Daily Archives: October 5, 2014

3D I, Week 5, Part 1: Assignment 1

This is my final blog report on Assignment 1 of the 3D I class, which is to be handed in this evening.
In this blog, I will show my final textured crate, and go through the function of each individual texture.

Here are two shots of my final crate model, rendered in UDK. This version isn’t much different from the version I showed last week, other than some small fixes and the textures being resized down to 512×512 for the […]

/ Comments Off on 3D I, Week 5, Part 1: Assignment 1
Program: Graphics

3D I, Week 5, Part 1: Assignment 1

This is my final blog report on Assignment 1 of the 3D I class, which is to be handed in this evening.
In this blog, I will show my final textured crate, and go through the function of each individual texture.

Here are two shots of my final crate model, rendered in UDK. This version isn’t much different from the version I showed last week, other than some small fixes and the textures being resized down to 512×512 for the […]

/ Comments Off on 3D I, Week 5, Part 1: Assignment 1
Program: Graphics

3D I, Week 5, Part 1: Assignment 1

This is my final blog report on Assignment 1 of the 3D I class, which is to be handed in this evening.
In this blog, I will show my final textured crate, and go through the function of each individual texture.

Here are two shots of my final crate model, rendered in UDK. This version isn’t much different from the version I showed last week, other than some small fixes and the textures being resized down to 512×512 for the […]

/ Comments Off on 3D I, Week 5, Part 1: Assignment 1
Program: Graphics

3D I, Week 5, Part 1: Assignment 1

This is my final blog report on Assignment 1 of the 3D I class, which is to be handed in this evening.
In this blog, I will show my final textured crate, and go through the function of each individual texture.

Here are two shots of my final crate model, rendered in UDK. This version isn’t much different from the version I showed last week, other than some small fixes and the textures being resized down to 512×512 for the […]

/ Comments Off on 3D I, Week 5, Part 1: Assignment 1
Program: Graphics

My First Game Jam ”Primal Need – A space odyssey”

My first game jam is a contest where first, second and third years students competes in groups of six to create a game in less than eight hours.
All games are based on the same theme, this years theme was Addiction X.
I managed to get into an awesome group of people. We were three first years students and three third year students. For the first hour we basically just talked about different game ideas and talking about different addictions. In the end […]

/ Comments Off on My First Game Jam ”Primal Need – A space odyssey”
Program: Programming

My First Game Jam ”Primal Need – A space odyssey”

My first game jam is a contest where first, second and third years students competes in groups of six to create a game in less than eight hours.
All games are based on the same theme, this years theme was Addiction X.
I managed to get into an awesome group of people. We were three first years students and three third year students. For the first hour we basically just talked about different game ideas and talking about different addictions. In the end […]

/ Comments Off on My First Game Jam ”Primal Need – A space odyssey”
Program: Programming

Impending Doom

Impending Doom Essay
Buried alive
For this assignment we are to create a game concept with the topic ”Impending Doom”. Impending Doom suggests that the player will be in a situation where it’s impossible to get their desired outcome; the player will instead be given a sense of false hope. I chose to create a game where the player is going to be buried alive.

Setting
At the start of the game there is a short cinematic where the player is shown to […]

/ Comments Off on Impending Doom
Program: Programming

Impending Doom

Impending Doom Essay
Buried alive
For this assignment we are to create a game concept with the topic ”Impending Doom”. Impending Doom suggests that the player will be in a situation where it’s impossible to get their desired outcome; the player will instead be given a sense of false hope. I chose to create a game where the player is going to be buried alive.

Setting
At the start of the game there is a short cinematic where the player is shown to […]

/ Comments Off on Impending Doom
Program: Programming

My First Game Jam ”Primal Need – A space odyssey”

My first game jam is a contest where first, second and third years students competes in groups of six to create a game in less than eight hours.
All games are based on the same theme, this years theme was Addiction X.
I managed to get into an awesome group of people. We were three first years students and three third year students. For the first hour we basically just talked about different game ideas and talking about different addictions. In the end […]

/ Comments Off on My First Game Jam ”Primal Need – A space odyssey”
Program: Programming

My First Game Jam ”Primal Need – A space odyssey”

My first game jam is a contest where first, second and third years students competes in groups of six to create a game in less than eight hours.
All games are based on the same theme, this years theme was Addiction X.
I managed to get into an awesome group of people. We were three first years students and three third year students. For the first hour we basically just talked about different game ideas and talking about different addictions. In the end […]

/ Comments Off on My First Game Jam ”Primal Need – A space odyssey”
Program: Programming

Impending Doom

Impending Doom Essay
Buried alive
For this assignment we are to create a game concept with the topic ”Impending Doom”. Impending Doom suggests that the player will be in a situation where it’s impossible to get their desired outcome; the player will instead be given a sense of false hope. I chose to create a game where the player is going to be buried alive.

Setting
At the start of the game there is a short cinematic where the player is shown to […]

/ Comments Off on Impending Doom
Program: Programming

Impending Doom

Impending Doom Essay
Buried alive
For this assignment we are to create a game concept with the topic ”Impending Doom”. Impending Doom suggests that the player will be in a situation where it’s impossible to get their desired outcome; the player will instead be given a sense of false hope. I chose to create a game where the player is going to be buried alive.

Setting
At the start of the game there is a short cinematic where the player is shown to […]

/ Comments Off on Impending Doom
Program: Programming