Daily Archives: October 20, 2013

Board game progress report (Serious Games) – 20131020

Today my group in Serious Games has a short session where we begin making a more concrete version of the ideas that we had for our game there.

After some brainstorming and discussion, we initially had a plan where we had a board that contained regions, and certain diseases cards and actions cards only had an effect on certain areas, other where omnipresent ones. This concept was scratched however, since we noticed while play-testing it that it […]

/ Comments Off on Board game progress report (Serious Games) – 20131020
Program: Programming

Board game progress report (Serious Games) – 20131020

Today my group in Serious Games has a short session where we begin making a more concrete version of the ideas that we had for our game there.

After some brainstorming and discussion, we initially had a plan where we had a board that contained regions, and certain diseases cards and actions cards only had an effect on certain areas, other where omnipresent ones. This concept was scratched however, since we noticed while play-testing it that it […]

/ Comments Off on Board game progress report (Serious Games) – 20131020
Program: Programming

The Myth of Mono

The gaming world at the moment usually gives you a template of either a specific hero where you traverse the world the developers created for it’s convenience or a barrage of stereotypical classes of symbolism hemorrhaging your brain.
What if we took the beauty of anti symbolism to create classes, a story which never really needs to play in order to finish the game and NPC’s that are recurring to learn from your behaviour ?
Example:
tree classes, same personality(hates everything […]

/ Comments Off on The Myth of Mono
Program: Programming

The Myth of Mono

The gaming world at the moment usually gives you a template of either a specific hero where you traverse the world the developers created for it’s convenience or a barrage of stereotypical classes of symbolism hemorrhaging your brain.
What if we took the beauty of anti symbolism to create classes, a story which never really needs to play in order to finish the game and NPC’s that are recurring to learn from your behaviour ?
Example:
tree classes, same personality(hates everything […]

/ Comments Off on The Myth of Mono
Program: Programming

We finally have… something.

This Wednesday we spent yet another day in brainstorming agony, we had really tried to make the “angry old lady-game” work. We spent almost two whole workdays trying to bring life to this broken corpse of a system, it was time to move on.
 
Starting fresh left us very stressed, we needed a prototype finished for the next day at 13:00, yet we didn’t have a working game idea. So, once again, we went back to brainstorming. After a while […]

/ Comments Off on We finally have… something.
Program: Graphics

We finally have… something.

This Wednesday we spent yet another day in brainstorming agony, we had really tried to make the “angry old lady-game” work. We spent almost two whole workdays trying to bring life to this broken corpse of a system, it was time to move on.
 
Starting fresh left us very stressed, we needed a prototype finished for the next day at 13:00, yet we didn’t have a working game idea. So, once again, we went back to brainstorming. After a while […]

/ Comments Off on We finally have… something.
Program: Graphics

We finally have… something.

This Wednesday we spent yet another day in brainstorming agony, we had really tried to make the “angry old lady-game” work. We spent almost two whole workdays trying to bring life to this broken corpse of a system, it was time to move on.
 
Starting fresh left us very stressed, we needed a prototype finished for the next day at 13:00, yet we didn’t have a working game idea. So, once again, we went back to brainstorming. After a while […]

/ Comments Off on We finally have… something.
Program: Graphics

We finally have… something.

This Wednesday we spent yet another day in brainstorming agony, we had really tried to make the “angry old lady-game” work. We spent almost two whole workdays trying to bring life to this broken corpse of a system, it was time to move on.
 
Starting fresh left us very stressed, we needed a prototype finished for the next day at 13:00, yet we didn’t have a working game idea. So, once again, we went back to brainstorming. After a while […]

/ Comments Off on We finally have… something.
Program: Graphics

Board game meeting #4

A full day of board game design.
Starting at 9 am, I ran a bit late, but we where all set up at 9.15. So no greater harm done!

Today’s main mission: Get the core system running.

Other topics:
Alignment,
Weakness vs Alignment
Playing against the game,
Ingame choices, clear vs diffuse;
Coordinate system?
Item system,
Terror,
“overkill penalty” (Terror),

Core system
We used 4 sheets of the tileset template as a board game.
The initial thought was to start test on one of these, but it was just to small.

Movement system

Iteration #0
Place start […]

/ Comments Off on Board game meeting #4
Program: Graphics

Board game meeting #4

A full day of board game design.
Starting at 9 am, I ran a bit late, but we where all set up at 9.15. So no greater harm done!

Today’s main mission: Get the core system running.

Other topics:
Alignment,
Weakness vs Alignment
Playing against the game,
Ingame choices, clear vs diffuse;
Coordinate system?
Item system,
Terror,
“overkill penalty” (Terror),

Core system
We used 4 sheets of the tileset template as a board game.
The initial thought was to start test on one of these, but it was just to small.

