Daily Archives: October 5, 2014

Tetris – the board game

Click to view slideshow.
In an assignment to redesign a real time digital game into a board game in a day, our group decided on Tetris.
Some changes needed to made to fully adapt the experience of Tetris into a board game. It is for example not possible to in a good way remove full lines and move down the above blocks, therefor we decided that they would stack and the score was determined by the amount of filled lines they […]

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Program: Programming

Tetris – the board game

Click to view slideshow.
In an assignment to redesign a real time digital game into a board game in a day, our group decided on Tetris.
Some changes needed to made to fully adapt the experience of Tetris into a board game. It is for example not possible to in a good way remove full lines and move down the above blocks, therefor we decided that they would stack and the score was determined by the amount of filled lines they […]

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Program: Programming

3D I – Assignment 1 – Final

And here it is! I present to you, the pinnacle of Assignment I, the Contemporary Urban Crate!
And with it comes a little discussion, of sorts, about the types of maps used and their purpose.

Final version of the crate, with 512p maps.

Diffuse Maps
First off, the Diffuse Maps. This is probably what most think about when they hear “texture”. The diffuse map is pretty much all the basic color information for the object. In this crate it is for example the […]

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Program: Graphics

3D I – Assignment 1 – Final

And here it is! I present to you, the pinnacle of Assignment I, the Contemporary Urban Crate!
And with it comes a little discussion, of sorts, about the types of maps used and their purpose.

Final version of the crate, with 512p maps.

Diffuse Maps
First off, the Diffuse Maps. This is probably what most think about when they hear “texture”. The diffuse map is pretty much all the basic color information for the object. In this crate it is for example the […]

/ Comments Off on 3D I – Assignment 1 – Final
Program: Graphics

3D I – Assignment 1 – Final

And here it is! I present to you, the pinnacle of Assignment I, the Contemporary Urban Crate!
And with it comes a little discussion, of sorts, about the types of maps used and their purpose.

Final version of the crate, with 512p maps.

Diffuse Maps
First off, the Diffuse Maps. This is probably what most think about when they hear “texture”. The diffuse map is pretty much all the basic color information for the object. In this crate it is for example the […]

/ Comments Off on 3D I – Assignment 1 – Final
Program: Graphics

3D I – Assignment 1 – Final

And here it is! I present to you, the pinnacle of Assignment I, the Contemporary Urban Crate!
And with it comes a little discussion, of sorts, about the types of maps used and their purpose.

Final version of the crate, with 512p maps.

Diffuse Maps
First off, the Diffuse Maps. This is probably what most think about when they hear “texture”. The diffuse map is pretty much all the basic color information for the object. In this crate it is for example the […]

/ Comments Off on 3D I – Assignment 1 – Final
Program: Graphics

Advanced Assignment 3D-I Week 4 & 5

No blogpost last week, and no excuse for it other than me being lazy.. So I thought I’d sum up both this week and the last in one post.
Once pre-production was done, I immediately started with the model. Now, being restless, I actually started modeling a bit before going through the pre-production, mapping out the general shapes of the model to make sure that I got the proportions right at the beginning. Everything done here is strictly based on what […]

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Program: Graphics

Advanced Assignment 3D-I Week 4 & 5

No blogpost last week, and no excuse for it other than me being lazy.. So I thought I’d sum up both this week and the last in one post.
Once pre-production was done, I immediately started with the model. Now, being restless, I actually started modeling a bit before going through the pre-production, mapping out the general shapes of the model to make sure that I got the proportions right at the beginning. Everything done here is strictly based on what […]

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Program: Graphics

3D Week 05 – Assignment 2: Visual update

Hello!
This post is just a visual update of the assignment 2 for the 3D1 course. The screenshots is from my second attempt on this model as the first one was kind of sloppy done.

The new model has a total poly-count of 536, and a tris-count of 997. The first model had a poly-count of 799 and a tris-count of 1509, so there is a lot less of polygons in this version and this one is much more optimised. When […]

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Program: Graphics

3D Week 05 – Assignment 2: Visual update

Hello!
This post is just a visual update of the assignment 2 for the 3D1 course. The screenshots is from my second attempt on this model as the first one was kind of sloppy done.

The new model has a total poly-count of 536, and a tris-count of 997. The first model had a poly-count of 799 and a tris-count of 1509, so there is a lot less of polygons in this version and this one is much more optimised. When […]

/ Comments Off on 3D Week 05 – Assignment 2: Visual update
Program: Graphics

3D Week 05 – Assignment 2: Visual update

Hello!
This post is just a visual update of the assignment 2 for the 3D1 course. The screenshots is from my second attempt on this model as the first one was kind of sloppy done.

The new model has a total poly-count of 536, and a tris-count of 997. The first model had a poly-count of 799 and a tris-count of 1509, so there is a lot less of polygons in this version and this one is much more optimised. When […]

/ Comments Off on 3D Week 05 – Assignment 2: Visual update
Program: Graphics

3D Week 05 – Assignment 2: Visual update

Hello!
This post is just a visual update of the assignment 2 for the 3D1 course. The screenshots is from my second attempt on this model as the first one was kind of sloppy done.

