Author Archives: Simon Säfström

Temple of Light (5-11 May)

I started the last week by sketching a new version of the wind level. The reason for this was that rather than having “randomly” placed pillars around a big room which all looked the same I wanted to give the player some diversity while playing the map. In the new level the player now has the possibility to explore even more as they now have the possibility to walk through different pillars. Also, the new level has received a total […]

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Program: Programming

Temple of Light (5-11 May)

I started the last week by sketching a new version of the wind level. The reason for this was that rather than having “randomly” placed pillars around a big room which all looked the same I wanted to give the player some diversity while playing the map. In the new level the player now has the possibility to explore even more as they now have the possibility to walk through different pillars. Also, the new level has received a total […]

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Program: Programming

Temple of Light (5-11 May)

I started the last week by sketching a new version of the wind level. The reason for this was that rather than having “randomly” placed pillars around a big room which all looked the same I wanted to give the player some diversity while playing the map. In the new level the player now has the possibility to explore even more as they now have the possibility to walk through different pillars. Also, the new level has received a total […]

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Program: Programming

Temple of Light (5-11 May)

I started the last week by sketching a new version of the wind level. The reason for this was that rather than having “randomly” placed pillars around a big room which all looked the same I wanted to give the player some diversity while playing the map. In the new level the player now has the possibility to explore even more as they now have the possibility to walk through different pillars. Also, the new level has received a total […]

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Program: Programming

Temple of Light (28 April-4 May)

Last week I spent most of my time trying to implement light into the levels. The biggest problem I had was to get a cozy atmosphere in the levels but still make it playable and not to dark. The reason this was so hard was because our temple is positioned inside/under a mountain. An easy way to get the right type of light would have been to have windows for example which would let me use the light from the […]

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Program: Programming

Temple of Light (28 April-4 May)

Last week I spent most of my time trying to implement light into the levels. The biggest problem I had was to get a cozy atmosphere in the levels but still make it playable and not to dark. The reason this was so hard was because our temple is positioned inside/under a mountain. An easy way to get the right type of light would have been to have windows for example which would let me use the light from the […]

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Program: Programming

Temple of Light (28 April-4 May)

Last week I spent most of my time trying to implement light into the levels. The biggest problem I had was to get a cozy atmosphere in the levels but still make it playable and not to dark. The reason this was so hard was because our temple is positioned inside/under a mountain. An easy way to get the right type of light would have been to have windows for example which would let me use the light from the […]

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Program: Programming

Temple of Light (28 April-4 May)

Last week I spent most of my time trying to implement light into the levels. The biggest problem I had was to get a cozy atmosphere in the levels but still make it playable and not to dark. The reason this was so hard was because our temple is positioned inside/under a mountain. An easy way to get the right type of light would have been to have windows for example which would let me use the light from the […]

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Program: Programming

Temple of Light (21-27 april)

Last week I worked on the levels in Unreal Engine 4. It has worked quite well but it feels as there are a lot of things to learn in the program. Also, as it is quite new there are a lot of bugs and the program really enjoys crashing. This has done so that I have lost a lot of work and have had to redo it a couple of times.
 
I am quite satisfied by how the levels are turning […]

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Program: Programming

Temple of Light (21-27 april)

Last week I worked on the levels in Unreal Engine 4. It has worked quite well but it feels as there are a lot of things to learn in the program. Also, as it is quite new there are a lot of bugs and the program really enjoys crashing. This has done so that I have lost a lot of work and have had to redo it a couple of times.
 
I am quite satisfied by how the levels are turning […]

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Program: Programming

Temple of Light (21-27 april)

Last week I worked on the levels in Unreal Engine 4. It has worked quite well but it feels as there are a lot of things to learn in the program. Also, as it is quite new there are a lot of bugs and the program really enjoys crashing. This has done so that I have lost a lot of work and have had to redo it a couple of times.
 
I am quite satisfied by how the levels are turning […]

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Program: Programming

Temple of Light (21-27 april)

Last week I worked on the levels in Unreal Engine 4. It has worked quite well but it feels as there are a lot of things to learn in the program. Also, as it is quite new there are a lot of bugs and the program really enjoys crashing. This has done so that I have lost a lot of work and have had to redo it a couple of times.
 
