Daily Archives: October 20, 2014

Assignment 3: Part 1

So the following is what I received from Björn in terms of character background and instructions along with some image references.

Name
Y’hrel
Nickname
Dryskin, Air Dweller
Gender
Male
Age
Young Adult
Physical Characteristics
Not as shiny as his fellow kinsmen, due to his body having learned to conserve moisture to a greater extent as he’s made his way on land.
Movement
As a Murloc, few things could match him under water. More than capable of hunting down schools of fish armed with little more than a net or spear. On […]

/ Comments Off on Assignment 3: Part 1
Program: Graphics

Assignment 3: Part 1

So the following is what I received from Björn in terms of character background and instructions along with some image references.

Name
Y’hrel
Nickname
Dryskin, Air Dweller
Gender
Male
Age
Young Adult
Physical Characteristics
Not as shiny as his fellow kinsmen, due to his body having learned to conserve moisture to a greater extent as he’s made his way on land.
Movement
As a Murloc, few things could match him under water. More than capable of hunting down schools of fish armed with little more than a net or spear. On […]

/ Comments Off on Assignment 3: Part 1
Program: Graphics

3D1 starting assignment 3 modeling

I have started the modeling of Nils character Jorm! And this is how far i have come:

The back of the golem


And here we got the back of the golem

 
I am going to make some small adjustments but I am afraid to go ahead doing the hands now and head. Some more consulting with the teachers about this model regarding the head and hands would be needed. Another option would be to keep this save file if something would […]

/ Comments Off on 3D1 starting assignment 3 modeling
Program: Programming

3D1 starting assignment 3 modeling

I have started the modeling of Nils character Jorm! And this is how far i have come:

The back of the golem


And here we got the back of the golem

 
I am going to make some small adjustments but I am afraid to go ahead doing the hands now and head. Some more consulting with the teachers about this model regarding the head and hands would be needed. Another option would be to keep this save file if something would […]

/ Comments Off on 3D1 starting assignment 3 modeling
Program: Programming

Assignment 3: Part 1

So the following is what I received from Björn in terms of character background and instructions along with some image references.

Name
Y’hrel
Nickname
Dryskin, Air Dweller
Gender
Male
Age
Young Adult
Physical Characteristics
Not as shiny as his fellow kinsmen, due to his body having learned to conserve moisture to a greater extent as he’s made his way on land.
Movement
As a Murloc, few things could match him under water. More than capable of hunting down schools of fish armed with little more than a net or spear. On […]

/ Comments Off on Assignment 3: Part 1
Program: Graphics

Assignment 3: Part 1

So the following is what I received from Björn in terms of character background and instructions along with some image references.

Name
Y’hrel
Nickname
Dryskin, Air Dweller
Gender
Male
Age
Young Adult
Physical Characteristics
Not as shiny as his fellow kinsmen, due to his body having learned to conserve moisture to a greater extent as he’s made his way on land.
Movement
As a Murloc, few things could match him under water. More than capable of hunting down schools of fish armed with little more than a net or spear. On […]

/ Comments Off on Assignment 3: Part 1
Program: Graphics

3D Week 6 – Assignment 2 Final

Here we go; the final version of my collect for the second assignment in the 3D1 course. After crunching for a couple of days to make up for the time I lost whilst attending DreamHack Stockholm -14 a couple of weeks back, I managed to finish on time. I had some trouble remembering how to unwrap my model and create the UV-map, but I got some help from teachers and friends to find my way around the program, though that, […]

/ Comments Off on 3D Week 6 – Assignment 2 Final
Program: Graphics

3D Week 6 – Assignment 2 Final

Here we go; the final version of my collect for the second assignment in the 3D1 course. After crunching for a couple of days to make up for the time I lost whilst attending DreamHack Stockholm -14 a couple of weeks back, I managed to finish on time. I had some trouble remembering how to unwrap my model and create the UV-map, but I got some help from teachers and friends to find my way around the program, though that, […]

/ Comments Off on 3D Week 6 – Assignment 2 Final
Program: Graphics

3D1 starting assignment 3 modeling

I have started the modeling of Nils character Jorm! And this is how far i have come:

The back of the golem


And here we got the back of the golem

 
I am going to make some small adjustments but I am afraid to go ahead doing the hands now and head. Some more consulting with the teachers about this model regarding the head and hands would be needed. Another option would be to keep this save file if something would […]

/ Comments Off on 3D1 starting assignment 3 modeling
Program: Programming

3D1 starting assignment 3 modeling

I have started the modeling of Nils character Jorm! And this is how far i have come:

The back of the golem


And here we got the back of the golem

 
I am going to make some small adjustments but I am afraid to go ahead doing the hands now and head. Some more consulting with the teachers about this model regarding the head and hands would be needed. Another option would be to keep this save file if something would […]

/ Comments Off on 3D1 starting assignment 3 modeling
Program: Programming

Paper prototype


Basicly finished paper prototype, except for the art, witch will be added later.
The yelow thing is the player.

/ Comments Off on Paper prototype
Program: Graphics

Paper prototype


Basicly finished paper prototype, except for the art, witch will be added later.
The yelow thing is the player.

