Monthly Archives: March 2018

Feedback 4

Feedback on: https://gd2developmentas.wordpress.com/2018/03/01/blog-4/
I really like that you explain that, instead of just scaling up a squid you instead researched similar real life animals to base your enemy on – think that does show up in the final design and gives it a more grounded feeling. Something I was wondering about was on the subject of you choosing to do more squash and stretch in this enemy than the one before, of course the structure of a squid  does […]

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Program: Graphics

Feedback 4

Feedback on: https://gd2developmentas.wordpress.com/2018/03/01/blog-4/
I really like that you explain that, instead of just scaling up a squid you instead researched similar real life animals to base your enemy on – think that does show up in the final design and gives it a more grounded feeling. Something I was wondering about was on the subject of you choosing to do more squash and stretch in this enemy than the one before, of course the structure of a squid  does […]

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Program: Graphics

Power up- Cormorant

For the power up, we decided to create a bird called a cormorant, with one full animation to it.
As for the cormorant animation, I would argue that I failed. The bird fits the aesthetic of the game graphics-vise, and the animation, although it is a little bit too non-exaggerated (I would have liked to give it two or three more frames of animation for when the wings are in it´s nethermost position to truly make it look like it´s completing […]

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Program: Graphics

Power up- Cormorant

For the power up, we decided to create a bird called a cormorant, with one full animation to it.
As for the cormorant animation, I would argue that I failed. The bird fits the aesthetic of the game graphics-vise, and the animation, although it is a little bit too non-exaggerated (I would have liked to give it two or three more frames of animation for when the wings are in it´s nethermost position to truly make it look like it´s completing […]

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Program: Graphics

Feedback 3

Feedback on: https://limegamedevelopment.wordpress.com/2018/02/15/crates/comment-page-1/#comment-16
Nice execution, all design decisions are explained and justified. Would be nice to see the original design to see how much of it has changed. I would have liked to know if different crates have different purposes, and if the different ones that are assigned for power ups, healths etc – and if their purposes where taken into consideration when designing the shapes and silhouettes of the barrels.
Would be nice to see the barrels implemented […]

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Program: Graphics

Feedback 3

Feedback on: https://limegamedevelopment.wordpress.com/2018/02/15/crates/comment-page-1/#comment-16
Nice execution, all design decisions are explained and justified. Would be nice to see the original design to see how much of it has changed. I would have liked to know if different crates have different purposes, and if the different ones that are assigned for power ups, healths etc – and if their purposes where taken into consideration when designing the shapes and silhouettes of the barrels.
Would be nice to see the barrels implemented […]

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Program: Graphics

Scrum and how it has affected Umibozu game and my own development

Scrum, simply described is the idea of making a list of what needs to be done (product backlog),, have teammates pick their tasks from this list (sprint planning and sprint backlog) and then perform them during a period of time called a sprint, the time of that sprint can vary, but is usually longer than a week, but a week is what we have been working with (and has been working well, I would say). At the end of this […]

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Program: Graphics

Scrum and how it has affected Umibozu game and my own development

Scrum, simply described is the idea of making a list of what needs to be done (product backlog),, have teammates pick their tasks from this list (sprint planning and sprint backlog) and then perform them during a period of time called a sprint, the time of that sprint can vary, but is usually longer than a week, but a week is what we have been working with (and has been working well, I would say). At the end of this […]

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Program: Graphics

Comments made on different managers blogs #3

Post in question
Hi Michael
I really love your post and I think it’s something all new managers should read at the beginning of the year. This post gives a great insight into management and teams. Specifically, what some necessary components to become a high-functioning team. It is as you write not as simple as to just put together an all-star team, which you showcase both with theories and your own reflections from your experience of this academic year.
The format of […]

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Comments made on different managers blogs #3

Post in question
Hi Michael
I really love your post and I think it’s something all new managers should read at the beginning of the year. This post gives a great insight into management and teams. Specifically, what some necessary components to become a high-functioning team. It is as you write not as simple as to just put together an all-star team, which you showcase both with theories and your own reflections from your experience of this academic year.
The format of […]

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Feedback 2

Feedback on: https://gd2developmentas.wordpress.com/2018/02/15/blog2/comment-page-1/#comment-6
Nice boat!
I like that you and you group seem to be dedicated to keep the game and it´s assets anchored in reality, and you focus a lot on not wanting to have anachronism and such in the game. You explain your aesthetic goal of the boat clearly and you execute that aesthetic well in regards to the boat. You explain the aspects of the boat and show them well, such as the more industrialised version and the lamps for […]

