Monthly Archives: October 2013
Update!
I feel like there is hard to find any time to write here, but today I’ll give you a big update instead.
Well a while ago I participated in game jam which was an awesome experience. I was hard and stressful but fun as well. We didn’t finish our game because we put too much effort in art, while our programmer struggled with gamemaker. Afterwards it was amazing to watch what people had accomplished. My group decided we will finish the […]
Update!
I feel like there is hard to find any time to write here, but today I’ll give you a big update instead.
Well a while ago I participated in game jam which was an awesome experience. I was hard and stressful but fun as well. We didn’t finish our game because we put too much effort in art, while our programmer struggled with gamemaker. Afterwards it was amazing to watch what people had accomplished. My group decided we will finish the […]
This week has been playtesting week. A lot of internal testing was done, as well as external testing. We tested many different configurations, like number of players, cards in starting hand and cards on the table. We also added a new feature: the trap card and with that: items.
The majority of the internal testing was done on Wednesday 2013-10-22. We played from morning until the afternoon. We continuously made subtle changes between rounds, to see how much things changed. A […]
This week has been playtesting week. A lot of internal testing was done, as well as external testing. We tested many different configurations, like number of players, cards in starting hand and cards on the table. We also added a new feature: the trap card and with that: items.
The majority of the internal testing was done on Wednesday 2013-10-22. We played from morning until the afternoon. We continuously made subtle changes between rounds, to see how much things changed. A […]
Update!
I feel like there is hard to find any time to write here, but today I’ll give you a big update instead.
Well a while ago I participated in game jam which was an awesome experience. I was hard and stressful but fun as well. We didn’t finish our game because we put too much effort in art, while our programmer struggled with gamemaker. Afterwards it was amazing to watch what people had accomplished. My group decided we will finish the […]
Update!
I feel like there is hard to find any time to write here, but today I’ll give you a big update instead.
Well a while ago I participated in game jam which was an awesome experience. I was hard and stressful but fun as well. We didn’t finish our game because we put too much effort in art, while our programmer struggled with gamemaker. Afterwards it was amazing to watch what people had accomplished. My group decided we will finish the […]
This week has been playtesting week. A lot of internal testing was done, as well as external testing. We tested many different configurations, like number of players, cards in starting hand and cards on the table. We also added a new feature: the trap card and with that: items.
The majority of the internal testing was done on Wednesday 2013-10-22. We played from morning until the afternoon. We continuously made subtle changes between rounds, to see how much things changed. A […]
This week has been playtesting week. A lot of internal testing was done, as well as external testing. We tested many different configurations, like number of players, cards in starting hand and cards on the table. We also added a new feature: the trap card and with that: items.
The majority of the internal testing was done on Wednesday 2013-10-22. We played from morning until the afternoon. We continuously made subtle changes between rounds, to see how much things changed. A […]
Advanced Game Design – Board game progress w43
This week we have continued testing our game and tried implementing new features. We changed the theme of the game from mice running on the board to penguins skidding on ice, to relate better to the nature of the movement system we have (where you can only move in strait lines).
We have also tested different shapes of the board and concluded that a more stretched out playfield creates a bigger need for strategically choices when placing your movement-cards because […]
Advanced Game Design – Board game progress w43
This week we have continued testing our game and tried implementing new features. We changed the theme of the game from mice running on the board to penguins skidding on ice, to relate better to the nature of the movement system we have (where you can only move in strait lines).
We have also tested different shapes of the board and concluded that a more stretched out playfield creates a bigger need for strategically choices when placing your movement-cards because […]
Advanced Game Design – Board game progress w43
This week we have continued testing our game and tried implementing new features. We changed the theme of the game from mice running on the board to penguins skidding on ice, to relate better to the nature of the movement system we have (where you can only move in strait lines).
We have also tested different shapes of the board and concluded that a more stretched out playfield creates a bigger need for strategically choices when placing your movement-cards because […]
Advanced Game Design – Board game progress w43
This week we have continued testing our game and tried implementing new features. We changed the theme of the game from mice running on the board to penguins skidding on ice, to relate better to the nature of the movement system we have (where you can only move in strait lines).
