Daily Archives: October 12, 2014

Museum and Silver Dagger!

I chose a silver dagger that was located in a cabinet in the room with all the silver treasures that they had on display at the museum. I choose this object because I didn’t really find anything else that I felt like modeling. Even though I believe this is not a complex object to model as I would want to have it might do me good because I don’t have that much time to do it ( I have a […]

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Program: Graphics

Museum and Silver Dagger!

I chose a silver dagger that was located in a cabinet in the room with all the silver treasures that they had on display at the museum. I choose this object because I didn’t really find anything else that I felt like modeling. Even though I believe this is not a complex object to model as I would want to have it might do me good because I don’t have that much time to do it ( I have a […]

/ Comments Off on Museum and Silver Dagger!
Program: Graphics

Museum and Silver Dagger!

I chose a silver dagger that was located in a cabinet in the room with all the silver treasures that they had on display at the museum. I choose this object because I didn’t really find anything else that I felt like modeling. Even though I believe this is not a complex object to model as I would want to have it might do me good because I don’t have that much time to do it ( I have a […]

/ Comments Off on Museum and Silver Dagger!
Program: Graphics

Museum and Silver Dagger!

I chose a silver dagger that was located in a cabinet in the room with all the silver treasures that they had on display at the museum. I choose this object because I didn’t really find anything else that I felt like modeling. Even though I believe this is not a complex object to model as I would want to have it might do me good because I don’t have that much time to do it ( I have a […]

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Program: Graphics

Advanced Hard Surface Modeling Assignment – UV-mapping and Texturing

Textures and UV-mapping have been occupying all my time this week. After getting through the UV-mapping without going completely insane I was looking forward to start with the texturing since it will bring a bit more life to the model I have been working on for a while now! 
Being inspired by the new Call of Duty game, I decided that phototextures would fit my model the best. So I browsed cgtextures.com to find something that would be similar […]

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Program: Graphics

Advanced Hard Surface Modeling Assignment – UV-mapping and Texturing

Textures and UV-mapping have been occupying all my time this week. After getting through the UV-mapping without going completely insane I was looking forward to start with the texturing since it will bring a bit more life to the model I have been working on for a while now! 
Being inspired by the new Call of Duty game, I decided that phototextures would fit my model the best. So I browsed cgtextures.com to find something that would be similar […]

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Program: Graphics

3D week 06 – Assignment 3: part 1

Hi
This is the first post out of three about our final assignment for this course. The assignment is to model and texture a character-concept made by another student in our class.  The concept I was given is made by Seamus Newman.
All I was given by Seamus is a turnaround of the character, with no background or story at all. No information about what type of game he is suited in or what his purpose is (all that pre-production information you […]

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Program: Graphics

3D week 06 – Assignment 3: part 1

Hi
This is the first post out of three about our final assignment for this course. The assignment is to model and texture a character-concept made by another student in our class.  The concept I was given is made by Seamus Newman.
All I was given by Seamus is a turnaround of the character, with no background or story at all. No information about what type of game he is suited in or what his purpose is (all that pre-production information you […]

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Program: Graphics

3D week 06 – Assignment 3: part 1

Hi
This is the first post out of three about our final assignment for this course. The assignment is to model and texture a character-concept made by another student in our class.  The concept I was given is made by Seamus Newman.
All I was given by Seamus is a turnaround of the character, with no background or story at all. No information about what type of game he is suited in or what his purpose is (all that pre-production information you […]

/ Comments Off on 3D week 06 – Assignment 3: part 1
Program: Graphics

3D week 06 – Assignment 3: part 1

Hi
This is the first post out of three about our final assignment for this course. The assignment is to model and texture a character-concept made by another student in our class.  The concept I was given is made by Seamus Newman.
All I was given by Seamus is a turnaround of the character, with no background or story at all. No information about what type of game he is suited in or what his purpose is (all that pre-production information you […]

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Program: Graphics

3D – Week 6 – Assignment 3 – Character world

This week we began preparing for our third assignment in the 3D1 course. The first thing that we were to do was to create a character each, that another student then will be modelling. I designed the character Sam, a young adult humanoid sphynx cat, that Christoffer will be modelling.
To begin with I only created the images for Sam, with a turnaround and an action pose, without any thought on what kind of game he […]

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Program: Graphics

3D – Week 6 – Assignment 3 – Character world

This week we began preparing for our third assignment in the 3D1 course. The first thing that we were to do was to create a character each, that another student then will be modelling. I designed the character Sam, a young adult humanoid sphynx cat, that Christoffer will be modelling.
To begin with I only created the images for Sam, with a turnaround and an action pose, without any thought on what kind of game he […]

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Program: Graphics

3D Week 6 – Assignment 3 – Character world

This week we began preparing for our third assignment in the 3D1 course. The first thing that we were to do was to create a character each, that another student then will be modelling. I designed the character Sam, a young adult humanoid sphynx cat, that Christoffer will be modelling.
To begin with I only created the images for Sam, with a turnaround and an action pose, without any thought on what kind of game he […]

