Browsing 'School':

Kicking off with Goals

Greetings!
Moving forward, work will continue on Tamarrion. And it will do so in conjunction with the course Game design in Practice.
In the spirit of this course and our continued work I have set some goals that I wish to reach, as a way to motivate me further and try to push myself.
1. The Aesthetic
After having worked on the GGC version of our game Tamarrion I saw many things that needed to be improved and that I wished to redo completely. […]

/ Comments Off on Kicking off with Goals
Program: Graphics

Kicking off with Goals

Greetings!
Moving forward, work will continue on Tamarrion. And it will do so in conjunction with the course Game design in Practice.
In the spirit of this course and our continued work I have set some goals that I wish to reach, as a way to motivate me further and try to push myself.
1. The Aesthetic
After having worked on the GGC version of our game Tamarrion I saw many things that needed to be improved and that I wished to redo completely. […]

/ Comments Off on Kicking off with Goals
Program: Graphics

BGP#6 – Crunch Week

Greetings!
Lets just open with this video:
 
I’m tired but still want to work even more on this game. This week there has been a lot to do, since the trailer was to be completed today and will be one of the first things people will see of our game.
So this week I’ve worked on textures and spell effects as well as animating a ton of gifs to showcase our models and effects. But boy has it been fun. Many a late […]

/ Comments Off on BGP#6 – Crunch Week
Program: Graphics

BGP#6 – Crunch Week

Greetings!
Lets just open with this video:
 
I’m tired but still want to work even more on this game. This week there has been a lot to do, since the trailer was to be completed today and will be one of the first things people will see of our game.
So this week I’ve worked on textures and spell effects as well as animating a ton of gifs to showcase our models and effects. But boy has it been fun. Many a late […]

/ Comments Off on BGP#6 – Crunch Week
Program: Graphics

BGP#5 – The Screenshot Week

Greetings!
Two weeks left and this has been an hectic one! But I feel like next one will be even more so.
I’ve spent this week UV mapping and setting together the new scene in Unity playing around with the lighting even more. It has brought some fine results. The Texture maps will be completed next week if everything goes as planned so no textures so show this week. What I can show you though, are some screenshots of the lighting and […]

/ Comments Off on BGP#5 – The Screenshot Week
Program: Graphics

BGP#5 – The Screenshot Week

Greetings!
Two weeks left and this has been an hectic one! But I feel like next one will be even more so.
I’ve spent this week UV mapping and setting together the new scene in Unity playing around with the lighting even more. It has brought some fine results. The Texture maps will be completed next week if everything goes as planned so no textures so show this week. What I can show you though, are some screenshots of the lighting and […]

/ Comments Off on BGP#5 – The Screenshot Week
Program: Graphics

BGP#4 – A New Page

Greetings!
Title screens, some games do this very well, while other can make it an abomination to look at. This week I was tasked with the creation of a 3D model of a Book that will be used for our title screen. It will probably be worked on even more but for now it does what it was made to do.
Here is the Low Poly of the book

And here’s an extremely shitty GIF of the book animation, I do apologize. But […]

/ Comments Off on BGP#4 – A New Page
Program: Graphics

BGP#4 – A New Page

Greetings!
Title screens, some games do this very well, while other can make it an abomination to look at. This week I was tasked with the creation of a 3D model of a Book that will be used for our title screen. It will probably be worked on even more but for now it does what it was made to do.
Here is the Low Poly of the book

And here’s an extremely shitty GIF of the book animation, I do apologize. But […]

/ Comments Off on BGP#4 – A New Page
Program: Graphics

BGP#3 – Filling Empty Spaces

Greetings!
This week has consisted of stones. There have been many iterations regarding stones, i.e. the floor and wall. I’m afraid I don’t have any screens of the different iterations, perhaps somewhere in the nether but nothing I feel like searching for, you’ll just have to take my word for it.
In the end things have turned out well. And we have decided to go for sandstone as the primary stone. And very big ones.
[…]

/ Comments Off on BGP#3 – Filling Empty Spaces
Program: Graphics

BGP#3 – Filling Empty Spaces

Greetings!
This week has consisted of stones. There have been many iterations regarding stones, i.e. the floor and wall. I’m afraid I don’t have any screens of the different iterations, perhaps somewhere in the nether but nothing I feel like searching for, you’ll just have to take my word for it.
In the end things have turned out well. And we have decided to go for sandstone as the primary stone. And very big ones.
[…]

/ Comments Off on BGP#3 – Filling Empty Spaces
Program: Graphics

BGP#2 – A Week of Iteration

Greetings!
As the title reads, this week has been a week where the assets has gone through some changes. There has also been some discussions about light and atmosphere related to texture work. Here’s an example of a lighting test we did just to see what color the textures should lean towards.

The ambiance light as well as the torch lighting you can see has a teal color. The textures will mostly also have a very small teal tint but will be shifting […]

/ Comments Off on BGP#2 – A Week of Iteration
Program: Graphics

BGP#2 – A Week of Iteration

Greetings!
As the title reads, this week has been a week where the assets has gone through some changes. There has also been some discussions about light and atmosphere related to texture work. Here’s an example of a lighting test we did just to see what color the textures should lean towards.

