Daily Archives: October 14, 2014

Paper prototype of Desert Noir, space shooter extraordinare

Now we’ve begun on our final assignment for the game design introduction course. The group seems good, we’ve got a nice concept, what more could you ask for?
The goal is to make a game concept document based on two words and some restrictions. The restrictions of no gravity, a projectile present and powerups basically makes it a space shooter.
The game is shaping up good. Today we made our first paper prototype, and it’s… special. Our game’s combat is focused around […]

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Program: Programming

Paper prototype of Desert Noir, space shooter extraordinare

Now we’ve begun on our final assignment for the game design introduction course. The group seems good, we’ve got a nice concept, what more could you ask for?
The goal is to make a game concept document based on two words and some restrictions. The restrictions of no gravity, a projectile present and powerups basically makes it a space shooter.
The game is shaping up good. Today we made our first paper prototype, and it’s… special. Our game’s combat is focused around […]

/ Comments Off on Paper prototype of Desert Noir, space shooter extraordinare
Program: Programming

Mapping sci-fi crate

So the final step for my sci-fi crate was to create a specular map as well as a normal/bump map to go along with the diffuse map I talked about in my latest blog post. For those of you not familiar with the concepts of diffuse, specular and normal/bump maps when creating materials in 3D modeling I will explain this further on in the bullet points below.
Diffuse – The diffuse map is arguably the most important map when creating a […]

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Program: Graphics

Mapping sci-fi crate

So the final step for my sci-fi crate was to create a specular map as well as a normal/bump map to go along with the diffuse map I talked about in my latest blog post. For those of you not familiar with the concepts of diffuse, specular and normal/bump maps when creating materials in 3D modeling I will explain this further on in the bullet points below.
Diffuse – The diffuse map is arguably the most important map when creating a […]

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Program: Graphics

3D Computer Graphics – Blog Post Week 04

This is a blog post that will illustrate some of the thoughts behind the visual style and shed some light on the coloring of my medieval chest that I have been modeling and texturing over the last few weeks. I will also attach some images showing my crate in its final stages, with and without a texture.
At first I wanted to do  the a textured sci-fi crate using a crate I had already created but ultimately I made the decision […]

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Program: Graphics

3D Computer Graphics – Blog Post Week 04

This is a blog post that will illustrate some of the thoughts behind the visual style and shed some light on the coloring of my medieval chest that I have been modeling and texturing over the last few weeks. I will also attach some images showing my crate in its final stages, with and without a texture.
At first I wanted to do  the a textured sci-fi crate using a crate I had already created but ultimately I made the decision […]

/ Comments Off on 3D Computer Graphics – Blog Post Week 04
Program: Graphics

3D Computer Graphics – Blog Post Week 04

This is a blog post that will illustrate some of the thoughts behind the visual style and shed some light on the coloring of my medieval chest that I have been modeling and texturing over the last few weeks. I will also attach some images showing my crate in its final stages, with and without a texture.
At first I wanted to do  the a textured sci-fi crate using a crate I had already created but ultimately I made the decision […]

/ Comments Off on 3D Computer Graphics – Blog Post Week 04
Program: Graphics

3D Computer Graphics – Blog Post Week 04

This is a blog post that will illustrate some of the thoughts behind the visual style and shed some light on the coloring of my medieval chest that I have been modeling and texturing over the last few weeks. I will also attach some images showing my crate in its final stages, with and without a texture.
At first I wanted to do  the a textured sci-fi crate using a crate I had already created but ultimately I made the decision […]

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Program: Graphics

Chalice Update no 3

I got some feedback on my chalice today and made some improvements. The first thing I did was to fix the normal map as that was what was causing the issues with the cup part.

Previous version to the left, new to the right

I did this by creating a flat normal map and using a layer mask in Photoshop to only show the patterns that I had created.

Old […]

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Program: Graphics

Chalice Update no 3

I got some feedback on my chalice today and made some improvements. The first thing I did was to fix the normal map as that was what was causing the issues with the cup part.

Previous version to the left, new to the right

I did this by creating a flat normal map and using a layer mask in Photoshop to only show the patterns that I had created.

Old […]

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Program: Graphics

3D1 week 7, Anatomy lecture

For today we started the lecture about anatomy where we at the end of the class gather in groups of three to give feedback on each other’s work ..
I had Camilla and Simon gave me feedback on my character construction. For the first character they mentioned the length of the legs in comparison to the length of the upper body, the legs where to short and I could not see it before due to my blindness of drawing too much […]

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Program: Programming

3D1 week 7, Anatomy lecture

For today we started the lecture about anatomy where we at the end of the class gather in groups of three to give feedback on each other’s work ..
I had Camilla and Simon gave me feedback on my character construction. For the first character they mentioned the length of the legs in comparison to the length of the upper body, the legs where to short and I could not see it before due to my blindness of drawing too much […]

