Daily Archives: March 22, 2018

Comment #2

Blog post being commented on.
Hello Roberto, Very interesting and well-structured post! The insight on why the cannon looks like it does is appreciated and I have a few questions on the few things that seems to have been left out of the original post.
First up, between the first mock-up and the alpha version the cannon has changed in color, it would have been interesting to know about the reasons for this change.
Second, you mention Super Metroid and […]

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Program: Game Design

Comment #2

Blog post being commented on.
Hello Roberto, Very interesting and well-structured post! The insight on why the cannon looks like it does is appreciated and I have a few questions on the few things that seems to have been left out of the original post.
First up, between the first mock-up and the alpha version the cannon has changed in color, it would have been interesting to know about the reasons for this change.
Second, you mention Super Metroid and […]

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Program: Game Design

Comment #1

Link to blog post that is being commented on.
The start of the post should act as an introduction to the rest of the post, right now it introduces the game your group is making instead of what the actual post is about. I can understand that you would like to introduce the group and the game that you are making but maybe that is for another post.
Disregarding the introduction, the rest of the post is very clear […]

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Program: Game Design

Comment #1

Link to blog post that is being commented on.
The start of the post should act as an introduction to the rest of the post, right now it introduces the game your group is making instead of what the actual post is about. I can understand that you would like to introduce the group and the game that you are making but maybe that is for another post.
Disregarding the introduction, the rest of the post is very clear […]

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Program: Game Design

6.1 Comment on another blog – Team B, Simon Ågren

Hello Simon, my name is Carl and I was the lead designer for Group T, and I’ll be the one commenting on your blog this time.
This was an intresting read, since I would say that I could relate to most of it and I would say you explain what you’ve learned pretty good. I can understand the feeling of not really finding your position in the group, since the most our job is basically being a QA, do simple documenting, […]

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Program: Game Design

6.1 Comment on another blog – Team B, Simon Ågren

Hello Simon, my name is Carl and I was the lead designer for Group T, and I’ll be the one commenting on your blog this time.
This was an intresting read, since I would say that I could relate to most of it and I would say you explain what you’ve learned pretty good. I can understand the feeling of not really finding your position in the group, since the most our job is basically being a QA, do simple documenting, […]

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Program: Game Design

Blog Feedback #6

Link to Krzesimir’s post mortem: https://krzesimirsite.wordpress.com/2018/03/20/fear-is-in-me-postmortem/
My comment:
 
Hi, Krzesimir!
Happy to be giving some feedback to you 
Your post is very clear and has good structure as well as English, and with everything combined – makes the text easy to follow and understand.
You describe clearly the positive aspects as well as negative aspects of the project, in addition lessons learned. Reading your post mortem gives an impression that in overall, you were happy with both your group and the outcome of the project. I […]

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Blog Feedback #6

Link to Krzesimir’s post mortem: https://krzesimirsite.wordpress.com/2018/03/20/fear-is-in-me-postmortem/
My comment:
 
Hi, Krzesimir!
Happy to be giving some feedback to you 
Your post is very clear and has good structure as well as English, and with everything combined – makes the text easy to follow and understand.
You describe clearly the positive aspects as well as negative aspects of the project, in addition lessons learned. Reading your post mortem gives an impression that in overall, you were happy with both your group and the outcome of the project. I […]

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Comment #6

https://linafemling.wordpress.com/2018/03/20/postmortem/comment-page-1/#comment-14
Hello Lina! First I want to congratulate you on a really fantastic game. I was more than impressed with what you guys created.
Your post is well-structured and easy to follow. You clearly describe the different aspects related to your work, both the good and the bad. Something I think you did a really good job of, is explaining why you do certain practices or why something can be beneficial or detrimental.
Your post is valuable and I really like […]

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Comment #6

https://linafemling.wordpress.com/2018/03/20/postmortem/comment-page-1/#comment-14
Hello Lina! First I want to congratulate you on a really fantastic game. I was more than impressed with what you guys created.
Your post is well-structured and easy to follow. You clearly describe the different aspects related to your work, both the good and the bad. Something I think you did a really good job of, is explaining why you do certain practices or why something can be beneficial or detrimental.
Your post is valuable and I really like […]

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Commenting! #6

Here’s the comment to Kristina’s postmortem:
 
Hey Kristina!
You really managed to cover a lot in your post! Short recap, some difficulties along the process, some design decision, a mention about backlog. My favourite part is about the gem. Your example shows that there is a multitude of ways of presenting what a game is about and its’ objective by neither needless text nor explicitly pointing something out. We are only limited by boundaries of our creativity!
In fact, all […]

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Commenting! #6

Here’s the comment to Kristina’s postmortem:
 
Hey Kristina!
You really managed to cover a lot in your post! Short recap, some difficulties along the process, some design decision, a mention about backlog. My favourite part is about the gem. Your example shows that there is a multitude of ways of presenting what a game is about and its’ objective by neither needless text nor explicitly pointing something out. We are only limited by boundaries of our creativity!
In fact, all […]

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Blog comment 6

Hello there Tomas!
My name is Jesper and I’m the Lead Designer and Sound for Group Z. You clearly explain what has been done during the last playtest and showing a graph of what players thought of your game helps a lot. You explained problems you had with the finished game, such as the players didn’t really understand why they died. You write about the things that went well and the things that were bad which gives me a good understanding […]

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Program: Game Design

Blog comment 6

Hello there Tomas!
My name is Jesper and I’m the Lead Designer and Sound for Group Z. You clearly explain what has been done during the last playtest and showing a graph of what players thought of your game helps a lot. You explained problems you had with the finished game, such as the players didn’t really understand why they died. You write about the things that went well and the things that were bad which gives me a good understanding […]

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Program: Game Design

Post Mortem

The Umibozu project have now been finished after 10 weeks of development. These weeks have both been fun and interesting as well as frustrating, but they have also provided a lot of experience.
The end result of the project ended up being a discovery/adventure style game which concept was based upon the myth of the Umibozu from Japanese culture. The gameplay itself takes place in a labyrinth style setting where the player controls a ship with the objective to gather clues […]

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Program: Programming

Post Mortem

The Umibozu project have now been finished after 10 weeks of development. These weeks have both been fun and interesting as well as frustrating, but they have also provided a lot of experience.
The end result of the project ended up being a discovery/adventure style game which concept was based upon the myth of the Umibozu from Japanese culture. The gameplay itself takes place in a labyrinth style setting where the player controls a ship with the objective to gather clues […]

/ Comments Off on Post Mortem
Program: Programming