We have also tested different shapes of the board and concluded that a more stretched out playfield creates a bigger need for strategically choices when placing your movement-cards because […]
CoBots at Tekniska museet
Today was the grand opening party for the new game exhibition at Tekniska museet in Stockholm. I was there with CoBots and gave people the chance to play our new version of the game. It feelt amazing to have people playing the game that I’ve been developing and for me to be able to stand behind them and watch the reaction. It was almost the same thing at GGC last spring, but this time it was even more people who […]
CoBots at Tekniska museet
Today was the grand opening party for the new game exhibition at Tekniska museet in Stockholm. I was there with CoBots and gave people the chance to play our new version of the game. It feelt amazing to have people playing the game that I’ve been developing and for me to be able to stand behind them and watch the reaction. It was almost the same thing at GGC last spring, but this time it was even more people who […]
<3 Education
Hi blog,
This blog might not seem school work related, however bear with me, and I hope you will see why I chose to put this up as a blog for my reflection. It’s a bit more “personal” than my other posts and I’m going to try to be more personal in the future. Not that people have commented on anything, heck I don’t even know if anyone is reading this stuff.
When I first started to prepare myself to get a […]
<3 Education
Hi blog,
This blog might not seem school work related, however bear with me, and I hope you will see why I chose to put this up as a blog for my reflection. It’s a bit more “personal” than my other posts and I’m going to try to be more personal in the future. Not that people have commented on anything, heck I don’t even know if anyone is reading this stuff.
When I first started to prepare myself to get a […]
Play testing, feedback and blaancing
During Monday we got a small meeting with Marcus, where we presented what our game was like, how to play it and what feedback we had gotten so far. He liked what the game sounded like. Unfortunatly it was a far too small debriefing session for us in …
Play testing, feedback and blaancing
During Monday we got a small meeting with Marcus, where we presented what our game was like, how to play it and what feedback we had gotten so far. He liked what the game sounded like. Unfortunatly it was a far too small debriefing session for us in …
Thursday: Feedback day
Three groups tested our game; I was only present when two of the groups played. Players quite easily grasped the concept and found it amusing, some more than others. The first group that played apparently though that the game should have more “power cards” with different variations, not just the dynamite.
We had already thought that we should implement different kinds of power cards, knowing that more people wanted us to do it feels reassuring. We will try to come up […]
Thursday: Feedback day
Three groups tested our game; I was only present when two of the groups played. Players quite easily grasped the concept and found it amusing, some more than others. The first group that played apparently though that the game should have more “power cards” with different variations, not just the dynamite.
We had already thought that we should implement different kinds of power cards, knowing that more people wanted us to do it feels reassuring. We will try to come up […]
Thursday: Feedback day
Three groups tested our game; I was only present when two of the groups played. Players quite easily grasped the concept and found it amusing, some more than others. The first group that played apparently though that the game should have more “power cards” with different variations, not just the dynamite.
We had already thought that we should implement different kinds of power cards, knowing that more people wanted us to do it feels reassuring. We will try to come up […]
Thursday: Feedback day
Three groups tested our game; I was only present when two of the groups played. Players quite easily grasped the concept and found it amusing, some more than others. The first group that played apparently though that the game should have more “power cards” with different variations, not just the dynamite.
We had already thought that we should implement different kinds of power cards, knowing that more people wanted us to do it feels reassuring. We will try to come up […]
Traps and dynamites!
This Wednesday we sat down with our game and playtested, a lot. We tried different amounts of players, cards on the table and cards on the hand. Everything we tried worked pretty well but we finally decided that the game is best played with four of everything (4 players, 4 cards on the table and 4 cards on the hand). With five players it was harder to succeed in bluffing, since there are more players that have the ability to […]
Traps and dynamites!
This Wednesday we sat down with our game and playtested, a lot. We tried different amounts of players, cards on the table and cards on the hand. Everything we tried worked pretty well but we finally decided that the game is best played with four of everything (4 players, 4 cards on the table and 4 cards on the hand). With five players it was harder to succeed in bluffing, since there are more players that have the ability to […]