Author Archives: Nils Wennergren

Desolation: The Old World

So I have now for a while been working with concept art and creative development for the game Desolation: The Old World. Since it has been a while since I posted anything here on my blog I’m drop this bomb of my compiled work on the game!
 
This character was supposed to be a sort of merchant that would appear from any odd dark corner and trade with the player. 
Here is a concept art of the enemy faction called “the Gnaarg”This […]

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Program: Graphics

Desolation: The Old World

So I have now for a while been working with concept art and creative development for the game Desolation: The Old World. Since it has been a while since I posted anything here on my blog I’m drop this bomb of my compiled work on the game!
 
This character was supposed to be a sort of merchant that would appear from any odd dark corner and trade with the player. 
Here is a concept art of the enemy faction called “the Gnaarg”This […]

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Program: Graphics

Game Design In Practice

This term I’m doing a course in practical game design! for this course we are going to develop a game, or to be more correct in line with the teachings of the course, a product. This product is then for a passing grade supposed to be released to a guaranteed audience. During development the team needs to use their target audience feedback and needs in order to shape a product that fits their needs and market it according to that […]

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Program: Graphics

Game Design In Practice

This term I’m doing a course in practical game design! for this course we are going to develop a game, or to be more correct in line with the teachings of the course, a product. This product is then for a passing grade supposed to be released to a guaranteed audience. During development the team needs to use their target audience feedback and needs in order to shape a product that fits their needs and market it according to that […]

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Program: Graphics

My latest concept art


Halloween Surprise

I am trying out a new theme where trolls meet the modern society. Kind of a modern homage to John Bauer.

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Program: Graphics

My latest concept art


Halloween Surprise

I am trying out a new theme where trolls meet the modern society. Kind of a modern homage to John Bauer.

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Program: Graphics

Second update of “Big Game Project”

Recap
Since the last post I have still been working a lot with the animations and polish on that area. for example we found out that unreal does not blend very well on it’s own between walk, attacks and idle, so the end of the attack sequences were a bit abrupt, I had falsely assumed that unreal would interpolate nicely between poses. So to get the transition just right I went back to motionbuilder and added transitional key frames to the […]

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Program: Graphics

Second update of “Big Game Project”

Recap
Since the last post I have still been working a lot with the animations and polish on that area. for example we found out that unreal does not blend very well on it’s own between walk, attacks and idle, so the end of the attack sequences were a bit abrupt, I had falsely assumed that unreal would interpolate nicely between poses. So to get the transition just right I went back to motionbuilder and added transitional key frames to the […]

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Program: Graphics

Big Game project! So far so good.


The three characters I have created so far in action poses.

Introduction
During the later half of this semester we are taking the course of “big game project” in which we, the students get to create a game on a larger scale than the previous projects. Only this time with more experience and less production time… I work in a group of four people, two programmers and two artists. The game we are making is called “Glade” and it is a […]

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Program: Graphics

Big Game project! So far so good.


The three characters I have created so far in action poses.

Introduction
During the later half of this semester we are taking the course of “big game project” in which we, the students get to create a game on a larger scale than the previous projects. Only this time with more experience and less production time… I work in a group of four people, two programmers and two artists. The game we are making is called “Glade” and it is a […]

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Program: Graphics

Passing of knowledge


Title. “Passing of knowledge”
With this work I wanted to further explore the nordic myth and that take on the fantasy genre. I think that a lot of the fantasy that is portrayed in modern games and movies have turned towards a generic expression that has taken away a lot of the soul and sense of mystery that has always been the most intriguing part of the genre as far as I’m concerned. So with my exploration of the Nordic […]

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Program: Graphics

Passing of knowledge


Title. “Passing of knowledge”
With this work I wanted to further explore the nordic myth and that take on the fantasy genre. I think that a lot of the fantasy that is portrayed in modern games and movies have turned towards a generic expression that has taken away a lot of the soul and sense of mystery that has always been the most intriguing part of the genre as far as I’m concerned. So with my exploration of the Nordic […]

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Program: Graphics

Greedy Buggers – My latest work of concept art


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Program: Graphics

Greedy Buggers – My latest work of concept art


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Program: Graphics

Recap!

So it’s been a while since my last post! school has been insane lately with rounding up the last big assignments for the previous two courses. this semester I studies motion capture for games and second level 3D modelling. Both courses have been extremely time consuming and also intersected with the holiday leave, which proved a wee bit hectic in the end. So to sum up some of my progression in 3D during this course I will show some screenshots […]

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Program: Graphics

Recap!

So it’s been a while since my last post! school has been insane lately with rounding up the last big assignments for the previous two courses. this semester I studies motion capture for games and second level 3D modelling. Both courses have been extremely time consuming and also intersected with the holiday leave, which proved a wee bit hectic in the end. So to sum up some of my progression in 3D during this course I will show some screenshots […]

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Program: Graphics

The Ent Chef


We were having a drawing/programming night last night, we were given key words to paint from. I got the words “organic”, “cook” and “forest”, so this is what you get! I had a lot of with it, worked a lot with different ways to create textures and experimented with different blending modes.

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Program: Graphics

The Ent Chef


We were having a drawing/programming night last night, we were given key words to paint from. I got the words “organic”, “cook” and “forest”, so this is what you get! I had a lot of with it, worked a lot with different ways to create textures and experimented with different blending modes.

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Program: Graphics

The Ent Chef


We were having a drawing/programming night last night, we were given key words to paint from. I got the words “organic”, “cook” and “forest”, so this is what you get! I had a lot of with it, worked a lot with different ways to create textures and experimented with different blending modes.

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Program: Graphics

The Ent Chef


We were having a drawing/programming night last night, we were given key words to paint from. I got the words “organic”, “cook” and “forest”, so this is what you get! I had a lot of with it, worked a lot with different ways to create textures and experimented with different blending modes.

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Program: Graphics

Visual update on how my baptismal font finally turned out


So this is how I made the new version of the baptismal font. I decided to go all out on the skyrim theme and modified reality, so I painted my own relief on the font using the same style as those on the original font from the museum. I also decided to change the material from the light chalk stone to a darker shade stone, Because I felt that I could […]

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Program: Graphics

Visual update on how my baptismal font finally turned out


So this is how I made the new version of the baptismal font. I decided to go all out on the skyrim theme and modified reality, so I painted my own relief on the font using the same style as those on the original font from the museum. I also decided to change the material from the light chalk stone to a darker shade stone, Because I felt that I could […]

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Program: Graphics

Visual update on how my baptismal font finally turned out


So this is how I made the new version of the baptismal font. I decided to go all out on the skyrim theme and modified reality, so I painted my own relief on the font using the same style as those on the original font from the museum. I also decided to change the material from the light chalk stone to a darker shade stone, Because I felt that I could […]

/ Comments Off on Visual update on how my baptismal font finally turned out
Program: Graphics

Visual update on how my baptismal font finally turned out


So this is how I made the new version of the baptismal font. I decided to go all out on the skyrim theme and modified reality, so I painted my own relief on the font using the same style as those on the original font from the museum. I also decided to change the material from the light chalk stone to a darker shade stone, Because I felt that I could […]

/ Comments Off on Visual update on how my baptismal font finally turned out
Program: Graphics