Monthly Archives: November 2014

Week two and three

Hello world!
The first week was easy enough, but the second week was rough, really rough. In the classes I barely understood  anything the teacher went through and it took quite a while to learn and understand it. The 20 exercises that we had for the second week were difficult and took me until the middle of the third week to complete, so that put me back quite a bit. I started studying after the classes with some of the other […]

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Program: Programming

Week two and three

Hello world!
The first week was easy enough, but the second week was rough, really rough. In the classes I barely understood  anything the teacher went through and it took quite a while to learn and understand it. The 20 exercises that we had for the second week were difficult and took me until the middle of the third week to complete, so that put me back quite a bit. I started studying after the classes with some of the other […]

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Program: Programming

Further Character Design

This week we did turnaround and character drawings, based on our thumbnails two weeks ago.
I decided to pick the third thumbnail, with elements of one and fourteen, because I felt like the assymetric design and the unusually large shoulder guards blended well with the concept, and would be the most interesting character to design for. With some advice from a friend.
In the end, this character came out…

As for drawing of her in a relaxed stance…

November 30, 2014 / Comments Off on Further Character Design
Program: Graphics

Further Character Design

This week we did turnaround and character drawings, based on our thumbnails two weeks ago.
I decided to pick the third thumbnail, with elements of one and fourteen, because I felt like the assymetric design and the unusually large shoulder guards blended well with the concept, and would be the most interesting character to design for. With some advice from a friend.
In the end, this character came out…

As for drawing of her in a relaxed stance…

November 30, 2014 / Comments Off on Further Character Design
Program: Graphics

Further Character Design

This week we did turnaround and character drawings, based on our thumbnails two weeks ago.
I decided to pick the third thumbnail, with elements of one and fourteen, because I felt like the assymetric design and the unusually large shoulder guards blended well with the concept, and would be the most interesting character to design for. With some advice from a friend.
In the end, this character came out…

As for drawing of her in a relaxed stance…

November 30, 2014 / Comments Off on Further Character Design
Program: Graphics

Further Character Design

This week we did turnaround and character drawings, based on our thumbnails two weeks ago.
I decided to pick the third thumbnail, with elements of one and fourteen, because I felt like the assymetric design and the unusually large shoulder guards blended well with the concept, and would be the most interesting character to design for. With some advice from a friend.
In the end, this character came out…

As for drawing of her in a relaxed stance…

November 30, 2014 / Comments Off on Further Character Design
Program: Graphics

Well, oops

I forgot to update last week. As an apology, you’ll get a double update now.

This is what I made the week I forgot to update, as we learned about two-point perspective at the time.
I had already heard of the tools and practiced with them when I heard of them here, so it was more of a jog of the memory, but it did help in allowing me to see more uses of it, and gave me some much-needed practice […]

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Program: Graphics

Well, oops

I forgot to update last week. As an apology, you’ll get a double update now.

This is what I made the week I forgot to update, as we learned about two-point perspective at the time.
I had already heard of the tools and practiced with them when I heard of them here, so it was more of a jog of the memory, but it did help in allowing me to see more uses of it, and gave me some much-needed practice […]

/ Comments Off on Well, oops
Program: Graphics

Well, oops

I forgot to update last week. As an apology, you’ll get a double update now.

This is what I made the week I forgot to update, as we learned about two-point perspective at the time.
I had already heard of the tools and practiced with them when I heard of them here, so it was more of a jog of the memory, but it did help in allowing me to see more uses of it, and gave me some much-needed practice […]

/ Comments Off on Well, oops
Program: Graphics

Well, oops

I forgot to update last week. As an apology, you’ll get a double update now.

This is what I made the week I forgot to update, as we learned about two-point perspective at the time.
I had already heard of the tools and practiced with them when I heard of them here, so it was more of a jog of the memory, but it did help in allowing me to see more uses of it, and gave me some much-needed practice […]

/ Comments Off on Well, oops
Program: Graphics

GameProgramming – Week 3

This week classes.
You want to build up a program like a brick house a lot of objects that you put together to form a whole. In programming you create classes and then use them by creating objects of them, that way you can have many that are alike. If for example one should create a class that represent a piece in checkers one could then create an object for each piece to represent it. That is one way to use […]

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Program: Programming

GameProgramming – Week 3

This week classes.
You want to build up a program like a brick house a lot of objects that you put together to form a whole. In programming you create classes and then use them by creating objects of them, that way you can have many that are alike. If for example one should create a class that represent a piece in checkers one could then create an object for each piece to represent it. That is one way to use […]

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Program: Programming

Building a simple character

This week I worked on my main character and I should choose one of my twenty thumbnails I had from week 1. I choose one female character because I think it is a little harder to get the right shapes on the female body and specially draw a beautiful female face. So this thumbnail I chose because I thought it was a challenge.

