Monthly Archives: March 2018
1. Feedback
To: Amanda Cohen
You explain everything in much detail which is a very good thing for the one who reads. Since it is so detailed it makes it very clear how the work you have done this week have been done (It was also very interesting and funny to hear about the sounds and how you made them). It was good that you mentioned the difficulties you had too since that is a part of doing something that you have never […]
1. Feedback
To: Amanda Cohen
You explain everything in much detail which is a very good thing for the one who reads. Since it is so detailed it makes it very clear how the work you have done this week have been done (It was also very interesting and funny to hear about the sounds and how you made them). It was good that you mentioned the difficulties you had too since that is a part of doing something that you have never […]
Blog comment 18-02-13
Bolg:
https://oscargamegotlandblog.wordpress.com/2018/02/07/08-02-2018/
Comment:
I would say it is really a good idea to make all moving objects as children of the class ”MovingObject”. I have never thought about that before. I am a very beginner programmer, I am gladly read this blog and learn something from this blog. I have made scripts for every single moving objects, which is really stupid to compare yours. I could have saved more time to make other things better. If you can write more things […]
Blog comment 18-02-13
Bolg:
https://oscargamegotlandblog.wordpress.com/2018/02/07/08-02-2018/
Comment:
I would say it is really a good idea to make all moving objects as children of the class ”MovingObject”. I have never thought about that before. I am a very beginner programmer, I am gladly read this blog and learn something from this blog. I have made scripts for every single moving objects, which is really stupid to compare yours. I could have saved more time to make other things better. If you can write more things […]
Blog comment 18-03-13
Blog:
https://guarbabel.wordpress.com/2018/03/08/playtests-feedback/
Comment:
This is a great opportunity to read your blog. I’m sorry to hear about the accident in your group project. That really affects the progress of the project. You described the impact of the accident on your game and how you group tried to fix it.
It’s great that you talked about the importance of playtesting at the beginning of your blog, but if the description of the two playtesting Alpha and Beta can be more detailed, that would […]
Blog comment 18-03-13
Blog:
https://guarbabel.wordpress.com/2018/03/08/playtests-feedback/
Comment:
This is a great opportunity to read your blog. I’m sorry to hear about the accident in your group project. That really affects the progress of the project. You described the impact of the accident on your game and how you group tried to fix it.
It’s great that you talked about the importance of playtesting at the beginning of your blog, but if the description of the two playtesting Alpha and Beta can be more detailed, that would […]
Blog comment 18-03-06
Blog:
https://gamedesign673637781.wordpress.com/2018/03/01/level-designing-the-start-of-our-game-august-demirsson/
Comment:
Hi!
It is nice to read your blog! I like the part you will present the mechanics to the player at the start of your game as an introduction. This is really nice. Many games have a how to play button on the start menu as an introduction, but sometimes people ignore this information and start playing games directly. So it is nice to have a trail at the beginning of the game. This will make the players less […]
Blog comment 18-03-06
Blog:
https://gamedesign673637781.wordpress.com/2018/03/01/level-designing-the-start-of-our-game-august-demirsson/
Comment:
Hi!
It is nice to read your blog! I like the part you will present the mechanics to the player at the start of your game as an introduction. This is really nice. Many games have a how to play button on the start menu as an introduction, but sometimes people ignore this information and start playing games directly. So it is nice to have a trail at the beginning of the game. This will make the players less […]
5SD064 – Game Design Blog 20/03
Postmortem
Six weeks ago, our group, Group Lychantrope, started the development of a game called ”Beelonging”, based on a Game Design Document written by another group.
During the course of this development we’ve had the opportunity to feel what it’s like to develop a game from scratch. We’ve appointed roles within the team, responsibilites, organized daily and weekly work, set up goals for both each team member as well as the group as a whole. It’s been a great learning experience.
Luckily for […]
5SD064 – Game Design Blog 20/03
Postmortem
Six weeks ago, our group, Group Lychantrope, started the development of a game called ”Beelonging”, based on a Game Design Document written by another group.
During the course of this development we’ve had the opportunity to feel what it’s like to develop a game from scratch. We’ve appointed roles within the team, responsibilites, organized daily and weekly work, set up goals for both each team member as well as the group as a whole. It’s been a great learning experience.
