Daily Archives: October 31, 2014

Blog report week 08

Facial scanning
During week 8 we were working with modelling human faces. One exercise we did during class was that we used a 3D scanned head and cleaned up the topography. Werther you wanted to use your own face or not was up to everyone to decide. I decided to use a head from http://www.123dapp.com/Gallery/catch, an Autodesk site where you can make 3D scans from photographs. I did this simply because I am not comfortable with seeing myself from all thinkable angles.  So […]

/ Comments Off on Blog report week 08
Program: Graphics

Blog report week 08

Facial scanning
During week 8 we were working with modelling human faces. One exercise we did during class was that we used a 3D scanned head and cleaned up the topography. Werther you wanted to use your own face or not was up to everyone to decide. I decided to use a head from http://www.123dapp.com/Gallery/catch, an Autodesk site where you can make 3D scans from photographs. I did this simply because I am not comfortable with seeing myself from all thinkable angles.  So […]

/ Comments Off on Blog report week 08
Program: Graphics

Blog report week 08

Facial scanning
During week 8 we were working with modelling human faces. One exercise we did during class was that we used a 3D scanned head and cleaned up the topography. Werther you wanted to use your own face or not was up to everyone to decide. I decided to use a head from http://www.123dapp.com/Gallery/catch, an Autodesk site where you can make 3D scans from photographs. I did this simply because I am not comfortable with seeing myself from all thinkable angles.  So […]

/ Comments Off on Blog report week 08
Program: Graphics

Blog report week 08

Facial scanning
During week 8 we were working with modelling human faces. One exercise we did during class was that we used a 3D scanned head and cleaned up the topography. Werther you wanted to use your own face or not was up to everyone to decide. I decided to use a head from http://www.123dapp.com/Gallery/catch, an Autodesk site where you can make 3D scans from photographs. I did this simply because I am not comfortable with seeing myself from all thinkable angles.  So […]

/ Comments Off on Blog report week 08
Program: Graphics

Week 7 & 8: Continuation on Space Shooter

The seventh week mainly went into fleshing out the core components of our new shooter. The paper prototype we worked on featured three lanes, each with a tree at the player’s end. In these lanes, the game master, representing the AI, places enemy cards which the player will be forced to react to and defend against. The player then places his or her cards in the lane they want to defend. Both player and enemy cards have different attack and […]

/ Comments Off on Week 7 & 8: Continuation on Space Shooter
Program: Graphics

Week 7 & 8: Continuation on Space Shooter

The seventh week mainly went into fleshing out the core components of our new shooter. The paper prototype we worked on featured three lanes, each with a tree at the player’s end. In these lanes, the game master, representing the AI, places enemy cards which the player will be forced to react to and defend against. The player then places his or her cards in the lane they want to defend. Both player and enemy cards have different attack and […]

/ Comments Off on Week 7 & 8: Continuation on Space Shooter
Program: Graphics

Week 7 & 8: Continuation on Space Shooter

The seventh week mainly went into fleshing out the core components of our new shooter. The paper prototype we worked on featured three lanes, each with a tree at the player’s end. In these lanes, the game master, representing the AI, places enemy cards which the player will be forced to react to and defend against. The player then places his or her cards in the lane they want to defend. Both player and enemy cards have different attack and […]

/ Comments Off on Week 7 & 8: Continuation on Space Shooter
Program: Graphics

Week 7 & 8: Continuation on Space Shooter

The seventh week mainly went into fleshing out the core components of our new shooter. The paper prototype we worked on featured three lanes, each with a tree at the player’s end. In these lanes, the game master, representing the AI, places enemy cards which the player will be forced to react to and defend against. The player then places his or her cards in the lane they want to defend. Both player and enemy cards have different attack and […]

/ Comments Off on Week 7 & 8: Continuation on Space Shooter
Program: Graphics

The Knytt Stories Assignment

Introduction
This rapport is about a group assignment by me, Malin Lundqvist, and my teammate, Simon Strandh. The assignment was to make a game using the Knytt Stories level editor and the restrictions were; the game cannot take more than 15 minutes to play and no text or signs were to be used. We had three weeks to complete the assignment.
We came up with the story of a princess who got afraid of taking the responsibility of being queen and the […]

/ Comments Off on The Knytt Stories Assignment
Program: Programming

The Knytt Stories Assignment

Introduction
This rapport is about a group assignment by me, Malin Lundqvist, and my teammate, Simon Strandh. The assignment was to make a game using the Knytt Stories level editor and the restrictions were; the game cannot take more than 15 minutes to play and no text or signs were to be used. We had three weeks to complete the assignment.
We came up with the story of a princess who got afraid of taking the responsibility of being queen and the […]

/ Comments Off on The Knytt Stories Assignment
Program: Programming

The Knytt Stories Assignment

Introduction
This rapport is about a group assignment by me, Malin Lundqvist, and my teammate, Simon Strandh. The assignment was to make a game using the Knytt Stories level editor and the restrictions were; the game cannot take more than 15 minutes to play and no text or signs were to be used. We had three weeks to complete the assignment.
We came up with the story of a princess who got afraid of taking the responsibility of being queen and the […]

/ Comments Off on The Knytt Stories Assignment
Program: Programming

The Knytt Stories Assignment

Introduction
This rapport is about a group assignment by me, Malin Lundqvist, and my teammate, Simon Strandh. The assignment was to make a game using the Knytt Stories level editor and the restrictions were; the game cannot take more than 15 minutes to play and no text or signs were to be used. We had three weeks to complete the assignment.
We came up with the story of a princess who got afraid of taking the responsibility of being queen and the […]

/ Comments Off on The Knytt Stories Assignment
Program: Programming

Character modeling – Assignment 3 update

Here is a quick little visual update on the character modeling I’m currently doing as the last assignment of my 3D computer graphics course.  The character concept with it’s pre-production package was given to me by my classmate Simon Brundin, who can be found here: https://harttago.wordpress.com and you can also read more about this character in my earlier blog posts.



I started modeling by using a human female turnaround as a reference to get the female shapes […]

/ Comments Off on Character modeling – Assignment 3 update
Program: Graphics

Character modeling – Assignment 3 update

Here is a quick little visual update on the character modeling I’m currently doing as the last assignment of my 3D computer graphics course.  The character concept with it’s pre-production package was given to me by my classmate Simon Brundin, who can be found here: https://harttago.wordpress.com and you can also read more about this character in my earlier blog posts.



I started modeling by using a human female turnaround as a reference to get the female shapes […]

/ Comments Off on Character modeling – Assignment 3 update
Program: Graphics

Character modeling – Assignment update 3

Here is a quick little visual update on the character modeling I’m currently doing as the last assignment of my 3D computer graphics course.  The character concept with it’s pre-production package was given to me by my classmate Simon Brundin, who can be found here: https://harttago.wordpress.com and you can also read more about this character in my earlier blog posts.



I started modeling by using a human female turnaround as a reference to get the female shapes […]

/ Comments Off on Character modeling – Assignment update 3
Program: Graphics

Character modeling – Assignment update 3

Here is a quick little visual update on the character modeling I’m currently doing as the last assignment of my 3D computer graphics course.  The character concept with it’s pre-production package was given to me by my classmate Simon Brundin, who can be found here: https://harttago.wordpress.com and you can also read more about this character in my earlier blog posts.



I started modeling by using a human female turnaround as a reference to get the female shapes […]

/ Comments Off on Character modeling – Assignment update 3
Program: Graphics