Daily Archives: October 23, 2014

Completing the scrolling shooter in GM

The scrolling shooter game whose creation steps I described in one of the previous posts was the first really playable version – i.e., you had a challenge (approaching enemy planes) and an action to overcome the challenge (shoot/avoid the enemy planes).
However, that version was pretty bland. There was only one kind of enemy planes and hitting any one of them meant losing the game. Boring.
In this post I present the next version of the game, here. I’m not going through the […]

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Program: Programming

Completing the scrolling shooter in GM

The scrolling shooter game whose creation steps I described in one of the previous posts was the first really playable version – i.e., you had a challenge (approaching enemy planes) and an action to overcome the challenge (shoot/avoid the enemy planes).
However, that version was pretty bland. There was only one kind of enemy planes and hitting any one of them meant losing the game. Boring.
In this post I present the next version of the game, here. I’m not going through the […]

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Program: Programming

Fancy Mansion

As I’m not quite that good, I don’t have any photos, but today my group was to show our paper prototype of a game we’re designing according to the words of ”Fancy pants” and ”Clueless”… To our teacher.
With fog of war, a great storyteller/game master, and a lot of playtesting, our fany pants rich man with a gun got to chase after the burglar in his home, who kept hiding. Our teacher played very diffrently from our group, taking the route […]

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Program: Graphics

Fancy Mansion

As I’m not quite that good, I don’t have any photos, but today my group was to show our paper prototype of a game we’re designing according to the words of ”Fancy pants” and ”Clueless”… To our teacher.
With fog of war, a great storyteller/game master, and a lot of playtesting, our fany pants rich man with a gun got to chase after the burglar in his home, who kept hiding. Our teacher played very diffrently from our group, taking the route […]

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Program: Graphics

Japanese guestlecture

Two days ago, me and my class got a guestlecture from three japanese sounddesigners and music composers. One of them presented his composed music and the programs that he use. One of these were Sonar X3, which we tested after his presentation. In their studio in the D-bulding, we students were divided in teams of two-four who shared the four available computers in the room.
The assignment was to compose Pyotr Tchaikovskys piano concerto no. 1 with Sonar X3. Me […]

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Program: Graphics

Japanese guestlecture

Two days ago, me and my class got a guestlecture from three japanese sounddesigners and music composers. One of them presented his composed music and the programs that he use. One of these were Sonar X3, which we tested after his presentation. In their studio in the D-bulding, we students were divided in teams of two-four who shared the four available computers in the room.
The assignment was to compose Pyotr Tchaikovskys piano concerto no. 1 with Sonar X3. Me […]

/ Comments Off on Japanese guestlecture
Program: Graphics

Fancy Mansion

As I’m not quite that good, I don’t have any photos, but today my group was to show our paper prototype of a game we’re designing according to the words of ”Fancy pants” and ”Clueless”… To our teacher.
With fog of war, a great storyteller/game master, and a lot of playtesting, our fany pants rich man with a gun got to chase after the burglar in his home, who kept hiding. Our teacher played very diffrently from our group, taking the route […]

/ Comments Off on Fancy Mansion
Program: Graphics

Fancy Mansion

As I’m not quite that good, I don’t have any photos, but today my group was to show our paper prototype of a game we’re designing according to the words of ”Fancy pants” and ”Clueless”… To our teacher.
With fog of war, a great storyteller/game master, and a lot of playtesting, our fany pants rich man with a gun got to chase after the burglar in his home, who kept hiding. Our teacher played very diffrently from our group, taking the route […]

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Program: Graphics

Assignment 3 – Character game world

In my latest blog post I wrote about the background of the character I got to model and skin as the last assignment of our 3D graphics course. In this post I’ll be talking a about the character world for the Pilot character I chose for my pre-production package that is going to be modeled by Henrik Forsman (http://barthuc.wordpress.com). If you are interested in more information about my chosen character and in following the modeling process, I suggest you […]

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Program: Graphics

Assignment 3 – Character game world

In my latest blog post I wrote about the background of the character I got to model and skin as the last assignment of our 3D graphics course. In this post I’ll be talking a about the character world for the Pilot character I chose for my pre-production package that is going to be modeled by Henrik Forsman (http://barthuc.wordpress.com). If you are interested in more information about my chosen character and in following the modeling process, I suggest you […]

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Program: Graphics

Assignment 3 – Character game world

In my latest blog post I wrote about the background of the character I got to model and skin as the last assignment of our 3D graphics course. In this post I’ll be talking a about the character world for the Pilot character I chose for my pre-production package that is going to be modeled by Henrik Forsman (http://barthuc.wordpress.com). If you are interested in more information about my chosen character and in following the modeling process, I suggest you […]

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Program: Graphics

Assignment 3 – Character game world

In my latest blog post I wrote about the background of the character I got to model and skin as the last assignment of our 3D graphics course. In this post I’ll be talking a about the character world for the Pilot character I chose for my pre-production package that is going to be modeled by Henrik Forsman (http://barthuc.wordpress.com). If you are interested in more information about my chosen character and in following the modeling process, I suggest you […]

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Program: Graphics