as when traversing the […]

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Program: Programming

WEEK 6 – THE COMEBACK

WHAT
This week I was primarily tasked with continuing to create sounds for the game, while also refining some of the sounds we already had. The tasks I was given were:

Create a sound for when the character is damaged in the game.
Create a sound for each enemy when they are damaged by the player.
Create a sound for when you are firing the laser gun.
Create a sound for when you are firing the nerf gun.
Create UI sounds, such as when traversing the […]

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Program: Programming

WEEK 5 – THE LOW POINT

WHAT
This week I was tasked with continuing to create the sounds for the game, while also making them less annoying to hear on repeat by making the volume and pitch fluctuate on every play of the sound. The tasks I had consisted of:

Code the pitch script
Create the orb pickup sound
Create the Getting Hit sound
Continue working on the Death Sound
Continue working on the Enemy hit sound
Create sounds for the main menu

HOW
This is where I usually write how I went about doing […]

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Program: Programming

WEEK 5 – THE LOW POINT

WHAT
This week I was tasked with continuing to create the sounds for the game, while also making them less annoying to hear on repeat by making the volume and pitch fluctuate on every play of the sound. The tasks I had consisted of:

Code the pitch script
Create the orb pickup sound
Create the Getting Hit sound
Continue working on the Death Sound
Continue working on the Enemy hit sound
Create sounds for the main menu

HOW
This is where I usually write how I went about doing […]

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Program: Programming

WEEK 4 – STARTING WITH SOUNDS

WHAT
During the forth week I was tasked with starting to make some sounds for our game. The main focus was put on creating a good sound for when the player character shoots. Other sounds I wanted to make during this sprint included:

Shooting Sound
Pick Up Sound
Power-Up Shooting Sound
Weapon Pick Up sound
Getting Hit Sound
Death Sound

The direction I got for the shooting sound was ”Make it sound like his inner energy”. It was pretty vague but I had an idea of what I […]

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Program: Programming

WEEK 4 – STARTING WITH SOUNDS

WHAT
During the forth week I was tasked with starting to make some sounds for our game. The main focus was put on creating a good sound for when the player character shoots. Other sounds I wanted to make during this sprint included:

Shooting Sound
Pick Up Sound
Power-Up Shooting Sound
Weapon Pick Up sound
Getting Hit Sound
Death Sound

The direction I got for the shooting sound was ”Make it sound like his inner energy”. It was pretty vague but I had an idea of what I […]

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Program: Programming

WEEK 3 – SCORE SYSTEM & MORE

WHAT
The third week approached and I was tasked to create the score system for our game, along with some other aspects that come with it. For this I needed to create or utilize:

A script that would keep track of the players score, and add to the score as long as they are not dead.
A HUD (Heads-Up Display) that would communicate the players score.
A pickup that would be generated from killing enemies, which would give score when picked up.
A crosshair that […]

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Program: Programming

WEEK 3 – SCORE SYSTEM & MORE

WHAT
The third week approached and I was tasked to create the score system for our game, along with some other aspects that come with it. For this I needed to create or utilize:

A script that would keep track of the players score, and add to the score as long as they are not dead.
A HUD (Heads-Up Display) that would communicate the players score.
A pickup that would be generated from killing enemies, which would give score when picked up.
A crosshair that […]

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Program: Programming

Week 2 – Extended Player

What
For the second sprint for our game I was tasked to extend our player characters functions. I needed to extend our collision with the screen boundaries, enemies and enemy projectiles, which would also defeat the player character. I was also tasked with making the first instance of our melee attack. For this I needed to create or utilize:

Colliders for the player character, enemies and projectiles. These were already implemented after the first sprint.
A lose state. Make the player character disappear […]

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Program: Programming

Week 2 – Extended Player

What
For the second sprint for our game I was tasked to extend our player characters functions. I needed to extend our collision with the screen boundaries, enemies and enemy projectiles, which would also defeat the player character. I was also tasked with making the first instance of our melee attack. For this I needed to create or utilize:

Colliders for the player character, enemies and projectiles. These were already implemented after the first sprint.
A lose state. Make the player character disappear […]

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Program: Programming

Week 1 – The first sprint

What
For the first sprint for our game I was tasked to create our basic player avatar. We needed them to be able to move, shoot and aim for the main function of the game. We wanted to have a testable game as soon as possible, so this was a priority. For this I needed to make:

Some basic player movement capabilities.
Basic player collisions between themselves, enemies and game boundaries.
Basic projectiles with collision.
The player being able to shoot these projectiles.
The player being […]

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Program: Programming

Week 1 – The first sprint

What
For the first sprint for our game I was tasked to create our basic player avatar. We needed them to be able to move, shoot and aim for the main function of the game. We wanted to have a testable game as soon as possible, so this was a priority. For this I needed to make:

Some basic player movement capabilities.
Basic player collisions between themselves, enemies and game boundaries.
Basic projectiles with collision.
The player being able to shoot these projectiles.
The player being […]

/ Comments Off on Week 1 – The first sprint
Program: Programming