Daily Archives: October 1, 2014

Board game analysis; Small World Underworld

 
 
 

General
Small world underground is a strategy war game much like the previous game my group analyzed, called Dust. This game is however much less complex and more focused on straight forward conquering using the power of number of units combined with abilities. Small world underword is a game for 2-5 players where the game board’s size is adjustable to the number of players in the game.
There are 15 different races that are combined with 21 randomly attached ability cards, […]

/ Comments Off on Board game analysis; Small World Underworld
Program: Graphics

Board game analysis; Small World Underworld

 
 
 

General
Small world underground is a strategy war game much like the previous game my group analyzed, called Dust. This game is however much less complex and more focused on straight forward conquering using the power of number of units combined with abilities. Small world underword is a game for 2-5 players where the game board’s size is adjustable to the number of players in the game.
There are 15 different races that are combined with 21 randomly attached ability cards, […]

/ Comments Off on Board game analysis; Small World Underworld
Program: Graphics

Week 4 assignment


Why I made a new model
My previous models proved to be too diabolically constructed for them to be cleaned up and uv-mapped, so I decided to make a new sci-fi crate where the focus on detail was left to the texture itself. This way I can work more efficiently and hopefully recover the time that I lost during my sick leave. I also had to disregard UDK and use Unity as engine instead, because UDK kept crashing on me.
Motivations […]

/ Comments Off on Week 4 assignment
Program: Graphics

Week 4 assignment


Why I made a new model
My previous models proved to be too diabolically constructed for them to be cleaned up and uv-mapped, so I decided to make a new sci-fi crate where the focus on detail was left to the texture itself. This way I can work more efficiently and hopefully recover the time that I lost during my sick leave. I also had to disregard UDK and use Unity as engine instead, because UDK kept crashing on me.
Motivations […]

/ Comments Off on Week 4 assignment
Program: Graphics

3D1 week 4 assignment (texturing)

This time its all about learning how to use textures!
As I stated in my previous posts is that the style I am referring to is the one seen throughout the game Skyrim. I tried to achieve some reality feeling as someone actually made this basket by hand, taking the materials from trees and crafting it. This basket would be used like a container for like flasks or anything smaller. This prop would fit either on the floor or in a shelf.
To […]

/ Comments Off on 3D1 week 4 assignment (texturing)
Program: Programming

3D1 week 4 assignment (texturing)

This time its all about learning how to use textures!
As I stated in my previous posts is that the style I am referring to is the one seen throughout the game Skyrim. I tried to achieve some reality feeling as someone actually made this basket by hand, taking the materials from trees and crafting it. This basket would be used like a container for like flasks or anything smaller. This prop would fit either on the floor or in a shelf.
To […]

/ Comments Off on 3D1 week 4 assignment (texturing)
Program: Programming

3D1 week 4 assignment (texturing)

This time its all about learning how to use textures!
As I stated in my previous posts is that the style I am referring to is the one seen throughout the game Skyrim. I tried to achieve some reality feeling as someone actually made this basket by hand, taking the materials from trees and crafting it. This basket would be used like a container for like flasks or anything smaller. This prop would fit either on the floor or in a shelf.
To […]

/ Comments Off on 3D1 week 4 assignment (texturing)
Program: Programming

3D1 week 4 assignment (texturing)

This time its all about learning how to use textures!
As I stated in my previous posts is that the style I am referring to is the one seen throughout the game Skyrim. I tried to achieve some reality feeling as someone actually made this basket by hand, taking the materials from trees and crafting it. This basket would be used like a container for like flasks or anything smaller. This prop would fit either on the floor or in a shelf.
To […]

/ Comments Off on 3D1 week 4 assignment (texturing)
Program: Programming

Analysis of Sushi Go!

Collect sushi with cute anime faces. Dip them in wasabi and triple their points!

Every round in Sushi Go! you collect sushi of different kinds, then you count points based on what you picked. Often you need a collection of the same dish to get the required points, but some cards combos with another card.

Every round, each player starts out with X cards in their hand. Based on the number of players in […]

/ Comments Off on Analysis of Sushi Go!
Program: Programming

Analysis of Sushi Go!

Collect sushi with cute anime faces. Dip them in wasabi and triple their points!

Every round in Sushi Go! you collect sushi of different kinds, then you count points based on what you picked. Often you need a collection of the same dish to get the required points, but some cards combos with another card.

Every round, each player starts out with X cards in their hand. Based on the number of players in […]

/ Comments Off on Analysis of Sushi Go!
Program: Programming