Luckily for […]
Blog comment 18-02-27
Blog:
https://clementpirelli.wordpress.com/2018/02/22/5sd064-blog-post-3-scrum/
Comment:
Hi, it is nice to read and comment on your blog. After reading your blog, I felt like I misunderstand this assignment, I might need to rewrite my blog again… I have written my whole blog to explain how scrum works in a team. But anyway, let’s get back to your blog. It is good to write both the good and bad influence that scrum brings to your group. To be honest, I have the same feeling with […]
Blog comment 18-02-27
Blog:
https://clementpirelli.wordpress.com/2018/02/22/5sd064-blog-post-3-scrum/
Comment:
Hi, it is nice to read and comment on your blog. After reading your blog, I felt like I misunderstand this assignment, I might need to rewrite my blog again… I have written my whole blog to explain how scrum works in a team. But anyway, let’s get back to your blog. It is good to write both the good and bad influence that scrum brings to your group. To be honest, I have the same feeling with […]
Blog comment 18-02-20
Bolg:
http://blog.erikrosenberg.se/2018/02/15/post-2-using-play-testing-feedback/
Comment:
Hi, Eric! It is really nice to read your blog! Also, I really liked the part that you quoted from the MDA framework and the book Fundamental of Game Design. This is a great way to combine your ideas with the ideas in this book or the MDA framework.
In this blog post, you mentioned three main feedback that you got from the playtesting. Through this, I see that you have a really good summary of feedbacks, but it […]
Blog comment 18-02-20
Bolg:
http://blog.erikrosenberg.se/2018/02/15/post-2-using-play-testing-feedback/
Comment:
Hi, Eric! It is really nice to read your blog! Also, I really liked the part that you quoted from the MDA framework and the book Fundamental of Game Design. This is a great way to combine your ideas with the ideas in this book or the MDA framework.
In this blog post, you mentioned three main feedback that you got from the playtesting. Through this, I see that you have a really good summary of feedbacks, but it […]
Week #6 – The Postmortem
What is the end result and what have you learnt?
A tough question to answer outright, but since so much has changed within the last ten weeks I hope I can outline what I have learnt and the end results of my first game project.
I spent most of my time working on the project in tandem with learning Unity as we went along. Every problem we faced in the production phase was a new challenge for my fellow programmer and I […]
Week #6 – The Postmortem
What is the end result and what have you learnt?
A tough question to answer outright, but since so much has changed within the last ten weeks I hope I can outline what I have learnt and the end results of my first game project.
I spent most of my time working on the project in tandem with learning Unity as we went along. Every problem we faced in the production phase was a new challenge for my fellow programmer and I […]
Postmortem
After eight weeks of teamwork and every group members’ efforts, we finally completed the development of this shoot’em up game. I believe that everyone has learned something that they can help themselves in future studies or work from this experience. I also believe that everyone is eager and ambitious for the next arcade game project.
This is a menu screenshot of the final version of our game:
I can say that our team and I are satisfied with the final version of our game.
Similarly, we […]
Postmortem
After eight weeks of teamwork and every group members’ efforts, we finally completed the development of this shoot’em up game. I believe that everyone has learned something that they can help themselves in future studies or work from this experience. I also believe that everyone is eager and ambitious for the next arcade game project.
This is a menu screenshot of the final version of our game:
I can say that our team and I are satisfied with the final version of our game.
Similarly, we […]
Postmortem: Aetherial Archon
It’s been a rough road and a hectic ten weeks (especially the last one) but team Archon managed to pull together and complete our game. Am i happy with how the game turned out? As a whole I don’t dislike how the game turned out, I am however dissatisfied with my own lack of contribution. I have spent the most of the ten weeks trying to figure out what my role as lead designer meant to me and the team. […]
Postmortem: Aetherial Archon
It’s been a rough road and a hectic ten weeks (especially the last one) but team Archon managed to pull together and complete our game. Am i happy with how the game turned out? As a whole I don’t dislike how the game turned out, I am however dissatisfied with my own lack of contribution. I have spent the most of the ten weeks trying to figure out what my role as lead designer meant to me and the team. […]
Umibōzu – Post Mortem
My name is Hampus Bergström and I was the game designer for team Wendigo. For our course “Game Design 2: Game Development” here at the university we were instructed to create a 2D Shoot ‘em up game in small teams while working within the Scrum workflow. We had to choose a game concept that other students had come up with during our last course, we chose the game concept of Umibōzu. Umibōzu is a game set 18th century Japan were […]
Umibōzu – Post Mortem
My name is Hampus Bergström and I was the game designer for team Wendigo. For our course “Game Design 2: Game Development” here at the university we were instructed to create a 2D Shoot ‘em up game in small teams while working within the Scrum workflow. We had to choose a game concept that other students had come up with during our last course, we chose the game concept of Umibōzu. Umibōzu is a game set 18th century Japan were […]
Postmortem
Hello everyone!
So our project to create a Shoot Em’ Up game as come to an end!
Our team decided to create the game Umibozu, like many others.. Fist of all, deciding to create a game which a lot of classmates also chose to create had its perks and cons. It was i bit boring to be just one of many, to not be unique in a way, but from learning perspective I highly recommend it. When you create a game with […]
Postmortem
Hello everyone!
So our project to create a Shoot Em’ Up game as come to an end!
Our team decided to create the game Umibozu, like many others.. Fist of all, deciding to create a game which a lot of classmates also chose to create had its perks and cons. It was i bit boring to be just one of many, to not be unique in a way, but from learning perspective I highly recommend it. When you create a game with […]