Monthly Archives: October 2014
Blog report week 08
Facial scanning
During week 8 we were working with modelling human faces. One exercise we did during class was that we used a 3D scanned head and cleaned up the topography. Werther you wanted to use your own face or not was up to everyone to decide. I decided to use a head from http://www.123dapp.com/Gallery/catch, an Autodesk site where you can make 3D scans from photographs. I did this simply because I am not comfortable with seeing myself from all thinkable angles. So […]
Blog report week 08
Facial scanning
During week 8 we were working with modelling human faces. One exercise we did during class was that we used a 3D scanned head and cleaned up the topography. Werther you wanted to use your own face or not was up to everyone to decide. I decided to use a head from http://www.123dapp.com/Gallery/catch, an Autodesk site where you can make 3D scans from photographs. I did this simply because I am not comfortable with seeing myself from all thinkable angles. So […]
Blog report week 08
Facial scanning
During week 8 we were working with modelling human faces. One exercise we did during class was that we used a 3D scanned head and cleaned up the topography. Werther you wanted to use your own face or not was up to everyone to decide. I decided to use a head from http://www.123dapp.com/Gallery/catch, an Autodesk site where you can make 3D scans from photographs. I did this simply because I am not comfortable with seeing myself from all thinkable angles. So […]
Blog report week 08
Facial scanning
During week 8 we were working with modelling human faces. One exercise we did during class was that we used a 3D scanned head and cleaned up the topography. Werther you wanted to use your own face or not was up to everyone to decide. I decided to use a head from http://www.123dapp.com/Gallery/catch, an Autodesk site where you can make 3D scans from photographs. I did this simply because I am not comfortable with seeing myself from all thinkable angles. So […]
Week 7 & 8: Continuation on Space Shooter
The seventh week mainly went into fleshing out the core components of our new shooter. The paper prototype we worked on featured three lanes, each with a tree at the player’s end. In these lanes, the game master, representing the AI, places enemy cards which the player will be forced to react to and defend against. The player then places his or her cards in the lane they want to defend. Both player and enemy cards have different attack and […]
Week 7 & 8: Continuation on Space Shooter
The seventh week mainly went into fleshing out the core components of our new shooter. The paper prototype we worked on featured three lanes, each with a tree at the player’s end. In these lanes, the game master, representing the AI, places enemy cards which the player will be forced to react to and defend against. The player then places his or her cards in the lane they want to defend. Both player and enemy cards have different attack and […]
Week 7 & 8: Continuation on Space Shooter
The seventh week mainly went into fleshing out the core components of our new shooter. The paper prototype we worked on featured three lanes, each with a tree at the player’s end. In these lanes, the game master, representing the AI, places enemy cards which the player will be forced to react to and defend against. The player then places his or her cards in the lane they want to defend. Both player and enemy cards have different attack and […]
Week 7 & 8: Continuation on Space Shooter
The seventh week mainly went into fleshing out the core components of our new shooter. The paper prototype we worked on featured three lanes, each with a tree at the player’s end. In these lanes, the game master, representing the AI, places enemy cards which the player will be forced to react to and defend against. The player then places his or her cards in the lane they want to defend. Both player and enemy cards have different attack and […]
The Knytt Stories Assignment
Introduction
This rapport is about a group assignment by me, Malin Lundqvist, and my teammate, Simon Strandh. The assignment was to make a game using the Knytt Stories level editor and the restrictions were; the game cannot take more than 15 minutes to play and no text or signs were to be used. We had three weeks to complete the assignment.
We came up with the story of a princess who got afraid of taking the responsibility of being queen and the […]
The Knytt Stories Assignment
Introduction
This rapport is about a group assignment by me, Malin Lundqvist, and my teammate, Simon Strandh. The assignment was to make a game using the Knytt Stories level editor and the restrictions were; the game cannot take more than 15 minutes to play and no text or signs were to be used. We had three weeks to complete the assignment.
We came up with the story of a princess who got afraid of taking the responsibility of being queen and the […]
The Knytt Stories Assignment
Introduction
This rapport is about a group assignment by me, Malin Lundqvist, and my teammate, Simon Strandh. The assignment was to make a game using the Knytt Stories level editor and the restrictions were; the game cannot take more than 15 minutes to play and no text or signs were to be used. We had three weeks to complete the assignment.
We came up with the story of a princess who got afraid of taking the responsibility of being queen and the […]
The Knytt Stories Assignment
Introduction
This rapport is about a group assignment by me, Malin Lundqvist, and my teammate, Simon Strandh. The assignment was to make a game using the Knytt Stories level editor and the restrictions were; the game cannot take more than 15 minutes to play and no text or signs were to be used. We had three weeks to complete the assignment.
We came up with the story of a princess who got afraid of taking the responsibility of being queen and the […]
Character modeling – Assignment 3 update
Here is a quick little visual update on the character modeling I’m currently doing as the last assignment of my 3D computer graphics course. The character concept with it’s pre-production package was given to me by my classmate Simon Brundin, who can be found here: https://harttago.wordpress.com and you can also read more about this character in my earlier blog posts.
I started modeling by using a human female turnaround as a reference to get the female shapes […]
Character modeling – Assignment 3 update
Here is a quick little visual update on the character modeling I’m currently doing as the last assignment of my 3D computer graphics course. The character concept with it’s pre-production package was given to me by my classmate Simon Brundin, who can be found here: https://harttago.wordpress.com and you can also read more about this character in my earlier blog posts.
I started modeling by using a human female turnaround as a reference to get the female shapes […]
Character modeling – Assignment update 3
Here is a quick little visual update on the character modeling I’m currently doing as the last assignment of my 3D computer graphics course. The character concept with it’s pre-production package was given to me by my classmate Simon Brundin, who can be found here: https://harttago.wordpress.com and you can also read more about this character in my earlier blog posts.
I started modeling by using a human female turnaround as a reference to get the female shapes […]
Character modeling – Assignment update 3
Here is a quick little visual update on the character modeling I’m currently doing as the last assignment of my 3D computer graphics course. The character concept with it’s pre-production package was given to me by my classmate Simon Brundin, who can be found here: https://harttago.wordpress.com and you can also read more about this character in my earlier blog posts.
I started modeling by using a human female turnaround as a reference to get the female shapes […]
Assignment 3 Model
I am starting to finish up with my modeling and getting ready for UV mapping and texturing. There are probably still som improvements that can be made and I need to go through the model finding any n-gons or overlaps but in general I am about done with it. Following is a ton of screenshots showing the model with wireframe and concept art.
Assignment 3 Model
I am starting to finish up with my modeling and getting ready for UV mapping and texturing. There are probably still som improvements that can be made and I need to go through the model finding any n-gons or overlaps but in general I am about done with it. Following is a ton of screenshots showing the model with wireframe and concept art.