Daily Archives: October 17, 2014

Folke checkar ut


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Program: Programming

Folke checkar ut


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Program: Programming

(Final Assignment – Part 1) On game & Sound design

The final assignment for the game design introduction course is to make a game concept in groups of 7. Each groupmember has a specific role to fulfill. These roles are:
Producer
Game Designer
Lead Art
Lead Code
Lead Sound
QA (Quality Assurance)
My role is lead sound design. As a sound designer, my job is to choose, explain and justify the sound decisions of the game. I don’t, in fact, have to create the sounds myself. I may if I wish, just show examples of sounds I would […]

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Program: Programming

(Final Assignment – Part 1) On game & Sound design

The final assignment for the game design introduction course is to make a game concept in groups of 7. Each groupmember has a specific role to fulfill. These roles are:
Producer
Game Designer
Lead Art
Lead Code
Lead Sound
QA (Quality Assurance)
My role is lead sound design. As a sound designer, my job is to choose, explain and justify the sound decisions of the game. I don’t, in fact, have to create the sounds myself. I may if I wish, just show examples of sounds I would […]

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Program: Programming

(Final Assignment – Part 1) On game & Sound design

The final assignment for the game design introduction course is to make a game concept in groups of 7. Each groupmember has a specific role to fulfill. These roles are:
Producer
Game Designer
Lead Art
Lead Code
Lead Sound
QA (Quality Assurance)
My role is lead sound design. As a sound designer, my job is to choose, explain and justify the sound decisions of the game. I don’t, in fact, have to create the sounds myself. I may if I wish, just show examples of sounds I would […]

/ Comments Off on (Final Assignment – Part 1) On game & Sound design
Program: Programming

(Final Assignment – Part 1) On game & Sound design

The final assignment for the game design introduction course is to make a game concept in groups of 7. Each groupmember has a specific role to fulfill. These roles are:
Producer
Game Designer
Lead Art
Lead Code
Lead Sound
QA (Quality Assurance)
My role is lead sound design. As a sound designer, my job is to choose, explain and justify the sound decisions of the game. I don’t, in fact, have to create the sounds myself. I may if I wish, just show examples of sounds I would […]

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Program: Programming

Prototyp av spelplanen / Exempel på hur det kan se ut


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Program: Programming

Prototyp av spelplanen / Exempel på hur det kan se ut


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Program: Programming

Projektarbete

En öppen spelplan som man navigerar genom att slå en tärning för att gå och se till att hålla sig undan från människorna.
 
Regler:
Spelaren slår med en d6
Människan slår med en d4
Människan går i det näst yttersta varvet av spelplanen klockvis.
 
Plocka crops:
Stå över ett slag för att plocka en crop
Slå en d6 för att se vad för crop du får
1-5 ger poäng 1-5
6 ger powerup 1-6
 
Powerup

speed

1-2, Spelaren får slå två gånger per runda

bigger

3-4, Spelaren kan plocka alla växter i en ruta

invisible

5-6, […]

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Program: Programming

Projektarbete

En öppen spelplan som man navigerar genom att slå en tärning för att gå och se till att hålla sig undan från människorna.
 
Regler:
Spelaren slår med en d6
Människan slår med en d4
Människan går i det näst yttersta varvet av spelplanen klockvis.
 
Plocka crops:
Stå över ett slag för att plocka en crop
Slå en d6 för att se vad för crop du får
1-5 ger poäng 1-5
6 ger powerup 1-6
 
Powerup

speed

1-2, Spelaren får slå två gånger per runda

bigger

3-4, Spelaren kan plocka alla växter i en ruta

invisible

5-6, […]

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Program: Programming

Assignment 3 Update

This is the work I’ve done so far on the model along with the edge flow. Being identical to a human body I was largely able to use it as a means of reference. I had to take liberties with certain areas however, the limbs in particular, as this was a shape with completely exposed anatomy rather than with covering skin. The proportions are also considerably deformed, requiring a more loose approach when constructing it. The clarity of the WIP […]

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Program: Graphics

Assignment 3 Update

This is the work I’ve done so far on the model along with the edge flow. Being identical to a human body I was largely able to use it as a means of reference. I had to take liberties with certain areas however, the limbs in particular, as this was a shape with completely exposed anatomy rather than with covering skin. The proportions are also considerably deformed, requiring a more loose approach when constructing it. The clarity of the WIP […]

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Program: Graphics

Assignment 3 Update

This is the work I’ve done so far on the model along with the edge flow. Being identical to a human body I was largely able to use it as a means of reference. I had to take liberties with certain areas however, the limbs in particular, as this was a shape with completely exposed anatomy rather than with covering skin. The proportions are also considerably deformed, requiring a more loose approach when constructing it. The clarity of the WIP […]

/ Comments Off on Assignment 3 Update
Program: Graphics

Assignment 3 Update

This is the work I’ve done so far on the model along with the edge flow. Being identical to a human body I was largely able to use it as a means of reference. I had to take liberties with certain areas however, the limbs in particular, as this was a shape with completely exposed anatomy rather than with covering skin. The proportions are also considerably deformed, requiring a more loose approach when constructing it. The clarity of the WIP […]

/ Comments Off on Assignment 3 Update
Program: Graphics