Movement system

Iteration #0
Place start […]

/ Comments Off on Board game meeting #4
Program: Graphics

Week 42

Goal of the week
Get a playable paper prototype and see if the core system works as the group wanted.
How was it achieved?
This week, the group started by prototyping and test the board game, since the design was establish the week before.
The group decided to use paper and card sleeves in order to create the first prototype, since the paper could easily be replaced and re-designed if it did not work.  As soon the deck […]

/ Comments Off on Week 42
Program: Programming

Week 42

Goal of the week
Get a playable paper prototype and see if the core system works as the group wanted.
How was it achieved?
This week, the group started by prototyping and test the board game, since the design was establish the week before.
The group decided to use paper and card sleeves in order to create the first prototype, since the paper could easily be replaced and re-designed if it did not work.  As soon the deck […]

/ Comments Off on Week 42
Program: Programming

Introduction/What happened this week

I totally forgot to introduce myself in my first post, but better late then never.My name is Simon i’m a second year student at Uppsala university Campus Gotland, I study game design and graphics.
During the week we kept on working on our board game, we made a new board for the game which I forgot to take a picture of but it looks better than the first on trust me.We keept the movement system but made it so that you […]

/ Comments Off on Introduction/What happened this week
Program: Graphics

Introduction/What happened this week

I totally forgot to introduce myself in my first post, but better late then never.My name is Simon i’m a second year student at Uppsala university Campus Gotland, I study game design and graphics.
During the week we kept on working on our board game, we made a new board for the game which I forgot to take a picture of but it looks better than the first on trust me.We keept the movement system but made it so that you […]

/ Comments Off on Introduction/What happened this week
Program: Graphics

Board game meeting #3

Meeting #3
This was a rather short meeting, due to some members having other classes. But the overall plan was to get a schedule for when things had to be ready.
We tried this the week before but failed due to the portal being down at that moment, and people just forgetting after that.
However, we found out that we had to have a playable prototype of the game ready before Friday.

Simon presented some tiles for the game, different types of rooms where […]

/ Comments Off on Board game meeting #3
Program: Graphics

Board game meeting #3

Meeting #3
This was a rather short meeting, due to some members having other classes. But the overall plan was to get a schedule for when things had to be ready.
We tried this the week before but failed due to the portal being down at that moment, and people just forgetting after that.
However, we found out that we had to have a playable prototype of the game ready before Friday.

Simon presented some tiles for the game, different types of rooms where […]

/ Comments Off on Board game meeting #3
Program: Graphics

bioshock Infinite Narretive review.

Introduction

This was made as a homework assignment I just finished it and will upload it so you all can see my grammatical errors. Have a fun read and watch out for spoilers!
I have now played through Bioshock Infinite and are going to talk about the narrative in four characters that have appeared in the game. Here I will list them and talk about them one at a time. I will have to mention that I will not talk about Zachary […]

/ Comments Off on bioshock Infinite Narretive review.
Program: Programming

bioshock Infinite Narretive review.

Introduction

This was made as a homework assignment I just finished it and will upload it so you all can see my grammatical errors. Have a fun read and watch out for spoilers!
I have now played through Bioshock Infinite and are going to talk about the narrative in four characters that have appeared in the game. Here I will list them and talk about them one at a time. I will have to mention that I will not talk about Zachary […]

/ Comments Off on bioshock Infinite Narretive review.
Program: Programming

Developing a system through aesthetics

During the latest week we’ve been designing a system and created a playable prototype of that system. Once we decided the aesthetics we wanted which were ”feeling of having to defeat an enemy before he/she/it becomes too powerful”  we started to think of what kind of system we wanted for that. To get some inspiration Mariam and I met last weekend to play a Swedish board game called ”Drakborgen”. The reason we chose that game was because the players had […]

/ Comments Off on Developing a system through aesthetics
Program: Graphics

Developing a system through aesthetics

During the latest week we’ve been designing a system and created a playable prototype of that system. Once we decided the aesthetics we wanted which were ”feeling of having to defeat an enemy before he/she/it becomes too powerful”  we started to think of what kind of system we wanted for that. To get some inspiration Mariam and I met last weekend to play a Swedish board game called ”Drakborgen”. The reason we chose that game was because the players had […]

/ Comments Off on Developing a system through aesthetics
Program: Graphics

Developing Boardgames Assignment

I am half through the course “Advanced Gamedesign” and it is going well. I am growing as a designer and I am developing a bigger understanding of how the process of creating games works. Through this course we have so far been analyzing boardgames and picking them apart to define its different systems.
During the past week I and my group of four have begun creating our own board game. It is going well but not without its snags. We […]

/ Comments Off on Developing Boardgames Assignment
Program: Graphics

Developing Boardgames Assignment

I am half through the course “Advanced Gamedesign” and it is going well. I am growing as a designer and I am developing a bigger understanding of how the process of creating games works. Through this course we have so far been analyzing boardgames and picking them apart to define its different systems.
During the past week I and my group of four have begun creating our own board game. It is going well but not without its snags. We […]

/ Comments Off on Developing Boardgames Assignment
Program: Graphics