I am quite satisfied by how the levels are turning […]

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Program: Programming

Temple of Light (Big Game Project)

For the last 3 weeks I have been working on a game called Temple of Light with a group called Parehelion Entertainments for the course Big Game Project. The game is a First Person Puzzle where the player uses mirrors to move light and reach crystals to complete different challenges. My role in this project is level design and I have been working on four different levels as well as a zone where the player starts, a tutorial level, a […]

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Program: Programming

Temple of Light (Big Game Project)

For the last 3 weeks I have been working on a game called Temple of Light with a group called Parehelion Entertainments for the course Big Game Project. The game is a First Person Puzzle where the player uses mirrors to move light and reach crystals to complete different challenges. My role in this project is level design and I have been working on four different levels as well as a zone where the player starts, a tutorial level, a […]

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Program: Programming

Temple of Light (Big Game Project)

For the last 3 weeks I have been working on a game called Temple of Light with a group called Parehelion Entertainments for the course Big Game Project. The game is a First Person Puzzle where the player uses mirrors to move light and reach crystals to complete different challenges. My role in this project is level design and I have been working on four different levels as well as a zone where the player starts, a tutorial level, a […]

/ Comments Off on Temple of Light (Big Game Project)
Program: Programming

Temple of Light (Big Game Project)

For the last 3 weeks I have been working on a game called Temple of Light with a group called Parehelion Entertainments for the course Big Game Project. The game is a First Person Puzzle where the player uses mirrors to move light and reach crystals to complete different challenges. My role in this project is level design and I have been working on four different levels as well as a zone where the player starts, a tutorial level, a […]

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Program: Programming

Project Grottan 2013-10-14

As said in the last post my group is working on a board game called Grottan. In this board game we decided to focus on exploration which meant that we had to make different tiles. The different tiles that were created were the Start tile, Exit tiles, Food tiles, Challenge tiles and the Path tiles. Each one of these fills its own purpose and are all essential for the core system of moving through the cave.
Start Tile

The start card […]

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Program: Programming

Project Grottan 2013-10-14

As said in the last post my group is working on a board game called Grottan. In this board game we decided to focus on exploration which meant that we had to make different tiles. The different tiles that were created were the Start tile, Exit tiles, Food tiles, Challenge tiles and the Path tiles. Each one of these fills its own purpose and are all essential for the core system of moving through the cave.
Start Tile

The start card […]

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Program: Programming

Project Grottan 2013-10-14

As said in the last post my group is working on a board game called Grottan. In this board game we decided to focus on exploration which meant that we had to make different tiles. The different tiles that were created were the Start tile, Exit tiles, Food tiles, Challenge tiles and the Path tiles. Each one of these fills its own purpose and are all essential for the core system of moving through the cave.
Start Tile

The start card […]

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Program: Programming

Project Grottan 2013-10-14

As said in the last post my group is working on a board game called Grottan. In this board game we decided to focus on exploration which meant that we had to make different tiles. The different tiles that were created were the Start tile, Exit tiles, Food tiles, Challenge tiles and the Path tiles. Each one of these fills its own purpose and are all essential for the core system of moving through the cave.
Start Tile

The start card […]

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Program: Programming

Project Grottan 2013-10-09

For the coming weeks my group from the course “Advanced Game Design” will be working on a board game of our own. The game idea that we came up with is a round-based exploration game called Grottan (Working Title). The core idea is similar to games such as Betrayal and the Dungeons and Dragons board games where the players get to explore a collapsed cave using tiles. The final goal of the game is to find one of the three […]

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Program: Programming

Project Grottan 2013-10-09

For the coming weeks my group from the course “Advanced Game Design” will be working on a board game of our own. The game idea that we came up with is a round-based exploration game called Grottan (Working Title). The core idea is similar to games such as Betrayal and the Dungeons and Dragons board games where the players get to explore a collapsed cave using tiles. The final goal of the game is to find one of the three […]

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Program: Programming

Project Grottan 2013-10-09

For the coming weeks my group from the course “Advanced Game Design” will be working on a board game of our own. The game idea that we came up with is a round-based exploration game called Grottan (Working Title). The core idea is similar to games such as Betrayal and the Dungeons and Dragons board games where the players get to explore a collapsed cave using tiles. The final goal of the game is to find one of the three […]

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Program: Programming

Project Grottan 2013-10-09

For the coming weeks my group from the course “Advanced Game Design” will be working on a board game of our own. The game idea that we came up with is a round-based exploration game called Grottan (Working Title). The core idea is similar to games such as Betrayal and the Dungeons and Dragons board games where the players get to explore a collapsed cave using tiles. The final goal of the game is to find one of the three […]

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Program: Programming