/ Comments Off on Paper prototype
Program: Graphics

Intimate Supernatural

So last week we were given two randomly drawn words to base a concept on, and the words my group got was “Intimate” and “Supernatural”. The were some restrictions that we had to follow that were the following:

2D
No gravity systems in the game
PC Controls(Keyboard/Mouse)
The scope of the production time if the concept should be 10 weeks
No network
Single-Player (Multiplayer or Co-Op can be optional, but the game must be playable for one player first and foremost)

Then there were some requirements that had to […]

/ Comments Off on Intimate Supernatural
Program: Programming

Intimate Supernatural

So last week we were given two randomly drawn words to base a concept on, and the words my group got was “Intimate” and “Supernatural”. The were some restrictions that we had to follow that were the following:

2D
No gravity systems in the game
PC Controls(Keyboard/Mouse)
The scope of the production time if the concept should be 10 weeks
No network
Single-Player (Multiplayer or Co-Op can be optional, but the game must be playable for one player first and foremost)

Then there were some requirements that had to […]

/ Comments Off on Intimate Supernatural
Program: Programming

3D Week 6 – Assignment 2 Final

Here we go; the final version of my collect for the second assignment in the 3D1 course. After crunching for a couple of days to make up for the time I lost whilst attending DreamHack Stockholm -14 a couple of weeks back, I managed to finish on time. I had some trouble remembering how to unwrap my model and create the UV-map, but I got some help from teachers and friends to find my way around the program, though that, […]

/ Comments Off on 3D Week 6 – Assignment 2 Final
Program: Graphics

3D Week 6 – Assignment 2 Final

Here we go; the final version of my collect for the second assignment in the 3D1 course. After crunching for a couple of days to make up for the time I lost whilst attending DreamHack Stockholm -14 a couple of weeks back, I managed to finish on time. I had some trouble remembering how to unwrap my model and create the UV-map, but I got some help from teachers and friends to find my way around the program, though that, […]

/ Comments Off on 3D Week 6 – Assignment 2 Final
Program: Graphics

Paper prototype


Basicly finished paper prototype, except for the art, witch will be added later.
The yelow thing is the player.

/ Comments Off on Paper prototype
Program: Graphics

Paper prototype


Basicly finished paper prototype, except for the art, witch will be added later.
The yelow thing is the player.

/ Comments Off on Paper prototype
Program: Graphics

MY FIRST JAM – GAMEJAM

A couple of days ago I attended my first gamejam, it’s quite of a tradition here at UU, Campus Gotland. Both first, second and third year students get together in teams to make a fully playable game during a couple of hours. The time you get depends on the rules of the jam. This time we had from 10.00 A.M. until 6 P.M. My team consisted of 5 other first year students, me and two other programmers, and three guys […]

/ Comments Off on MY FIRST JAM – GAMEJAM
Program: Programming

MY FIRST JAM – GAMEJAM

A couple of days ago I attended my first gamejam, it’s quite of a tradition here at UU, Campus Gotland. Both first, second and third year students get together in teams to make a fully playable game during a couple of hours. The time you get depends on the rules of the jam. This time we had from 10.00 A.M. until 6 P.M. My team consisted of 5 other first year students, me and two other programmers, and three guys […]

/ Comments Off on MY FIRST JAM – GAMEJAM
Program: Programming

Quickly summing-up

So, I have soon been here at UU, Campus Gotland, for about two months. There has been some stressful times but i’ve truly enjoyed my stay so far.

Our first assignment was to break the game Space invaders down and analyze different objects. We were told to take the objects on the screen and break it down in to 3 different subcategories, objects, properties and behaviors. For an example, the player craft in the game is an object. The speed which the […]

/ Comments Off on Quickly summing-up
Program: Programming

Quickly summing-up

So, I have soon been here at UU, Campus Gotland, for about two months. There has been some stressful times but i’ve truly enjoyed my stay so far.

Our first assignment was to break the game Space invaders down and analyze different objects. We were told to take the objects on the screen and break it down in to 3 different subcategories, objects, properties and behaviors. For an example, the player craft in the game is an object. The speed which the […]

/ Comments Off on Quickly summing-up
Program: Programming

MY FIRST JAM – GAMEJAM

A couple of days ago I attended my first gamejam, it’s quite of a tradition here at UU, Campus Gotland. Both first, second and third year students get together in teams to make a fully playable game during a couple of hours. The time you get depends on the rules of the jam. This time we had from 10.00 A.M. until 6 P.M. My team consisted of 5 other first year students, me and two other programmers, and three guys […]

/ Comments Off on MY FIRST JAM – GAMEJAM
Program: Programming

MY FIRST JAM – GAMEJAM

A couple of days ago I attended my first gamejam, it’s quite of a tradition here at UU, Campus Gotland. Both first, second and third year students get together in teams to make a fully playable game during a couple of hours. The time you get depends on the rules of the jam. This time we had from 10.00 A.M. until 6 P.M. My team consisted of 5 other first year students, me and two other programmers, and three guys […]

/ Comments Off on MY FIRST JAM – GAMEJAM
Program: Programming