/ Comments Off on 3D Week 6 – Assignment 3 – Character world
Program: Graphics

3D Week 6 – Assignment 3 – Character world

This week we began preparing for our third assignment in the 3D1 course. The first thing that we were to do was to create a character each, that another student then will be modelling. I designed the character Sam, a young adult humanoid sphynx cat, that Christoffer will be modelling.
To begin with I only created the images for Sam, with a turnaround and an action pose, without any thought on what kind of game he […]

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Program: Graphics

Character background

This week we were given a bit different, we are to design a character, give her background and game world. We will model these characters further on in the course. This is my character:

 
Strauss:
Strauss was never given a name through traditional means, but picked the name himself when he started working with alchemy in the great city. He named himself after a great pioneer in alchemical studies.
Strauss is a gnome, thus his Intelligence is far superior to most humans. […]

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Program: Graphics

Character background

This week we were given a bit different, we are to design a character, give her background and game world. We will model these characters further on in the course. This is my character:

 
Strauss:
Strauss was never given a name through traditional means, but picked the name himself when he started working with alchemy in the great city. He named himself after a great pioneer in alchemical studies.
Strauss is a gnome, thus his Intelligence is far superior to most humans. […]

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Program: Graphics

3D Week 6 – A New Assignment

Greetings!
This week we were given the task to create a character, draw turnarounds, write background information, and other details about both the character and the world it lives in.
I love making character backgrounds so I found this to be very enjoyable.
First I thought about doing some cartoony version of Vito Corleone from The Godfather, but changed my mind and went in a completely different direction.
The ghoul, a servant of the dark forces, a mindless drone wreaking havoc among the living.
In […]

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Program: Graphics

3D Week 6 – A New Assignment

Greetings!
This week we were given the task to create a character, draw turnarounds, write background information, and other details about both the character and the world it lives in.
I love making character backgrounds so I found this to be very enjoyable.
First I thought about doing some cartoony version of Vito Corleone from The Godfather, but changed my mind and went in a completely different direction.
The ghoul, a servant of the dark forces, a mindless drone wreaking havoc among the living.
In […]

/ Comments Off on 3D Week 6 – A New Assignment
Program: Graphics

3D week 06 – Character turnaround

Hi everybody!
This week we started to work on our assignment 3, which will be a humanoid character (it doesn’t have to be a human but as long as it has two arms, two legs, a head etc. it’s okay).
When creating a character first of you will do a concept of what kind of character it is. Like if it is a human or a monster or whatever, if it is male or female, if it’s young, old etc. a kind […]

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Program: Graphics

3D week 06 – Character turnaround

Hi everybody!
This week we started to work on our assignment 3, which will be a humanoid character (it doesn’t have to be a human but as long as it has two arms, two legs, a head etc. it’s okay).
When creating a character first of you will do a concept of what kind of character it is. Like if it is a human or a monster or whatever, if it is male or female, if it’s young, old etc. a kind […]

/ Comments Off on 3D week 06 – Character turnaround
Program: Graphics

3D week 06 – Character turnaround

Hi everybody!
This week we started to work on our assignment 3, which will be a humanoid character (it doesn’t have to be a human but as long as it has two arms, two legs, a head etc. it’s okay).
When creating a character first of you will do a concept of what kind of character it is. Like if it is a human or a monster or whatever, if it is male or female, if it’s young, old etc. a kind […]

/ Comments Off on 3D week 06 – Character turnaround
Program: Graphics

3D week 06 – Character turnaround

Hi everybody!
This week we started to work on our assignment 3, which will be a humanoid character (it doesn’t have to be a human but as long as it has two arms, two legs, a head etc. it’s okay).
When creating a character first of you will do a concept of what kind of character it is. Like if it is a human or a monster or whatever, if it is male or female, if it’s young, old etc. a kind […]

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Program: Graphics

3D I – Assignment II – Update

Here’s a little update on the progress of Assignment II. I think I have missed one of these, but I hope that’s okay anyway.

The model as seen in UDK.

As you can see I have managed to get the model finished and applied a diffuse, a specular and a normal map to it.
Although there are a few things that I still want to fix on the diffuse, and subsequent specular and normal maps, I am starting to feel that it […]

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Program: Graphics

3D I – Assignment II – Update

Here’s a little update on the progress of Assignment II. I think I have missed one of these, but I hope that’s okay anyway.

The model as seen in UDK.

As you can see I have managed to get the model finished and applied a diffuse, a specular and a normal map to it.
Although there are a few things that I still want to fix on the diffuse, and subsequent specular and normal maps, I am starting to feel that it […]

/ Comments Off on 3D I – Assignment II – Update
Program: Graphics