I designed my character with a casual cloth, she is a teenager and fighting chaos in a modern […]

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Program: Graphics

Building a simple character

This week I worked on my main character and I should choose one of my twenty thumbnails I had from week 1. I choose one female character because I think it is a little harder to get the right shapes on the female body and specially draw a beautiful female face. So this thumbnail I chose because I thought it was a challenge.

I designed my character with a casual cloth, she is a teenager and fighting chaos in a modern […]

/ Comments Off on Building a simple character
Program: Graphics

Building a simple character

This week I worked on my main character and I should choose one of my twenty thumbnails I had from week 1. I choose one female character because I think it is a little harder to get the right shapes on the female body and specially draw a beautiful female face. So this thumbnail I chose because I thought it was a challenge.

I designed my character with a casual cloth, she is a teenager and fighting chaos in a modern […]

/ Comments Off on Building a simple character
Program: Graphics

Building a simple character

This week I worked on my main character and I should choose one of my twenty thumbnails I had from week 1. I choose one female character because I think it is a little harder to get the right shapes on the female body and specially draw a beautiful female face. So this thumbnail I chose because I thought it was a challenge.

I designed my character with a casual cloth, she is a teenager and fighting chaos in a modern […]

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Program: Graphics

Programming 3 3D triangles.

A bit late to post but better late than ever, this week has been all about 3D-graphics, we have gotten a small introduction on how to initialize DirectX in a program. But we have also gained knowledge on how the computer sees graphical structures. When we see a box the computer actually sees it as triangles, well…if you go even deeper the computer sees the triangles as vertices (dots) in a 3D-space, between these dots it connects with lines in […]

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Program: Programming

Programming 3 3D triangles.

A bit late to post but better late than ever, this week has been all about 3D-graphics, we have gotten a small introduction on how to initialize DirectX in a program. But we have also gained knowledge on how the computer sees graphical structures. When we see a box the computer actually sees it as triangles, well…if you go even deeper the computer sees the triangles as vertices (dots) in a 3D-space, between these dots it connects with lines in […]

/ Comments Off on Programming 3 3D triangles.
Program: Programming

Programming 3 3D triangles.

A bit late to post but better late than ever, this week has been all about 3D-graphics, we have gotten a small introduction on how to initialize DirectX in a program. But we have also gained knowledge on how the computer sees graphical structures. When we see a box the computer actually sees it as triangles, well…if you go even deeper the computer sees the triangles as vertices (dots) in a 3D-space, between these dots it connects with lines in […]

/ Comments Off on Programming 3 3D triangles.
Program: Programming

Programming 3 3D triangles.

A bit late to post but better late than ever, this week has been all about 3D-graphics, we have gotten a small introduction on how to initialize DirectX in a program. But we have also gained knowledge on how the computer sees graphical structures. When we see a box the computer actually sees it as triangles, well…if you go even deeper the computer sees the triangles as vertices (dots) in a 3D-space, between these dots it connects with lines in […]

/ Comments Off on Programming 3 3D triangles.
Program: Programming

Building a character

This week we were given an assignment where we was supposed to choose one of our 20 characters that we drew the first week on this course. This is the characters that I drew and had to choose from.

The one i choose was this character embedded below because I thought that the sketch had a mysterious feel about it and it also radiated a kind of energy.

 
My job now was to create a more solid character out of […]

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Program: Graphics

Building a character

This week we were given an assignment where we was supposed to choose one of our 20 characters that we drew the first week on this course. This is the characters that I drew and had to choose from.

The one i choose was this character embedded below because I thought that the sketch had a mysterious feel about it and it also radiated a kind of energy.

 
My job now was to create a more solid character out of […]

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Program: Graphics

Defining MISS Glasscock

At the time of writing. two weeks have passed since I regaled you of the challenges inherent in designing a character despite not really knowing the first thing about drawing,
Last week we discussed perspectives and the less you know about my performance in that regard the better. Suffice to say I drew a 10 meter car that cruised down the grid from Tron being chased by a WWI biplane with wings that took a huge dump on the laws of […]

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Program: Graphics

Defining MISS Glasscock

At the time of writing. two weeks have passed since I regaled you of the challenges inherent in designing a character despite not really knowing the first thing about drawing,
Last week we discussed perspectives and the less you know about my performance in that regard the better. Suffice to say I drew a 10 meter car that cruised down the grid from Tron being chased by a WWI biplane with wings that took a huge dump on the laws of […]

/ Comments Off on Defining MISS Glasscock
Program: Graphics