The ambiance light as well as the torch lighting you can see has a teal color. The textures will mostly also have a very small teal tint but will be shifting […]

/ Comments Off on BGP#2 – A Week of Iteration
Program: Graphics

BGP#1 – A Good Start

Greetings!
Been some time since I posted something and I think it is now time to get this going as a weekly thing again.
Big Game Project is a course that started two weeks ago and has been going strong. I am in a team of seven (three coders, one designer and three artists) and I have the role of environment artist. My job is to create all the assets for the environment and give the game the right feel with the use of […]

/ Comments Off on BGP#1 – A Good Start
Program: Graphics

BGP#1 – A Good Start

Greetings!
Been some time since I posted something and I think it is now time to get this going as a weekly thing again.
Big Game Project is a course that started two weeks ago and has been going strong. I am in a team of seven (three coders, one designer and three artists) and I have the role of environment artist. My job is to create all the assets for the environment and give the game the right feel with the use of […]

/ Comments Off on BGP#1 – A Good Start
Program: Graphics

3D Week 8 – A Facial Like No Other

Greetings!
Most of the week has been dedicated to pick myself up from last week when it came to 3D modelling that needed to be done. There has been a load of work to do in school, and still is, I might die soon. But this week is done and I can take a new breath and slave on!
So this week in class we went through face typology and how to build it. Luckily for me, typology of the face is […]

/ Comments Off on 3D Week 8 – A Facial Like No Other
Program: Graphics

3D Week 8 – A Facial Like No Other

Greetings!
Most of the week has been dedicated to pick myself up from last week when it came to 3D modelling that needed to be done. There has been a load of work to do in school, and still is, I might die soon. But this week is done and I can take a new breath and slave on!
So this week in class we went through face typology and how to build it. Luckily for me, typology of the face is […]

/ Comments Off on 3D Week 8 – A Facial Like No Other
Program: Graphics

3D Week 7 – Anatomically Correct is the Best Type of Correct

Greetings!
This week we went through anatomy and looked at what we knew and what we need to improve when it comes to our own knowledge of anatomy. We brought some drawings of creatures we had and discussed their anatomy in groups of four.
This was a bit hard for me seeing as when I went back looking for images I had made including creatures I realized I have barely made any! And If I have then they either have a bunch […]

/ Comments Off on 3D Week 7 – Anatomically Correct is the Best Type of Correct
Program: Graphics

3D Week 7 – Anatomically Correct is the Best Type of Correct

Greetings!
This week we went through anatomy and looked at what we knew and what we need to improve when it comes to our own knowledge of anatomy. We brought some drawings of creatures we had and discussed their anatomy in groups of four.
This was a bit hard for me seeing as when I went back looking for images I had made including creatures I realized I have barely made any! And If I have then they either have a bunch […]

/ Comments Off on 3D Week 7 – Anatomically Correct is the Best Type of Correct
Program: Graphics

3D Week 6 – A New Assignment

Greetings!
This week we were given the task to create a character, draw turnarounds, write background information, and other details about both the character and the world it lives in.
I love making character backgrounds so I found this to be very enjoyable.
First I thought about doing some cartoony version of Vito Corleone from The Godfather, but changed my mind and went in a completely different direction.
The ghoul, a servant of the dark forces, a mindless drone wreaking havoc among the living.
In […]

/ Comments Off on 3D Week 6 – A New Assignment
Program: Graphics

3D Week 6 – A New Assignment

Greetings!
This week we were given the task to create a character, draw turnarounds, write background information, and other details about both the character and the world it lives in.
I love making character backgrounds so I found this to be very enjoyable.
First I thought about doing some cartoony version of Vito Corleone from The Godfather, but changed my mind and went in a completely different direction.
The ghoul, a servant of the dark forces, a mindless drone wreaking havoc among the living.
In […]

/ Comments Off on 3D Week 6 – A New Assignment
Program: Graphics

3D Week 5 – Fully Operational (Chest)

Greetings!
So this week it was time to wrap up the first assignment, i.e. the chest. And so that is what I’ve been doing. In this post I will go through what kinds of different texture maps the 3D object has and what they do.
Diffuse Texture Map
Every object needs at least three different texture maps to look good. The first one is the diffuse texture.
The diffuse is basically and simply the color of the object. Straight color along with some self […]

/ Comments Off on 3D Week 5 – Fully Operational (Chest)
Program: Graphics

3D Week 5 – Fully Operational (Chest)

Greetings!
So this week it was time to wrap up the first assignment, i.e. the chest. And so that is what I’ve been doing. In this post I will go through what kinds of different texture maps the 3D object has and what they do.
Diffuse Texture Map
Every object needs at least three different texture maps to look good. The first one is the diffuse texture.
The diffuse is basically and simply the color of the object. Straight color along with some self […]

/ Comments Off on 3D Week 5 – Fully Operational (Chest)
Program: Graphics