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Program: Graphics

Feedback 2

Feedback on: https://gd2developmentas.wordpress.com/2018/02/15/blog2/comment-page-1/#comment-6
Nice boat!
I like that you and you group seem to be dedicated to keep the game and it´s assets anchored in reality, and you focus a lot on not wanting to have anachronism and such in the game. You explain your aesthetic goal of the boat clearly and you execute that aesthetic well in regards to the boat. You explain the aspects of the boat and show them well, such as the more industrialised version and the lamps for […]

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Program: Graphics

Comment 4

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Program: Graphics

Comment 4

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Program: Graphics

Comment #4 – Cai Songqiao

Hello Cai!
First off, great post!
You write about both your animation process and the production of your boss, the Umibozu, though at first glance it can be hard for a reader to make out where you finish writing about animations and start writing about the boss. It would increase the readability a lot of you were to add subheadings and paragraphs.
You describe why you have made your design decisions thoroughly and provide me as a reader with a lot of valuable […]

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Comment #4 – Cai Songqiao

Hello Cai!
First off, great post!
You write about both your animation process and the production of your boss, the Umibozu, though at first glance it can be hard for a reader to make out where you finish writing about animations and start writing about the boss. It would increase the readability a lot of you were to add subheadings and paragraphs.
You describe why you have made your design decisions thoroughly and provide me as a reader with a lot of valuable […]

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Health and Oil packages

The original placeholders and the idea to first have in the game as assets where barrels, that would fit the nautical setting and aesthetic, and to have these barrels color coded with details of blue and red to correlate with the two bars for health and oil on the GUI. This idea changed rapidly, since we decided the barrels would look too alike to each other and too hard to spot. Instead they were given a bit different shapes to […]

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Program: Graphics

Health and Oil packages

The original placeholders and the idea to first have in the game as assets where barrels, that would fit the nautical setting and aesthetic, and to have these barrels color coded with details of blue and red to correlate with the two bars for health and oil on the GUI. This idea changed rapidly, since we decided the barrels would look too alike to each other and too hard to spot. Instead they were given a bit different shapes to […]

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Program: Graphics

Feedback 1

Feedback on: https://limegamedevelopment.wordpress.com/2018/02/07/forsta-blogginlagget/
Nice harpoon and canon! Thematically they fit very well together, and the general aesthetic is coherent. Would have liked it if you talked a little bit about the colour theory and colour decisions for the game, right now it seems like the harpoon is a neutral grey while the canon is a warmer grey, the canon also has rust spots, and I wonder if there is a thought behind not giving the harpoon these rust spots and the same […]

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Program: Graphics

Feedback 1

Feedback on: https://limegamedevelopment.wordpress.com/2018/02/07/forsta-blogginlagget/
Nice harpoon and canon! Thematically they fit very well together, and the general aesthetic is coherent. Would have liked it if you talked a little bit about the colour theory and colour decisions for the game, right now it seems like the harpoon is a neutral grey while the canon is a warmer grey, the canon also has rust spots, and I wonder if there is a thought behind not giving the harpoon these rust spots and the same […]

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Program: Graphics

Comment #4: Ellen Wetterholm

https://buriburifarm.wordpress.com/2018/03/01/animation-cycles/
Hej!
Reading your posts feels like being part of whatever you are doing, they make the reader feel like going through the same troubles along the process as you do, which makes them become more active, rather than just a passive reader or a responsible and conscious Graphics minor reading this because they must. It also feels very relatable because, as you have already touched on, we are all amateur designers and we are continuously seeking ways and methods to […]

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Program: Graphics

Comment #4: Ellen Wetterholm

https://buriburifarm.wordpress.com/2018/03/01/animation-cycles/
Hej!
Reading your posts feels like being part of whatever you are doing, they make the reader feel like going through the same troubles along the process as you do, which makes them become more active, rather than just a passive reader or a responsible and conscious Graphics minor reading this because they must. It also feels very relatable because, as you have already touched on, we are all amateur designers and we are continuously seeking ways and methods to […]

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Program: Graphics

Blog comment #1 Ellen

https://buriburifarm.wordpress.com/2018/02/08/official-post-1-pixel-art/
It’s a very concrete introduction to pixel art.
The reasoning for why you chose to do pixel art is easy to follow and has real thought put into it. The section might be little short, but since it’s clear why you chose to this style, coupled with an evaluation of risk further down the text I don’t think there really needs to be more of an explenation.
A bit more risk assessment could have been nice to see – discussing […]

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Program: Graphics

Blog comment #1 Ellen

https://buriburifarm.wordpress.com/2018/02/08/official-post-1-pixel-art/
It’s a very concrete introduction to pixel art.
The reasoning for why you chose to do pixel art is easy to follow and has real thought put into it. The section might be little short, but since it’s clear why you chose to this style, coupled with an evaluation of risk further down the text I don’t think there really needs to be more of an explenation.
A bit more risk assessment could have been nice to see – discussing […]

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Program: Graphics