Daily Archives: October 17, 2014
(Final Assignment – Part 1) On game & Sound design
The final assignment for the game design introduction course is to make a game concept in groups of 7. Each groupmember has a specific role to fulfill. These roles are:
Producer
Game Designer
Lead Art
Lead Code
Lead Sound
QA (Quality Assurance)
My role is lead sound design. As a sound designer, my job is to choose, explain and justify the sound decisions of the game. I don’t, in fact, have to create the sounds myself. I may if I wish, just show examples of sounds I would […]
(Final Assignment – Part 1) On game & Sound design
The final assignment for the game design introduction course is to make a game concept in groups of 7. Each groupmember has a specific role to fulfill. These roles are:
Producer
Game Designer
Lead Art
Lead Code
Lead Sound
QA (Quality Assurance)
My role is lead sound design. As a sound designer, my job is to choose, explain and justify the sound decisions of the game. I don’t, in fact, have to create the sounds myself. I may if I wish, just show examples of sounds I would […]
(Final Assignment – Part 1) On game & Sound design
The final assignment for the game design introduction course is to make a game concept in groups of 7. Each groupmember has a specific role to fulfill. These roles are:
Producer
Game Designer
Lead Art
Lead Code
Lead Sound
QA (Quality Assurance)
My role is lead sound design. As a sound designer, my job is to choose, explain and justify the sound decisions of the game. I don’t, in fact, have to create the sounds myself. I may if I wish, just show examples of sounds I would […]
(Final Assignment – Part 1) On game & Sound design
The final assignment for the game design introduction course is to make a game concept in groups of 7. Each groupmember has a specific role to fulfill. These roles are:
Producer
Game Designer
Lead Art
Lead Code
Lead Sound
QA (Quality Assurance)
My role is lead sound design. As a sound designer, my job is to choose, explain and justify the sound decisions of the game. I don’t, in fact, have to create the sounds myself. I may if I wish, just show examples of sounds I would […]
Projektarbete
En öppen spelplan som man navigerar genom att slå en tärning för att gå och se till att hålla sig undan från människorna.
Regler:
Spelaren slår med en d6
Människan slår med en d4
Människan går i det näst yttersta varvet av spelplanen klockvis.
Plocka crops:
Stå över ett slag för att plocka en crop
Slå en d6 för att se vad för crop du får
1-5 ger poäng 1-5
6 ger powerup 1-6
Powerup
speed
1-2, Spelaren får slå två gånger per runda
bigger
3-4, Spelaren kan plocka alla växter i en ruta
invisible
5-6, […]
Projektarbete
En öppen spelplan som man navigerar genom att slå en tärning för att gå och se till att hålla sig undan från människorna.
Regler:
Spelaren slår med en d6
Människan slår med en d4
Människan går i det näst yttersta varvet av spelplanen klockvis.
Plocka crops:
Stå över ett slag för att plocka en crop
Slå en d6 för att se vad för crop du får
1-5 ger poäng 1-5
6 ger powerup 1-6
Powerup
speed
1-2, Spelaren får slå två gånger per runda
bigger
3-4, Spelaren kan plocka alla växter i en ruta
invisible
5-6, […]
Assignment 3 Update
This is the work I’ve done so far on the model along with the edge flow. Being identical to a human body I was largely able to use it as a means of reference. I had to take liberties with certain areas however, the limbs in particular, as this was a shape with completely exposed anatomy rather than with covering skin. The proportions are also considerably deformed, requiring a more loose approach when constructing it. The clarity of the WIP […]
Assignment 3 Update
This is the work I’ve done so far on the model along with the edge flow. Being identical to a human body I was largely able to use it as a means of reference. I had to take liberties with certain areas however, the limbs in particular, as this was a shape with completely exposed anatomy rather than with covering skin. The proportions are also considerably deformed, requiring a more loose approach when constructing it. The clarity of the WIP […]
Assignment 3 Update
This is the work I’ve done so far on the model along with the edge flow. Being identical to a human body I was largely able to use it as a means of reference. I had to take liberties with certain areas however, the limbs in particular, as this was a shape with completely exposed anatomy rather than with covering skin. The proportions are also considerably deformed, requiring a more loose approach when constructing it. The clarity of the WIP […]
Assignment 3 Update
This is the work I’ve done so far on the model along with the edge flow. Being identical to a human body I was largely able to use it as a means of reference. I had to take liberties with certain areas however, the limbs in particular, as this was a shape with completely exposed anatomy rather than with covering skin. The proportions are also considerably deformed, requiring a more loose approach when constructing it. The clarity of the WIP […]