The new model has a total poly-count of 536, and a tris-count of 997. The first model had a poly-count of 799 and a tris-count of 1509, so there is a lot less of polygons in this version and this one is much more optimised. When […]

/ Comments Off on 3D Week 05 – Assignment 2: Visual update
Program: Graphics

Chalice Update

As well as finishing up my crates I have completed the model for my museum assignment this week. I have optimized the model and created the UV map, now I need to finish the texture set complete with diffuse, specular and normal maps. Here is a visual update of what I have done so far.

Reference chalice from Gotland Museum

Finished Model

October 05, 2014 / Comments Off on Chalice Update
Program: Graphics

Chalice Update

As well as finishing up my crates I have completed the model for my museum assignment this week. I have optimized the model and created the UV map, now I need to finish the texture set complete with diffuse, specular and normal maps. Here is a visual update of what I have done so far.

Reference chalice from Gotland Museum

Finished Model

October 05, 2014 / Comments Off on Chalice Update
Program: Graphics

3D Week 5 – Fully Operational (Chest)

Greetings!
So this week it was time to wrap up the first assignment, i.e. the chest. And so that is what I’ve been doing. In this post I will go through what kinds of different texture maps the 3D object has and what they do.
Diffuse Texture Map
Every object needs at least three different texture maps to look good. The first one is the diffuse texture.
The diffuse is basically and simply the color of the object. Straight color along with some self […]

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Program: Graphics

3D Week 5 – Fully Operational (Chest)

Greetings!
So this week it was time to wrap up the first assignment, i.e. the chest. And so that is what I’ve been doing. In this post I will go through what kinds of different texture maps the 3D object has and what they do.
Diffuse Texture Map
Every object needs at least three different texture maps to look good. The first one is the diffuse texture.
The diffuse is basically and simply the color of the object. Straight color along with some self […]

/ Comments Off on 3D Week 5 – Fully Operational (Chest)
Program: Graphics

My first Game Jam

My first jam. This Friday we had the opportunity to participate in a game jam on school campus. I have never done this before so I figured it would be a great opportunity for me to see how things work and test learning under pressure.
Even more important to get to know new people from the 2 and 3 years so I´ll have someone to learn from in the future.

We were a team of 6, two people from first year […]

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Program: Graphics

My first Game Jam

My first jam. This Friday we had the opportunity to participate in a game jam on school campus. I have never done this before so I figured it would be a great opportunity for me to see how things work and test learning under pressure.
Even more important to get to know new people from the 2 and 3 years so I´ll have someone to learn from in the future.

We were a team of 6, two people from first year […]

/ Comments Off on My first Game Jam
Program: Graphics

My first Game Jam

My first jam. This Friday we had the opportunity to participate in a game jam on school campus. I have never done this before so I figured it would be a great opportunity for me to see how things work and test learning under pressure.
Even more important to get to know new people from the 2 and 3 years so I´ll have someone to learn from in the future.

We were a team of 6, two people from first year […]

/ Comments Off on My first Game Jam
Program: Graphics

My first Game Jam

My first jam. This Friday we had the opportunity to participate in a game jam on school campus. I have never done this before so I figured it would be a great opportunity for me to see how things work and test learning under pressure.
Even more important to get to know new people from the 2 and 3 years so I´ll have someone to learn from in the future.

We were a team of 6, two people from first year […]

/ Comments Off on My first Game Jam
Program: Graphics

Advanced Hard Surface Modeling Assignment – Finish the Model

Last week consisted of me trying to figure out how to build the mech and what I needed to change in the concept to make it work. This week has been all about finishing the model, construction wise. By the end of last week I was basically finished with the model but I knew that I had made a ton of mistakes regarding clean up, since I’m used to make models for product rendering and not for games. The difference […]

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Program: Graphics

Advanced Hard Surface Modeling Assignment – Finish the Model

Last week consisted of me trying to figure out how to build the mech and what I needed to change in the concept to make it work. This week has been all about finishing the model, construction wise. By the end of last week I was basically finished with the model but I knew that I had made a ton of mistakes regarding clean up, since I’m used to make models for product rendering and not for games. The difference […]

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Program: Graphics

My First Jam! 03 October

My First Jam is an event at my University and it works by getting a theme and making a game in a group in about 6-8 hours, this time everybody worked in GameMaker. Me a second year student and some friends from my class was working together in a group of six. The theme everybody got was ”Addiction X”. We started with brainstorming some ideas for a game with addiction. We came up with some different stuff but decided on […]

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Program: Programming

My First Jam! 03 October

My First Jam is an event at my University and it works by getting a theme and making a game in a group in about 6-8 hours, this time everybody worked in GameMaker. Me a second year student and some friends from my class was working together in a group of six. The theme everybody got was ”Addiction X”. We started with brainstorming some ideas for a game with addiction. We came up with some different stuff but decided on […]

/ Comments Off on My First Jam! 03 October
Program: Programming