/ Comments Off on 3D1 week 7, Anatomy lecture
Program: Programming

3D1 week 7, Anatomy lecture

For today we started the lecture about anatomy where we at the end of the class gather in groups of three to give feedback on each other’s work ..
I had Camilla and Simon gave me feedback on my character construction. For the first character they mentioned the length of the legs in comparison to the length of the upper body, the legs where to short and I could not see it before due to my blindness of drawing too much […]

/ Comments Off on 3D1 week 7, Anatomy lecture
Program: Programming

3D1 week 7, Anatomy lecture

For today we started the lecture about anatomy where we at the end of the class gather in groups of three to give feedback on each other’s work ..
I had Camilla and Simon gave me feedback on my character construction. For the first character they mentioned the length of the legs in comparison to the length of the upper body, the legs where to short and I could not see it before due to my blindness of drawing too much […]

/ Comments Off on 3D1 week 7, Anatomy lecture
Program: Programming

3D-I Week 6; Major Plot Twist

Last week, we were told by our teacher, to bring concepts of a character to class on Wednesday. We could either find concepts online, with action pose and turnaround, or create these ourselves. I, who like to practice all things related to the subject, chose to make my own character. This is what I came up with after about two days work:

This is Ehta; a member of the only existing tribe of the species of O’juh.  O’juhs are not […]

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Program: Graphics

3D-I Week 6; Major Plot Twist

Last week, we were told by our teacher, to bring concepts of a character to class on Wednesday. We could either find concepts online, with action pose and turnaround, or create these ourselves. I, who like to practice all things related to the subject, chose to make my own character. This is what I came up with after about two days work:

This is Ehta; a member of the only existing tribe of the species of O’juh.  O’juhs are not […]

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Program: Graphics

Concept Document Assignment

So after a few weeks of workshops and lectures we move into a 5 week project. The goal of his project is to create a concept document for a 2D, no gravity, shooter (space shooter). We were put into groups of six with six different roles to represent a real design team. The roles are: Producer, Lead Designer, Lead Art, Lead Code, Lead Sound and QA (quality assurance). I got the part of Lead Art, which means I have to […]

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Program: Graphics

Concept Document Assignment

So after a few weeks of workshops and lectures we move into a 5 week project. The goal of his project is to create a concept document for a 2D, no gravity, shooter (space shooter). We were put into groups of six with six different roles to represent a real design team. The roles are: Producer, Lead Designer, Lead Art, Lead Code, Lead Sound and QA (quality assurance). I got the part of Lead Art, which means I have to […]

/ Comments Off on Concept Document Assignment
Program: Graphics

Concept Document Assignment

So after a few weeks of workshops and lectures we move into a 5 week project. The goal of his project is to create a concept document for a 2D, no gravity, shooter (space shooter). We were put into groups of six with six different roles to represent a real design team. The roles are: Producer, Lead Designer, Lead Art, Lead Code, Lead Sound and QA (quality assurance). I got the part of Lead Art, which means I have to […]

/ Comments Off on Concept Document Assignment
Program: Graphics

Concept Document Assignment

So after a few weeks of workshops and lectures we move into a 5 week project. The goal of his project is to create a concept document for a 2D, no gravity, shooter (space shooter). We were put into groups of six with six different roles to represent a real design team. The roles are: Producer, Lead Designer, Lead Art, Lead Code, Lead Sound and QA (quality assurance). I got the part of Lead Art, which means I have to […]

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Program: Graphics

Start of Concept Design Project!

We have revieved a task where we were divided up in groups of 6 and tasked with making a game concept from two key words given out at random. Our group recieved the words Jungle and Sponge. 
Today was our first official meeting with the group. We had previously decided that for this meeting we were supposed to have thought out ideas for this game concept.  I had the concept From Sponge thought out. It took initial inspiration from From Dust but ended […]

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Program: Programming

Start of Concept Design Project!

We have revieved a task where we were divided up in groups of 6 and tasked with making a game concept from two key words given out at random. Our group recieved the words Jungle and Sponge. 
Today was our first official meeting with the group. We had previously decided that for this meeting we were supposed to have thought out ideas for this game concept.  I had the concept From Sponge thought out. It took initial inspiration from From Dust but ended […]

/ Comments Off on Start of Concept Design Project!
Program: Programming

Start of Concept Design Project!

We have revieved a task where we were divided up in groups of 6 and tasked with making a game concept from two key words given out at random. Our group recieved the words Jungle and Sponge. 
Today was our first official meeting with the group. We had previously decided that for this meeting we were supposed to have thought out ideas for this game concept.  I had the concept From Sponge thought out. It took initial inspiration from From Dust but ended […]

/ Comments Off on Start of Concept Design Project!
Program: Programming

Start of Concept Design Project!

We have revieved a task where we were divided up in groups of 6 and tasked with making a game concept from two key words given out at random. Our group recieved the words Jungle and Sponge. 
Today was our first official meeting with the group. We had previously decided that for this meeting we were supposed to have thought out ideas for this game concept.  I had the concept From Sponge thought out. It took initial inspiration from From Dust but ended […]

/ Comments Off on Start of Concept Design Project!
Program: Programming